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Messages - Cabbagetroll

Pages: [1] 2 3 ... 12
1
DF Gameplay Questions / Re: Worlds created and then non-existent?
« on: October 11, 2018, 11:02:08 pm »
Loads of files

2
DF Gameplay Questions / Worlds created and then non-existent?
« on: October 11, 2018, 01:27:19 pm »
The newest version won't let me play world after I make them - no legends mode, no fortress mode, no adventurer mode, nothing. Is this a common problem?

3
DF Dwarf Mode Discussion / Re: Dwarves won't clear away bodies
« on: August 08, 2015, 03:51:16 pm »
I solved the problem in an appropriate manner, by digging a shaft underneath it and collapsing it thirty-Z-levels into the caverns.

This applies to literally every problem.

4
DF Gameplay Questions / Re: To butcher or not in a terrifying biome
« on: August 08, 2015, 02:14:36 pm »
The glacier half of the embark is wilderness, so no evil. That half is safe for butchering?

5
DF Gameplay Questions / Re: To butcher or not in a terrifying biome
« on: August 08, 2015, 12:35:49 pm »
The most important question is whether the biome is reanimating or not. If it isn't, there isn't anything except miasma to worry about.

If the biome IS reanimating, all the butchering results should either be processed immediately, or incinerated immediately.

The biome is a reanimating one, for sure.

If your embark is on multiple biomes, one of those biomes may not cause reanimation.

Are you suggesting ... science?

6
DF Gameplay Questions / To butcher or not in a terrifying biome
« on: August 08, 2015, 11:01:36 am »
I am now starting my third challenge fort in the wilderness glacier/terrifying mountain biome. First one died of starvation/dehydration, second one died of zombie yak. I've got the new fort turtled away, but food supply is low. What concerns should I have of butchering a camel or horse in this situation?

7
Sad days. I started another one near the same region. Same game plan. We'll see how it goes.

8
I have started my first "challenge" fort. It's a 3x3 embark, half on a wilderness glacier, half in a terrifying mountain biome. I have successfully saved my wagon and all of my hardy dwarfs by building a hut around the starting embark point out of mudstone blocks that I brought with me. I also managed to save the cow, but the horse was not so lucky. The traders showed up and killed the undead that we wandering around, but I have nothing to trade them. I'm considering deconstructing the trade depot, since, according to dwarven custom, what's on the ground that isn't in the depot belongs to me. It's a dirty trick, but I think I'll need the supplies to survive.

Wish me luck.

Update: a yak died in its cage and reanimated. Apparently, this causes the animal to leave its cage. All my dwarves died, which is a shame, because I was up and moving with the fortress.

9
DF Gameplay Questions / Silk farm problem
« on: October 10, 2014, 08:34:37 pm »
I've created a silk farm, as described on the wiki, and the spider is doing nothing. It's not tamed, There's a dwarf within easy reach of webbing, but nothing. Any ideas why?

EDIT: Neeeeeeeeevermind. We got webs.

10
DF Gameplay Questions / Re: Coins
« on: September 30, 2014, 08:38:28 pm »
Solid.

11
DF Gameplay Questions / Re: Coins
« on: September 30, 2014, 08:36:23 pm »
Sell to a caravan. Buy back in however numerous stacks you want.

So I sell a stack of 500, and I can buy back in stacks of 1?

12
DF Gameplay Questions / Coins
« on: September 30, 2014, 08:31:21 pm »
Is it currently possible to unstack coins in fortress mode? If so, how?

13
DF Gameplay Questions / Re: Mine Cart usage?
« on: May 18, 2014, 01:26:03 pm »
According to the wiki, you can forge and melt minecarts made of cotton candy to create more bars at 180% efficieny rate. It's listed as a bug under the minecart entry, but I say it's a feature.

14
Flight of the Conchords

15
DF Dwarf Mode Discussion / Re: The best feelings in DF
« on: May 20, 2013, 03:31:21 pm »
The pop cap is what I meant. I love hitting the pop cap I set (usually around 100).

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