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Messages - Silent_Thunder

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871
Ok I think I figured out the optimal DF drinking game.

1. Start DF
2. Mainline Whiskey untill it all makes sense (even dwarven behavior)
3. Pass Out.

i think im gonna have to sig this

Just remember, if its less than 95 proof, you aren't a real man... err dwarf.

872
DF Dwarf Mode Discussion / Re: OMFG MAJOR MAPGEN ERROR >>MINOR SPOILERS<<
« on: November 12, 2010, 10:41:31 am »
You need to build an adamantine magma cannon. BLOOD FOR THE BLOOD GOD

873
DF Dwarf Mode Discussion / Re: Am I dwarfy yet
« on: November 12, 2010, 10:39:26 am »
Next make an automated puppy butchering system.
Preferably one that drops huge amounts of junk into the magma sea.

No it should fill the depot of starving elves with puppy salsa

874
DF Announcements / Re: Dwarf Fortress 0.31.17 Released
« on: November 11, 2010, 10:37:08 pm »
I'd say that citizens need to be nerfed abit, I was screwing around in diety, with rediculous stats, and a butcher one-shot decapped my with a carving knife. Weren't decapps supposed to be made harder?

Ah well, its sorta like wolves of yore ain't it.

875
DF Adventure Mode Discussion / Re: Bite works in adventurer mode now.
« on: November 11, 2010, 10:34:15 pm »
This should be in adventure mode forum

876
DF Dwarf Mode Discussion / Re: Am I dwarfy yet
« on: November 11, 2010, 10:33:41 pm »
You forgot recruit training

Am I the only one who locks all of the recruits in the caverns for three months with two months worth of food and booze and lets out whoever survives?

Yep, booze spoils em.

877
DF Dwarf Mode Discussion / Re: Am I dwarfy yet
« on: November 11, 2010, 10:02:25 pm »
You forgot recruit training

878
DF Dwarf Mode Discussion / Re: Am I dwarfy yet
« on: November 11, 2010, 09:56:36 pm »
I'm sorry, but you haven't earned your beard untill you've created at least 5 diffrent ways to horiffically maim elves.

879
DF General Discussion / Re: Will we defend the Toady?
« on: November 11, 2010, 09:45:15 pm »
TOADS FOR THE TOAD GOD
CODE FOR THE CODE THRONE

Sigg'd. (Also dunno why, but in this case I hear Indrik Boreale's voice saying it)

880
DF Announcements / Re: Dwarf Fortress 0.31.17 Released
« on: November 11, 2010, 09:22:29 pm »
I am SO HAPPY this happened right before my day off. Lets see how many hours of DF I can cram into the next 36...

Go for at least 48. Anything less is undwarven.

881
DF Announcements / Re: Dwarf Fortress 0.31.17 Released
« on: November 11, 2010, 08:42:18 pm »
Genning a new world now. :o I noticed the menu overhaul for labors in Fort mode. Makes toggling your dorfs labors on and off a lot easier.
My world is genning with 10,000 years of legends :D . Lots and lots of awesomeness is to be expected. 8)

Did you say 10,000? I don't want to know the size of your saves.

Ninja Edit'd

882
DF Announcements / Re: Dwarf Fortress 0.31.17 Released
« on: November 11, 2010, 08:15:29 pm »
Ok damn night creatures are hard. Gonna see if i can get them in Fort Mode and weaponize them.

883
Ok I think I figured out the optimal DF drinking game.

1. Start DF
2. Mainline Whiskey untill it all makes sense (even dwarven behavior)
3. Pass Out.

884
Also as a follow up

Dear Urist McComa,

How the hell did you lose all four limbs? Last time I saw you, you were at the back of the fortress, and that's where your almost-corpse was found. The Titan never made it that far. What the HFS! Are you like a gecko and shed your limbs when you feel threatened? Because if so, then you better grow those limbs back, because you are the only person who can extract Cotton Candy at a reasonable pace.

From,
The Administrator


And yes I do know I could check the combat reports, but I had a fortress of around 120 dwarves, and the titan ripped through around 70 of them, so I don't have time to check, but I'm betting it was a tantrum. On the good side I'm back above 70FPS again.

885
dwarf death (noncombat only)

No there can be combat death drinking, if combat deaths exceed 5 at once, you finish the bottle.

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