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Topics - FearfulJesuit

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46
General Discussion / Bay 12 Book of the Month Thread
« on: December 15, 2012, 02:11:10 am »
I've been thinking about something. Not too long ago, someone whom I can't remember proposed the lot of us going on a personal quest to read 52 books in 2013.

That's a noble goal, to be sure, but it's just not doable for a lot of us. We have jobs, we have school, we have all sorts of things getting in the way. It's just a plain fact: the majority simply wouldn't be able to read 52 great big books this year.

So here's my alternative: let's all of us read, or try to read, a book a month, chosen by common consensus. It's the middle of December right now, so we should choose one we could start now and finish by the end of January.

I'm thinking we should probably focus on classics, or, at least, not trash. (So Fifty Shades of Grey and Twilight are out of the question actually, it could be kind of fun after a few months when we're sick of Books about the Human Condition to take a few cheap potshots at something of the sort...). We also wouldn't limit necessarily limit ourselves to one book a month. For example, if we decided we wanted to read War and Peace, we could make it a two-month book. Or, if we wanted to take a break, we could take the month to read a couple of plays.

That's the idea, anyways. I'm open to nominations and would set up a poll in a couple days. PM me nominations or advertise in this thread. I'll limit the poll to my four favorite nominations, plus a personal wild card, and we'd read the plurality (unless we wanted to do a two-tier election like the French presidential election?)

That being said, we should keep this low-key. Far from a lit class where you must read it by the end of the month and write an argumentative essay on it, think of this as your friendly club of book geeks getting together over a cup of coffee and discussing something that they all decided to read...or get through half of...or pick up...and just sort of talk and think about it.

Anyways, let's start with something not particularly difficult (that is to say, not that long)...

EDIT: I just realized that there's a certain conflict of interest if I always choose. Maybe we should have a rotating chairship?

47
Life Advice / Time for a new laptop.
« on: December 09, 2012, 02:01:20 pm »
Due to a fine motor skill deficiency (nothing big, I'm happy to report- my handwriting's not that pretty and I'm a klutz but that's about it), I've been writing my school assignments on some variety of electronic device since sixth grade at the age of nine. At first it was an Alphasmart, which was sort of a mini-laptop that could only do word processing and had an amazingly shitty screen. In ninth grade I updated to a really old laptop which took ten minutes to boot, so it was quickly replaced by a netbook. The netbook did what it needed to do- writing my papers and playing some not very computer-intensive games- pretty well. I had two of the same model (man, I was hard on my gadgets) before my parents got me a $450 Toshiba PSC08U-06P038 model, which is what I'm typing this on.

It's been a faithful laptop, surviving one time where the hinges got shot to hell (my fault- I take better care of it now). In the past few weeks, though, it's started to decay. In September, for example, it could play Dwarf Fortress fine. Now FPS is extremely jumpy, and the game's unplayable. iTunes takes a while to find songs. Chrome crashes every couple of hours. Luckily I don't have any word processing that I need to do, since I'm not at school and don't have a job, but it's starting to get kind of obnoxious. My estimate is that it might last another few months before finally succumbing to something.

Luckily, fate has provided. As I believe I've mentioned, in just over a week I'm flying to Brazil to spend the rest of an aborted gap year, and I'll not be taking my laptop with me. Firstly, it'll get in the way of my social life (or could), my family will have a computer I can use, and- this was the condition I set out to my mother when she suggested this- I'll be getting an external before I go so I can save all my games, anime and music.

When I come back, I'll be starting college at the University of Oklahoma. In a successful bid to attract National Merit Scholars, OU has provided them with a very generous scholarship package, and I will therefore be one of over six hundred. Among the many, many benefits of this scholarship package is a $1500 laptop allowance.

So, basically, this laptop is dying, but at just the right time since I'll be kissing goodbye to it this week. This means that I need to start looking at laptops. Since the allowance is just for laptops, there's no point in spending a penny less than $1500. On the other hand, I can only subsidize something slightly better up to the tune of, let's say, an extra $250. So whatever I buy should be at or above $1500 and certainly less than $1750.

What do I need? Well, any laptop worth its salt will be able to write my papers, so as long as I can install OpenOffice on it. Otherwise:

-I am a gamer, but I am not a graphics snob. I'm unlikely to be playing anything more advanced than 2008-2009, so the card should play games that came out then. A good graphics card is of course useful, but it can get away with being one or two notches below top-of-the-line.
-On the other hand, a good processor is paramount. Mostly for Dwarf Fortress, although a good processor pays off all sorts of places.
-It needs to have a relatively spacious hard drive. My current is 285 gigs big, but my new laptop should have AT MINIMUM five hundred gigs available and ideally a terabyte. I can't see myself using more than one terabyte, but it's always good to have.
-It must have a numpad for gaming.
-It doesn't need to be made of steel, because I've learned a thing or two about taking care of laptops (carry it in a sleeve!), but it shouldn't fall apart at the drop of a hat because Accidents Happen.
-It should not be butt-ugly (but doesn't need to look any better than average either), it can get away with being a little bit heavy but can't be a brick, and it needs to be fairly long-lived.

So I'm looking for suggestions. I have no brand loyalties. My Toshiba has served me well, but one of my meatspace friends who is more informed in these matters than I warns me that Toshibas generally have lifespan problems. I'm open to anything, really (though this is an all-purpose laptop, and I don't want a laptop that is Just for Gamers).

EDIT: Another, smaller question: the processor on this laptop is a Pentium Dual-Core CPU T4500. How much better would a 3rd generation Intel i7 be?

48
General Discussion / You have a time machine.
« on: December 07, 2012, 04:45:50 pm »
A genie has granted you a time machine. You may choose three points in time and space to visit as often and for as long as you wish. These are start points, so, for example, if you chose 1840, you could spend two years there without worrying about whether you'd also asked for 1841 and 1842. You may bring up to $1 million worth of modern-day technology or goods. Remember that just because you can bring it doesn't mean you can use it (good luck charging your laptop in the 18th century).

Where do you choose?

Personally, I think I'd choose New York City in 1925, bringing a million dollars worth of 1925 currency to go wild with; Newfoundland in 1000 AD, bringing enough hardy modern livestock and cold-weather crops to keep the Norse going; and Alexandria, circa 200 BC, bearing a printing press (that could be replicated, yes?)

49
General Discussion / A Public Apology
« on: December 05, 2012, 10:04:31 pm »
It has, to make an understatement, come to my attention that I am in large part responsible, or originally responsible, for what will I have no doubt be come to be known as the Great Shipping Disaster of 2012. Although I wasn't responsible for sending it out en masse or describing it in-thread, I am certainly responsible for exceedingly poor judgement in choosing whom to ship, and, furthermore, for standing by as it unfolded when it was probably early enough to fix. I apologize to GlyphGryph, Janet, RedKing, Toady One, and whomever else was squicked out by it.

I briefly considered gracefully leaving the board, but upon reflection, I decided an apology would be better suited. Should the justice of the Toad come upon me and choose to evict me with the banhammer, however, I shall not complain.

50
General Discussion / Amazingly Stupid Things You Believed/Did
« on: December 03, 2012, 10:45:31 pm »
Mostly as a child.

I'll start. Being one of those children who read far more than I talked and probably at a higher level than was good for me, I understood how babies were made as early as age four. This did not stop me from letting our pet cat Esmé out when I was five even after my parents told me that if I let her out, no matter how much she wanted to leave, she would give birth to kittens. I don't recall much from that experience. Maybe I just really wanted kittens?

I also had huge trouble understanding that there existed other languages, since I grew up in a very rural part of the American Heartland where everyone from the smallest child to Jesus Christ himself spoke God's English. It wasn't until my dad took a Fulbright year in Hungary that I found out differently. (And it fascinated me. Eight years later, I'm an amateur expert on linguistics with plans to get a doctorate, and speak smatterings of four or five languages.)

51
Forum Games and Roleplaying / Diplomacy- And Nothing of Note Happened
« on: December 01, 2012, 09:52:54 pm »
FALL 1902 ORDERS DUE 3:30 PM GST, DECEMBER 6TH

It would seem that if you just click reply to my reminders to everyone to send your orders in, everyone can see them. Fix this by sending a separate private message to me containing your orders. I believe that fixes it.

Current map:


I've been itching to get a game of Diplomacy started here for a while. We'll want seven players, including me, I suppose, since we can have an electronic game-master. Who'd be up for it?

I will assign countries randomly.

EDIT: Alright, we've got players! It looks like I'm going to have to be the GM, here, and therefore not play. That's fine; if this goes well then we can always play another game with another one of us as game-masters.

1. GreatWyrmGold
2. javierpwn
3. mcclay
4. misko27
5. Gamerlord
6. scapheap
7. Reelya

Here's how I'm going to have it set up, if y'all don't mind. Here are the turns in each year:

1. Spring orders; you will all have 36 hours to send these in.
2. Spring retreats; 18 hours.
3. Fall orders; another 36 hours.
4. Fall retreats and builds; 18 hours.

If that doesn't sound like enough time, let me know and I'll beef it up to 48-24-48-24. Please note that as soon as I have everyone's orders for each step I will send out a private message and the clock will reset, so although I will allow up to 36 hours, if everyone finishes their diplomatizing and sends in their orders within 12 hours, I will send out a PM saying "thank you, please send in your retreats in [18 hours from now]." I will then post a map with the results, plus a list of orders, on this topic.

As the GM, I would like to note that I'm really just a secretary. Any means, fair or foul, other than hacking another player's account (you know, don't awaken the mighty Toad), are valid. The ability to form temporary alliances to a common end is essential. So is backstabbing your partner when they have outlived their usefulness. We have a saying in this game: there are two bywords for losing. The first is complete honesty, and the second is complete dishonesty. And believe me, it is hilarious when (as has happened to me) a complicated plot stretching across half the board and centered on Turkey's taking Rumania falls into chaos because Germany decided to be a backstabbing twat and cut Austrian support from Galicia. (I was Germany. Two years later, I'd lost all my home bases and was reduced to a puppet state in Warsaw and Moscow. It was hilarious, but it doesn't always pay off- although in this case, it had more to do with British expansion than anything else.)

Because most of y'all are new, I'll go into more detail on orders. Firstly, ORDERS NEED TO BE UNAMBIGUOUS. Because of this, and because there are greenhorns here, I am going to say that players are not allowed to use abbreviations. Seasoned veterans can and usually do write orders like F EDI -> NTH, and are good enough that they know they're sending their fleet in Edinburgh to the North Sea, but the problem with abbreviations is that, well, sometimes people mix them up, and if I got an absurdity like F NOR -> NOR I will just ignore it; I'm not going to play the clairvoyant and move your fleet in Norway to the North Sea. Therefore, PLEASE WRITE YOUR ORDERS OUT MORE OR LESS IN FULL. What I want is something like:

A Edinburgh TO North Sea
F Kiel SUPPORTS [F North Sea TO Holland] (strictly speaking the brackets are not needed, but they're good book-keeping).

There are a couple quirks that need to be understood about orders and supports. Firstly, there are three coastal provinces on the map that have split coasts: Spain, St. Petersburg and Bulgaria. Spain and St. Petersburg have a south and a north coast; Bulgaria has a south and an east coast. Basically, these arise when the coastline is not entirely contiguous. When moving into them with a fleet (and with a fleet only- armies don't care), please- for good book-keeping- specify which coast you're moving them into, like so: F Portugal TO Spain [sc]: move my fleet in Portugal to the south coast of Spain. If you write F Portugal TO Spain, I won't know which coast you mean, and make you hold in Portugal.

Now, onto supports. You need a numerical advantage to take a province, so first let me explain bounces. If one unit opposes one unit, they will bounce. For example, if you had an army in Prussia that you tried to move to Warsaw, and there was a Russian army holding in Warsaw, they will just both hold, because neither has the advantage. This is also true when two units try to move into the same province. Let's say Galicia is unoccupied; Russia orders A Warsaw TO Galicia and Austria orders A Budapest TO Galicia. Because neither can get into the province without being bothered, and the province can only hold one unit at a time, they will hold in Budapest and Warsaw, and Galicia will remain unoccupied. You can only support movement into an adjacent province.

So how do you take a province? Through support. Any unit can support any attack on an adjacent province to it. For example, if Germany had an army in Prussia and one in Silesia, it could move A Prussia TO Warsaw and A Silesia SUPPORTS [A Prussia TO Warsaw]; then the forces are 2 vs. 1. Prussia will successfully move to Warsaw, and the army in Warsaw will be dislodged. It will have to move to an adjacent unoccupied province that it could have moved into at the start of the turn- so not the newly unoccupied Prussia, and also, by the way, not any province that is vacant but only because of a standoff. However, if Warsaw were supported to hold from A Moscow, then it would be 2 vs. 2, and everyone would hold.

There's also the matter of cutting support. Let's say Russia had an alliance with Austria, and Austria had an army in Galicia. Russia is going to lose Warsaw from Prussia and Silesia, but Austria moves A Galicia TO Silesia. It doesn't actually matter if Silesia is the army supporting or attacking. In either case, in the course of defending itself, it can no longer support or attack; then it's simply a matter of 1 vs. 1 on Warsaw; everyone holds. This can lead to some fun domino situations where half the map is tied up in a convoluted plot for someone to take just one province, which then fall apart hilariously when someone decides to be a backstabbing twat and cut one piece of vital support. (I did that once when playing Germany...two years later, I was reduced to a rump state in Russia and had lost all my home provinces).

There are a few quirks in support. Firstly, if you're being attacked, you can't cut support to that attack on you. Warsaw cannot move into Silesia to cut the support and then expect to be in a 1 on 1 standoff with Prussia and hold.

In addition, fleets can move only into adjacent coastal provinces and sea provinces. Landlocked provinces are a no-no. They can also support an attack on an adjacent coastal province, but not an adjacent landlocked one. For example, if Germany had a fleet in Prussia instead of an army, it could support an attack on Berlin, but not on Warsaw. Strangely, this holds even if it's a move into another coast. For example, if Britain and Germany were in a marriage of convenience against Russia, and Britain had a fleet in Norway, while Germany had a fleet in the Gulf of Bothnia, then Britain could order F Norway TO St. Petersburg [nc] and Germany write F Gulf of Bothnia SUPPORTS [F Norway TO St. Petersburg [nc]], even though the Gulf of Bothnia is only adjacent to the south coast.

The last thing to talk about is convoys. Let's suppose Britain has an army in London, and a fleet in the North Sea, and Norway is unoccupied. It can write A London TO Norway and F North Sea CONVOYS [A London TO Norway]. If you're trying to dislodge someone, note that the fleet doesn't enter the calculations, just the army. If there's a Russian army in Norway at the time, then everyone bounces and everyone holds. But you can support: if Britain also has a fleet in the Norwegian Sea, it can F Norwegian Sea SUPPORTS [A London TO Norway], and dislodge Russia.

Finally, be very wary about losing supply centers. After the Fall turn, during the retreats stage, you also take stock of how many new supply centers you've gained: that's how many you hold at the end of Fall, plus any that you don't have occupied at the time, but that nobody else has moved into. Then, if you have
-as many units as supply centers, nothing happens.
-more supply centers than you do units, you may order the difference to be built, but only in an unoccupied home supply center (one you owned at the start of the game) that you still occupy. For example, if Germany has 4 units out but owns 6 supply centers, he may build (for example) a fleet in Berlin and an army in Kiel, if he doesn't have any units in those provinces already.
-more units then you have supply centers, OUCH! You must disband units until they are equal. You get to choose which units to disband, though.

You are eliminated when you have no units left, of course.

I forgot this, so I'll just stick this in here: Kiel and Constantinople are canals. That means that if there are no units in those provinces, then a fleet in the Helgoland Bight can move straight to the Baltic Sea (if Kiel is unoccupied), or vice versa, and a fleet in the Black Sea can move to the Aegean (if Constantinople is unoccupied), or vice versa. It doesn't matter whether the unit occupying the province is of the same or a different nation as the fleet trying to get through; if it's occupied it can't get through.

And now, THE MOMENT YOU'VE ALL BEEN WAITING FOR.

GreatWyrmGold is playing Russia.

javierpwn is playing Italy.

mcclay is playing Britain.

Misko27 is playing Turkey.

Gamerlord is playing Austria.

scapheap is playing France.

And that means that:

Reelya is playing Germany.

52
General Discussion / dhokarena56's American Politics Thread: not just 2016
« on: November 25, 2012, 10:05:44 pm »
To Recap.

The United States of America just spent five billion dollars, countless volunteer hours, and anywhere from one to four years (depending on how you count) deciding who was going to be its next President. A nation that, in 2008, finally decided it was over its troubled past enough to put a black man in the highest office in the land, now went to the polls to decide whether, after four years of the worst economy since the Depression improving at a snail's pace and gridlock on a scale unprecedented in living memory, it wanted to keep him there.

And, as it turned out, it did. But what a ride it was. We've seen Bachmann warn us about the Muslim Brotherhood's impending coup; Gingrich fearing that his grandchildren will live in an atheist dystopia run by radical Islamists; Herman Cain ride to sainthood on the crest of his Sim City tax plan and then, just as abruptly, be brought low by allegations of sketchiness; Rick Perry promise to cut that hive of liberal waste and irresponsibility, the Department of Oops; RON PAUL! run for his umpteenth and likely last time; Rick Santorum refer to the President of the United States as a nigger; and Mitt Romney, after all that wailing and gnashing of teeth, win the nomination, mostly due to a) the RNC screwing with the primary scandal and b) not shooting himself in the foot quite as much as everyone else and being the last man standing when the dust cleared.

Then it started all over again, with Mittens picking the Republican Party's favorite poster boy, Paul Ryan (R-WI) as veep. After three months or so of extremely heavy campaigning on both sides, four debates, and a good scare for Democrats, Obama won, by a comfortable electoral margin coupled with a pretty close popular vote margin that at one point threatened to turn into a mirror image of 2000. In retrospect, it looks kind of clear for at least the few days right before the election; the popular vote was always going to be very, very close, but looking at it state-by-state, it would have been very, very hard for Romney to take the White House. In the week or so following, we all breathed a collective sigh of relief as months of dinner phone calls, attack ads, and endless bickering abruptly came to an end.

But Washington never sleeps, though it is often comatose, and here we are, Shinji Ikari-like, to have a mental circlejerk over the body politic. It's what we do best, after all. The most immediate piece of news is the looming debt ceiling, as Congress tries to make one last stab at a bipartisan debt deal after the debacle of summer 2011, in which it looked like the United States might very well default and- in the end- Congress delayed taking responsibility for eighteen months and ended up with an approval rating below that of pornography, the BP oil spill and Paris Hilton. In the meantime, however, we can all have a nice look at what's to come in four years, for last week, Marco Rubio got a head start on the primary season by flying to Iowa under the transparently bullshit pretext of attending Iowa's governor's 66th birthday bash. It's probably a bit too early to talk very seriously about 2016 runs- check back in a year, maybe- but among names that have been floating around in the GOP are Paul Ryan, Marco Rubio, Chris Christie, Bobby Jindal, Mike Huckabee, Rick Santorum, Jeb Bush, and Spawn of Ron, Rand Paul. I have reserved the post below for a fuller outline of the presidential candidates, since this post will likely be very, very long by the time this thread wraps up. To restate more clearly, This is not solely a 2016 thread. It's a thread for American political happenings of all stripes, from Capitol Hill to the state legislatures; the 2012 thread has degenerated into a mix of general politics, election analysis and general light bickering, and I think it's time we had a fresh start. Though I make no predictions, likely it will slow down for a bit once the debt deal is reached through 2013, speeding up when there's a major news story but otherwise wandering on and off the first page, and then reaching a bump in September or October 2014 as the midterms approach. There may also be a bump in 2013, because New Jersey and Virginia are electing their governors then, and Kaine, Warner and Christie have all been put forward as possible '16 runs. After that, it's likely to become increasingly dominated by election news through 2015, and then full-blown in 2016. News about Puerto Rico can also go here, as if the legislature there gives it the go-ahead, we might have fifty-one states in 2016. But as stated, I make no predictions about candidates...not at this point, at least.

The biggest house rule, here, is do not flame. I encourage friendly and constructive debate. But ad personam attacks (not the same as ad hominem, I should add, which is sometimes valid), malice, a refusal to be civil...leave it to the politicians, folks. It isn't welcome here and I will not hesitate to call in His Greatness the Toady One. Some bickering is inevitable, of course, and I will have a certain amount of tolerance for a low-level of mostly harmless name-calling and run-of-the-mill fallacious arguments- in other words, I'll be working on the assumption that anyone who stays in an argument will have a moderately thick skin. But the minute you start being actively nasty, or up the level of the argument just for the sake of upping the argument, I will step in.

Also, don't be a moron- I mean too much of a moron. This is a liberal board, and a Ron Paul or Rick Santorum supporter may very well feel surrounded by hostile lefties. But that doesn't qualify; I know a few perfectly sharp and civil people who have supported them in real life, and their kin are on the internet, as well. Go ahead and debate them, but don't be needlessly aggressive. I will draw a line, for example, between opposing abortion or even gay marriage on personal, moral or religious grounds, as opposed to calling for the return of all women to their rightful place in the kitchen and advocating concentration camps for teh gayz. The former is welcome. The latter will be booted. (This cuts the other way, as well. If you come in here screaming "JOHN B0NER WANTS TO TURN THE UNITED STATES INTO A FASHIST THEOCRACY AND DEPORT BLACK PEOPLE TO AFRICA!!!!11111!", I will go after you, too.)

53
Creative Projects / Bizarro World 1861, a Diplomacy variant
« on: November 17, 2012, 03:03:56 am »
I just finished a Diplomacy map variant. It's an edit of a previously available 13-player variant with the entire world that someone made. Here's the original:

Spoiler (click to show/hide)

And here's my version:

Spoiler (click to show/hide)

Highlights: I decided Britain was too powerful in the original, which was based pretty faithfully on the world as it looked in 1861. This sort of killed that; I added a number of territorial anachronisms ranging from the 17th century to the period just before World War One. It's still recognizable the same world, but with some major edits, achieved almost entirely through the inclusion of both obsolete and futuristic territorial anachronisms. Specifically, Britain has been nerfed a bit; the Union and Confederacy are a bit more powerful (I'm still having doubts about giving Hawai'i to the Union), Mexico and Brazil have both received portions of their former masters' overseas possessions (although neither Spain nor Portugal are around anymore), and the Dutch have gotten back Dutch Brazil, which they hadn't previously owned since the mid 17th century. Also, upon recognizing that both Prussia and Austria are basically screwed six ways from Sunday in the original map, they've been beefed up a bit (Prussia gets some of Germany's former empire; Turkey has been kicked out of the Balkans and gotten Libya back in recompense so the Austrians have more expanding room). There has also been some just plain geographic revisionism (Newfoundland has gotten its own little Helgoland Bight to make transatlantic crossings slower and less Britain-oriented; Victoria is no longer a first-term certainty for Vancouver; the Kalahari Desert has been introduced as an impassable zone so the Dutch have a better shot at duking it out with the Portuguese in southern Africa).

There have been three major rule changes to add some realism. Firstly, the calendar. Although territory consolidation and rebuilding still occur every two turns, the turns are now Northern Hemisphere Spring, Fall and Winter. This is to allow the ice to do its magic. In Winter, the Barents and Bering Seas, plus Hudson Bay, freeze over. This means you cannot move a fleet into them, and any fleets that were unfortunate enough to be stationed in them when Fall turn ended will be destroyed (along with any armies they were convoying). You also cannot move a fleet stationed on a shoreline to an adjacent coastal province if it's clear the fleet would have to go through that sea; however, any fleets stationed on shore, even if that shore is entirely iced over, will not die (they're just stuck until spring). For example, if you have a fleet stationed in Norway, you would be allowed to order F Norway -> Sweden, since it would be going along Skaggerak, but F Norway -> NC of Finland would be a no-no (until Spring). Greenland does something similar: if you have a fleet or army in it it's not allowed to move in Winter, and you cannot move into it, although luckily anything wintering over in Greenland will survive. (Since during winter the only approach to Greenland is via the North Passage, what this in effect means is that you cannot move between the two, or support one from the other.)

In Fall, it swaps, and it's the Southern Hemisphere's turn. You get basically the same thing: the Drake Passage ices over, and the Falklands and South Georgia both act like Greenland. This is also a check on England's fleet in the Falklands: if it moves into the Drake Passage first turn (Spring, year 1), the next turn is Fall, and it will die. It also can't take South Georgia in time for the first building phase.

The second rule change are canals. If you control Cairo or Panama, and have it free during your build units move, and have the ability to build extra units, you can forfeit building one of those units and make the territory a canal. (Useful, to be sure, but it could also become more trouble than it's worth: in addition to losing an extra unit for a turn [since the supply center will count towards unit support next time you're building units], watch as an otherwise safe generic supply center of your empire suddenly becomes the focal point for invasions of all sorts.) Meanwhile, if you have a unit occupying either of these territories, you can order it to "fill in": this is somewhat like holding in that it moves nowhere. If it is not attacked, the canal will be destroyed and will have to be rebuilt again the old way. If it is attacked, it will be distracted holding off the invaders and will not be able to finish filling in the canal (so the canal will still be open).

Thirdly, you may build not just in your home supply centers, but also elsewhere. I'm not sure whether to make that "any unoccupied supply center you currently own" or "any supply center you own that was a home supply center at the beginning of the game" (so that, for example, you could build in Oregon, Perth, Moscow or Angola, but not New Zealand, Denmark, Karachi or Rhodesia.) It strikes  me as a good compromise, but maybe it would have unforeseen consequences...luckily, I think I've scattered enough home centers around the map that it shouldn't be too much of a problem, limiting building a bit while still making it not a problem.

Comments and constructive criticism are welcome...if enough people expressed interest I suppose we could even set up a forum game of it...

54
As almost a full year and five hundred pages of the election season and thread draw to a close in a week, we can start to reflect on the whole rollicking ride of the journey.

Over that time, one theme that has kept recurring has been the flaws of the U. S. Constitution. Now don't get me wrong: I adore the U. S. Constitution. The American government works on an entirely different engine from just about every country I can think of, but it still works- and it's been working like that for two hundred and twenty-two years. During that time, it's been able to support the country during its transition from an 18th-century agrarian country of four million, to a 19th-century rising industrial power of fifty million, to its current incarnation as the world's 300 million-plus strong sole (though not for long!) superpower, surviving western expansion, civil war, the forcible end of half the country's economic engine, mass immigration, two world wars, a depression, and the Cold War. And it's done this- if we count the Bill of Rights as being part of the original document, which for most intents and purposes they are- only having had to be edited thirteen times, one of which is no longer in force, and many of the others of which are decidedly minor.

Still, there's a vocal number of us who think it could use a bit of tweaking. Tomorrow, when I have a lot of time and nothing to do with it, I'll write another post to expand on my own ideas, but for now, here's some of the stuff that's come up most:

-It's becoming increasingly clear that the Electoral College is an egregious violation of the principle of "one man, one vote", and probably needs to be changed- not necessarily abolished completely, but changed.
-Many of us have expressed disapproval of the two-party system, and the huge barrier to third-party entry. I'll expand on this later, too.
-The original Constitution's biggest oversight, I would argue, was that the Framers assumed political parties wouldn't form, so the system was never built to accommodate them; the result has been that when parties have worked, they've worked well, but when they haven't, such as the current time of writing, they've been a huge bug in the system.
-Division of rights between the feds, the states and the people. Man, if there's anything I'd like to go back in time and make the Framers be more clear on, this would probably be the one. Obviously they couldn't have foreseen particular questions like drug use or abortion, but we've currently got a system where the interstate commerce clause is used as a necessary loophole for the feds to deal with whatever they need to deal with, even if it's not necessarily all that focused on interstate commerce. That's not a bad thing, per se, but it's very easily abused and should probably be expanded on.
-The population of the United States has increased by a factor of eighty from the signing of the Constitution. Quantity, as we know, really is its own quality, and maybe there are areas where something that worked in a small country doesn't work so well today. I don't know; let's talk about it.
-Voting systems. 'Nuff said. Let's try not to cause a flamewar with this, shall we?

The purpose of this isn't necessarily to create an end-product full proposed Constitution redo, although goodness knows we have enough political junkies who might take a crack at writing them from scratch, including myself, and those are certainly more than welcome to make their appearances. Rather, the point is to discuss what works, what doesn't, and what could work better. It's about the journey- it has to be, since I don't think we'll ever come up with a destination.

55
General Discussion / Iran's Currency Implodes
« on: October 02, 2012, 03:33:58 pm »
Link.

Long story short: the Iranian rial fell 18% against the dollar yesterday, and inflation in the country is running at 24%. One wonders if the regime will be able to hold out much longer...I certainly hope not.

56
Here's the problem with succession games- doing the writeup is a complete bitch. The problem is, I really like playing fortresses for a small amount of time- after about two and a half years in normal forts I often get burned out.

That's why I've designed this succession game. As with all succession games, there is a sign-up list, but you get to make the rules. Only do as much of a write-up as you want; only post as many pictures as you want; only play for as long as you feel comfortable before zipping up the save file and posting it on DFFD.

The only rule, of course, is don't run it into the ground and try to keep the place going. You can do a write-up if the fort death was sufficiently epic, but it's fine if you don't. Because of the nature of the succession, if a fortress falls, we'll just have the next guy have a go at the previous save.

Player List
Finished
In Progress
Yet to Come
Skipped

1. Dhokarena56
2. Pawprint
3. Lightningfalcon
4. Urist ZatRethol


Some background to the fortress.

We are in a heavily forested conifer forest. We have a brook. The climate is temperate. We have dwarves, elves, humans and goblins as neighbors. We are not in range of a necromancer tower. The embark finder tells us we have flux.

Our civ did not have any anvils, but we'll survive. I brought two miners, a woodcutter/carpenter, a stonecrafter/cook, a grower/herbalist/brewer, a doctor/bookkeeper/broker, and a furnace operator/weaponsmith.

Let's strike the earth!

57
General Discussion / Älä Puhu Englanti: Chamando Todos Os Lusófonos
« on: September 27, 2012, 01:35:08 pm »
Tarviamme tämä, arvelen. Se olisi paljon huvia.

Sitten, a...mitkä kieliita puhutteko?

(Tiedän että mun Suomi ei oo myös hyvä. Se on miksi olen täällä!)

58
Creative Projects / Share your Teen Angst Poetry
« on: September 18, 2012, 11:26:44 am »
If there is one thing that unites emotionally addled teens with a creative side, it is our propensity to write really, unbelievably wretched angsty poetry. Much of it will be love poetry. Much of it will not be. What is certain, though, is that it will all be horrible. I think we should have a thread to share these musings. Dig up your worst efforts and chuckle with us.

Mild amusement is fine, but let's not attack anybody for anything they wrote, gentlemen. It defeats the purpose.

I shall start with a love poem I wrote about my history teacher. It was...well it was...I overdosed on the symbolism, to say the least. Fuck was it bad. I'm facepalming just posting this. But it's all in good taste.

Code: [Select]
I. Cride

Raheł er Raheli
ἐκ Ραχέλην venerunt
then three and one and another are two and one
or to hope
that one IS three and one
      2
      is
   d'où qu'elle est
   I and she is not.
   o ha ha
   its so irrational
drain the river elves fill up the river
filler
filling with filler
heart filler
in the river where we drown
we drown, we drown
all of us drown together
i do not
drown
with her
and where SHE is from SHE is not.

Reason assigned
and reason believed
and believed too is passion
to the assigner of reason
destroying reason
the passion unknown
and the reason exalted
are one
is or nída?
biid
7ace to Face
and Face to 7ace
Drang drang
to fall
      fall   
         fall
arms      her      arms
     
      assigner
      assigneress
      an dhun dhin
      dhun, dhin
      dhin, dhun
one ago on two
the cookie said to me
and she smiled
and none ago on twenty and something born
(or twenty and something ago nothing born)
at hug it is hard to remember
5 in one and 3 on 1 and 2 and 1 on 2
then the blood
out out
whyi deed ye
the back the back
wherein what is conceived after twenty and something then it does not conceive and still is wanted
and we
that is i
picked the violets
of (and or) hwæt we ate there there is no more
there there
there, there? hie is he and then hie new is born scæ and scæ is neither he nor hie are
or (and of) what we wish to eat
we may not touch

the king may not
may not
king of nothing
         fall      fall
           





                   fall
         me
         me

(her)          her       
         


         AIRCHINN

II. Ingen
Dhin dhun
airchinn?
I is yesterday and II is now
to walk in
that we may eat what we want
and what we want
we may not eat
dhun dhin
first we go
and then we eat
and second we go
take the cookie
V cookie
a budget cookie
or i say
a stale cookie
open broken
shattered cookie
☺                                              ☺
       people are attracted
       by your delicate features
softly ṡoftly
smile ṡmile
                     eyebrow









eyebrow        eyes
rosca caéna
walk in
(have) walked in
here's the birthday girl!
is related to me
what to get her
what together
hug                       her                     hug
yes a hug
you need a hug (i love you)
then the turtle
the turtle flies away

again the sunsetting

at ten a friday night

the lonesome
cuddle cuddle thru the window into the flat
ḫaaaa

wait wait
cannot wait
lobhaḥ lobhaḥ tvaṃ lubhyami

poke poke
and eyebrows raised confuse the heart
to say 'Rakhel sru ħu yeʔ mum ħwim ħaun'
we go to the field of battle
in war (a cridiu) can not be won
we
bahaha

2 fights and does not know and 1 fights but may not be known to fight
SO CHARGE
be slaughtered but by no army
CHARGE UP STAIRS
past many Cubas and the same-named clear mountain dyed red (to be continued)
but no be kicked out all is lost

die die die die
live? live? live? live?

and we long for those before us
for there is no more MORE! MORE! MORE! MORE!
Charge for the panda.
Cry "creepy" and let loose the panda of war

now for what panda is shouter live and where pandas are none are

but for whom no panda is there is no love and for whom panda is screamed there is and panda is not love
the music sent by umpteen is to think of umpteen and some more used

μῆνιν  ἄειδε  θεὰ
μῆνιν, μῆνιν
ἔρως
ἔρως Ῥαχελῇ
Ῥαχελῆ
Rāśale
Reh2ḱele!
Reh2ḱele!
tewe reh2ḱelos ne h1esti
lewbh-
lewbh-
lewbh-

III. The hies and the scæ

In the
In the beginning
Hibernia wæs. Native Hibernia
Nay- ere Hibernia *waz the country road
Sister of the assigneress the road
And now we wander down.
Then native Hibernia blonde and prickly
I the great mathematician and advice was given be not.
Then on against York in true Hereford wæs.
True Hereford I say, and there was truth.
Truth Cymrian as did they run away to join true Hereford.
And he veered off the course to say what did I think and he was right
but there was man
Later did I write but nay hie said (the hie rational) nay taken.
And on Ulawa and Sa'apo and when hie wæs those the bēc used
And nay again.
And then scæ not hie is met had been hired but scæ is not THAT scæ yet
nay yet
nay yet we scæl get to scæ!
ḫaḫa will hie we will
then do we to nine come as should be eight for eight is twice and four and five are one and zero is zero.
There hie wæs o o pretty and smart no?
and the group in the hūs of bēc and the pretty eyes i to dinner took and dance but did not dance.
HIE seized hie in fedora
but o non sumus sororēs
but then HE seized hie in fedora
o i forget myself
well then þæt?
this hie wæs with karel and not carl no other hie with carl wæs.
nothing in nine remember I
the summer
the summer the summer there are two
first from ængland
but hie yelled and hated
second- oh why do i say
hie is scæ in my mind
but gone
i dance i dance i cannot say
fall sick, and she is gone away
gone gone o gone
note written written write again
ic lufie þē
and said hie lied to me

o why?
and then dekm then dekm

but first after dekm

ah yah i loved dinner that the only dinner (perhaps i might have paid) ĀC let us remain.
er (diediediedielivelivelivelive!) i love you
hie is not sure
PROKIO, PROKIO, VLERË?
kai mikrophthalmaporne m'eromais. And later on ou. Deservemi better. 
far far they are all far
sarai sarae
first the many camps o i know you not
ice mountain ah sorry i've someone else
ai quizhina, ai quizhina,
but my teammet sayer shary

reh2ḱele?
o hai!
and notice what may not be, wish what may not be wanted
were YOU my competition
fighting me for the right
to run your fingers through her hair
and look into her eyes?
non. je suis seul en ça.
beauty appreciated by what cannot appreciate it
no better than beauty appreciated not
what are you crazy 
you don't want to
run your fingers through her shining hair and stare into her eyes
crazy call
do you are you

night night
im nočen sonai dy ilat žiraču
climb into the window and say
"je suis ton amour, venu pour te tenir"

řo, řo! i write i write eř lübao notcharaimm twe lubhyemi EI ŽINA ESË.
night
night
and maybe on the morrow
the morrow the morrow
there is no morrow there is only now
et tē credō ut sit
credō credō

eh3 reh2ḱele
i offer up my innocence
i am repaid with scorn
a hug a hug aye a hug
the turtle the turtle
the awkward turtle to my mind and there it lays its eggs

pay attention pay attention
say yes say yes yes ma'am
o but i was looking
your eyes your eyes
you can't she's not your age
what's age what's age
eyes have no age love no age...

o you know those carnations of february i shall send one
you cannot they do not work that way
what's love that's not expressed?
i don't care you can't have it
i'll die if i cannot
die! sayeth friends
die! sayeth the law
die! sayeth good advice
die! do i hope scæ scæl not say

hwæt doth scæ say? think?

on chnleqde jarthththththththththththththththththththththththththththththththththth mbbôth

on nlîth xôp mbbôthsh qôch li on ndud

pax sedet in corda eia
o corda cordam eiam volo nunc
non possum habere.

non possum
non possum
non possum

mors amori
mors amoris
mors amore

IV. ÍAR NUILU
April?

two  fore, the winter by our bundling up in our despair does make us warm
Let's into the museyroom. For A and L are M, as C is H and D is C and E is N. Or A is R and P is M, and L

unknown. He's Completely the Eternal penman. With sick mule and blind horse. Fr'I may add Norton, but I am

not. She is Nortona. I'll rearrive frer from over the short sea. Slháli swiyequetsel.

Well, what do you see? Preadyct it.

She stands alone in glory in the wind upon a moor, with her overcoat out-flapping and her grace to me a lure.
She is a place imagined where I'm always safe and warm; she is my own Dylanic loving shelter in the storm.

Near! Nghool!

Now end. Arma virumque et eias bracchas meque canavi.

59
You can donate here

As many of you might be aware, I'm a total language nut. I own about 10 feet, end to end, of books on languages and linguistics- all sorts of things, from Aleut and Basque to Sanskrit and Welsh, are represented.

Now, on my bookshelf, in the middle, is a pair of rather imposing volumes entitled A Dictionary of Upriver Halkomelem, vols. 1 and 2. You are unlikely to have ever heard of this language, and who can blame you? I acquired them when the Linguistic Society of America convention rolled through town a couple of years ago, I took the time to go bookshopping. Thing is, when you go to a professional conference, the publishers are so desperate to sell their merchandise that you can usually get it at a reasonable price, especially if you play up the I'm-an-impoverished-language-geek-in-high-school puppy-dog eyes. By such means was I able to get the dictionary for a measly $20. Why? One, it was stately and imposing, and two, Upriver Halkomelem is a Salish language, which is a really, really frickin' awesome family that it's hard to find material on. (One of UH's relatives, Bella Coola, is rather famous for having words that can be up to thirteen consonants long without any vowels.)

OK, so what I thought was: can I get the accompanying grammar for it? I wrote into UCPress, which deals with these things, and asked them. They said (I feel really guilty about what happened) that they wanted to get it out as print-on-demand, but there were some maps they weren't sure about; could I review it for them? We'll send you a review copy, you send it back, we'll send you a free replacement.

...well, sure, I said. I don't look gift horses in the map.

So anyway, I held onto it for a few months, gave them a very nice review, and then sent it back. Only problem was this: rather than sending it to Jack Young, who dealt with these things, I sent it to the Books Division, who, as I then learned, deal with thousands of books a day and promptly lost it. It was further noted that that was their only copy, so, basically, I screwed the pooch and it may never be published.

Woops.

So basically, to review, UC Press are wonderful, wonderful people who actually want to put their stuff as print-on-demand, and I fucked them over.

There is, I was delighted to learn, a way around this: there are copies on Amazon that are in great condition, and I could order one and send it to Jack Young. But they were overrun copies from the first print run-in perfectly good condition, but about $170. I don't have that kind of money.

Basically, my proposal is this: I'd like to use IndieGoGo or some similar site to do a 50-50 raffle. Every little bit helps, and then I'll draw a name weighted on the amount of money that was contributed to Paypal that person half the money. Does anyone know of a site that does raffles like this? With a $170 book, I'm really hoping that I could get people to contribute at least $300 total, every little bit helps, and who knows, you might win. And it is for a good cause; these dinky little languages are dying, and documentation is really important.

Thoughts? Anyone know of a raffle site? Otherwise I'll just use IndieGoGo.

60
DF Dwarf Mode Discussion / Hospital Layouts
« on: September 02, 2012, 07:29:26 am »
I'm trying to figure out how I want to layout my hospital. Could anyone who has a good setup take a screenshot?

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