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Messages - FearfulJesuit

Pages: 1 ... 306 307 [308] 309 310
4606
Life Advice / Re: *Reh2ḱele, *reh2ḱele...
« on: October 28, 2010, 04:14:53 pm »
Looks like I shan't be doing much, other than occasionally remembering to snap out of my glassy-eyed contentedness during long period history.

Though I don't really know how to introduce myself to girls- an unintended consequence of the rule of thumb that "only people with Asperger's play Dwarf Fortress".

4607
DF Community Games & Stories / Re: Naturelabor- a succession game.
« on: October 28, 2010, 04:07:46 pm »
oh hush, you
:P

That's more than a third of what it took to make Planepacked, you do realise that?

4608
DF Community Games & Stories / Re: Naturelabor- a succession game.
« on: October 28, 2010, 10:37:34 am »
Just how valuable is it?

4609
DF Community Games & Stories / Re: Naturelabor- a succession game.
« on: October 28, 2010, 07:49:40 am »
Do please try not to breach the core.  I hope you agree, it's such a lovely fortress, and there's a lot of fun to be had before we unleash hell upon ourselves.
Fun or FUN?

4610
DF Community Games & Stories / Re: Naturelabor- a succession game.
« on: October 25, 2010, 10:36:21 am »
Might be a good idea to start training some marksdwarves- those skelephants will fuck you up if you attack them at close range.

4611
DF Dwarf Mode Discussion / Re: Logic Gates
« on: October 22, 2010, 02:45:06 pm »
Take a look at the Computing article on the wiki - it should have most of the information you need. Note that you'll still need to deal with fluids in general (since there's no machine that sends an on/off signal depending on whether it is receiving mechanical power, something that'd be really nice to have).

What about axles or millstones?? They don't move when they're unpowered, but they do if they are.

4612
DF Dwarf Mode Discussion / Re: Logic Gates
« on: October 22, 2010, 02:44:47 pm »
Take a look at the Computing article on the wiki - it should have most of the information you need. Note that you'll still need to deal with fluids in general (since there's no machine that sends an on/off signal depending on whether it is receiving mechanical power, something that'd be really nice to have).

What about axles? They don't move when they're unpowered, but they do if they are.

4613
DF Dwarf Mode Discussion / Logic Gates
« on: October 22, 2010, 02:21:19 pm »
I want to build a dwarfputer- nothing particularly big, one that will add and subtract up to several thousand.
How could I build AND, XOR and OR gates using levers and mechanisms? I'm at a loss for plans, and I'm not exactly fond of fluid logic (tends to lead to Fun if you have too much fluid.)


4614
DF Dwarf Mode Discussion / Re: Most disturbing Civ name ever
« on: October 22, 2010, 08:05:12 am »
I named my current dwarven government "Chainentered the Squeezing Seduction-Tentacles of Squirting".

4615
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 21, 2010, 07:17:42 pm »
I am attempting to replace my microcline walls with walls made entirely out of cat soap. Perhaps I'll go into the raws so that I can have some walls made entirely out of elf soap some time...

4616
DF Community Games & Stories / Re: Naturelabor- a succession game.
« on: October 21, 2010, 07:14:02 pm »
Player List
1. TerrisH
2. dhokarena56
3. Comrade

4. mrbobbyg
5. USEC_OFFICER
6. roflgar


Red = Played Turns
Green = Current Turn
Yellow = Future Turns


So then we'll just repeat the cycle?

4617
DF Community Games & Stories / Re: Naturelabor- a succession game.
« on: October 21, 2010, 03:50:24 pm »
I'd like to sign up for this game, so add me please.  I'm fairly experienced with DF in case things are headed to HFS (which I'm preparing to invade in a separate fortress!!!).

I'm fine with it. Hello, roflgar.

4618
DF Community Games & Stories / Re: Naturelabor- a succession game.
« on: October 21, 2010, 09:57:30 am »
Sure. Who'll go next?

4619
DF Community Games & Stories / Re: Naturelabor- a succession game.
« on: October 20, 2010, 09:17:23 am »
Alright ill start and go for a year, ill just edit this or the next post i create.

Btw just looking at this... Wow What the fuck is going on...

Those elephants can get pretty pissed off, so I suggest mass production of cage traps. Everywhere. Be paranoid.

4620
DF Community Games & Stories / Re: Naturelabor- a succession game.
« on: October 18, 2010, 08:51:06 pm »
Er. I seem to have misplaced the save; it was probably for the best, as the fortress was likely to spiral into decline anyway.

Somebody else do an extra year 2, and I'll try doing year 7 or 8 or something when those roll around.

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