121
DF Gameplay Questions / Re: No migrants ever
« on: August 14, 2014, 09:16:04 pm »
Check your d_init.txt for the following line:
If you do not have this line at all anywhere in d_init then you get no migrants or births, ever, as it defaults to 0. (the first 2 waves still hardcode to a degree and will show, but no more)
Note that the above value of 220 is default where regular pop cap is 200. designed to stop sending migrants yet still leave room for births. with these 2 parameters its now easier to set up exactly how many dwarves you want.
If you are updating from earlier versions this is highly possible cause, the line its a recent addition.
edit: no news from the liaison (world is the same as ever) suggests your civ is not at war, rumours need to travel and your dwarves dont know much about distant goings on. So, lots happening, just far away.
I suspect the 'fortress recieved no migrants' message now shows only if there was room under cap but nobody wanted to come. with no strict pop cap they just cannot come.
Code: [Select]
[STRICT_POPULATION_CAP:220]If you do not have this line at all anywhere in d_init then you get no migrants or births, ever, as it defaults to 0. (the first 2 waves still hardcode to a degree and will show, but no more)
Note that the above value of 220 is default where regular pop cap is 200. designed to stop sending migrants yet still leave room for births. with these 2 parameters its now easier to set up exactly how many dwarves you want.
If you are updating from earlier versions this is highly possible cause, the line its a recent addition.
edit: no news from the liaison (world is the same as ever) suggests your civ is not at war, rumours need to travel and your dwarves dont know much about distant goings on. So, lots happening, just far away.
I suspect the 'fortress recieved no migrants' message now shows only if there was room under cap but nobody wanted to come. with no strict pop cap they just cannot come.
