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Messages - pixl97

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76
DF Dwarf Mode Discussion / Re: Do caskets causes roaches?
« on: December 06, 2010, 10:14:15 pm »
i would say coincidence, as for your deathtrap, er, danger room, you should only use one spear instead of 10. press 'd' after you select a spear. put this trap in its own room off the barracks, somewhere pets and babies wont get impaled.

Are you using training spears or menacing spikes in your weapon traps?!?

I've never used more then one spear, but I've heard that more train faster. I've never used a 1x1 room, 3x3 is always my minimum size, maybe that has something to do with it. As for pets and babies getting impaled... well it's going to happen if your pets (and babies) aren't in cages, I swear to Amrok they are attracted to that room like flies are to shit. Still you want the room on a dead end off to the side and not in the dining hall... Unless you're really sick like me.

Now if you would want to avoid this for some reason (the number one reason to want to avoid death is that you're an elf lover.. you dirty elf lover) you can remove anyone from your military that has 'an aloofness for cats'. Don't put your animal trainers in the military either, dogs tend to follow them around. Removing mothers from the military is a good way to keep their kids alive.

77
DF Gameplay Questions / Re: Question About magma smelters
« on: December 06, 2010, 07:46:00 pm »
It's best to put the impassable tile of the workshop over the channel to the magma, otherwise dwarves could fall in, or something could path up thru the magma and escape amongst the dwarves.

78
DF Dwarf Mode Discussion / Re: Your best artifact ever
« on: December 06, 2010, 11:25:40 am »
Spikey thongs seem to be popular with the dwarves, take this one for example.

Spoiler (click to show/hide)

1267200db

79
DF Dwarf Mode Discussion / Re: Getting back into Dwarf Fortress
« on: December 06, 2010, 11:19:28 am »
Meh. They breed.

Not fast enough!

And occasionally too fast.  Depends on my wood stocks.

My current fort has the way too damn fast problem. I forgot to set 200 pop limit down to something reasonable, so now I have 225 dwarves and god knows how many more babies on the way. I have a lot of meeting places so it can't be too much longer before everything gets taken down in an enormous tantrum spiral :D

80
DF Gameplay Questions / Re: Suddenly Can't Build Anything
« on: December 06, 2010, 10:51:23 am »
That's not an up/down stair, it's a down stair.. is there an upstair on the Z level below it?

You've not assigned burrows or anything like that, have you?

81
DF Dwarf Mode Discussion / Re: A thief has stolen a Steel Helm!
« on: December 06, 2010, 08:59:25 am »
It says raccoon, they keep grabbing all the junk at the edge of my map from the elves that keep getting murdered by goblins.

When something gets taken by a raccoon or other stealing animal, does it get reported this way? Or does it say "A raccoon [or whatever] has stolen blah-de-blah?" I can't remember.

82
DF Gameplay Questions / Re: What triggers the "Give Water" job?
« on: December 05, 2010, 10:13:47 pm »
Even if you have a good number of buckets they can become filled with grime or other crap, always good to check on your bucket stocks occasionally.

83
Another way to check this is look under your (R) menu. It's pretty easy to make a royal bedroom by accident if you have a level with a much of mechanisms on it or weapon trap in its range.

84
DF Gameplay Questions / Re: Too many events within the first year
« on: December 05, 2010, 12:21:48 am »
Uh, another problem. I want my Mason to make ONLY Microcline doors, so I go to the Mason's Workshop and set four tasks for him to create a door. He somehow pulls some Gneiss out of nowhere and makes a door out of it. I've forbidden EVERY single rock/ore/boulder in my map except Microcline and he's still making Gneiss doors.

What would REALLY be nice is a feature that allows us to say what they make doors out of, applying also to the other things workshops can make.

A few ways of dealing with this...

A. Atomsmash everything you don't want. Keeps things from getting cluttered, and gives plenty of training to your masons. Almost every door in my fortress is a masterwork magnetite door (960db each). You have to set the ore not to be economic only. If you stockpile (or quantum stockpile) the rock you want used on the tile right beside the workshop, they use it. Dwarves seem to gather materials in 3D distance, not pathing distance, so if you have microcline 10 tiles away and granite 3 tiles down, they will use the granite even if it's 400 steps away, past a goblin ambush, and a fire, and some magma.

B. Stick them in a burrow, put the rocks you want them to use in the burrow. Stick some food and liquor, and maybe a bed too. Think about letting them out every once in a while.

C. Forbid like has been stated already.

85
DF Dwarf Mode Discussion / Re: Um, hello? Clowns? *knock knock* (Spoilers)
« on: December 04, 2010, 11:53:35 pm »
What version/release are you running?

86
DF Dwarf Mode Discussion / Re: Steel Bars
« on: December 04, 2010, 11:51:53 pm »
Twilight, yea, if you have him stuck in his own burrow no one else can reach, otherwise when he takes a break, the weaponsmith your training to make iron maces might snatch his iron bar when he runs off to lunch. I like to have 25+ stockpile each of coke and iron bars, that way when I'm not paying attention and they use up all the raw ore, I have time to mine more without people sitting idle.

87
DF Dwarf Mode Discussion / Re: Steel Bars
« on: December 04, 2010, 11:15:12 pm »
On steel production I kinda 'cheat' and use quantum stock piles otherwise it takes far too long to get any amount made. Just make a dump zone beside your smelter, dump all your iron ore, flux, coal (and iron bars and coke if you want) in to it. This way every dwarf in the fort with refuse hauling drags the stuff up rather quickly. Just don't forget to unforbid the stuff.

88
DF Gameplay Questions / Re: Generic Starting Build
« on: December 04, 2010, 08:41:09 pm »
The booze industry is weird for me. I've had 80 dwarves living off a booze stockpile maintained at ~700 units with zero farming and plant gathering. The fort lasted 12 years until a failed magma trap project. I import all booze. And I often have a dozen unused barrels constantly.

You can survive on imports fine.. if you can depend on them. If you have a siege sitting outside your doorstep for most of the year before your military is running good, you better be self dependent. Last year all my dead elf merchants booze blew up when I set the map on fire. 50 goblins decided to follow them on to the map.

89
DF Dwarf Mode Discussion / Re: Trouble with rooms
« on: December 04, 2010, 07:55:12 am »
After you make a bed in a carpenters workshop, you have to 'build' the bed (b -b) at the spot you want it, yea took me a while to figure that one out too.

90
DF Gameplay Questions / Re: 2 (probably stupid) questions
« on: December 03, 2010, 06:57:43 pm »
celem, you also get meeting zones from zoos and wells. Zoos are made by defining a room area around cage. Wells can also be enabled as a meeting hall.

Memorial slabs can be made in to meeting areas, I think they work the same way.

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