1st granite
After poking around for a bit, I looked at our stocks:
I don’t know what we have. This is annoying. We assigned a bookkeeper, but he hasn’t been working.
Since bookkeepers work fast and we don’t have a whole lot of stuff, I’ll have this one work up to medium precision, which should only take a couple weeks. That will, at least, tell us how much we have in terms of food and booze. Moreover, he’s a stonecarver, which is, to say the least, on the lower scale of occupations that are absolutely necessary to prevent fun. So, off he goes to his office.
And damn. Your barracks, sir, will have to wait for a bit- you dug under a murky pool.
Project Vulcan will be quite easy- insofar as that's possible-because there’s only one way into the fort. As it is, I’m just going to try and find a good place to put it eventually. Since I'm somewhat new to the game, my goal this year isn't to get any pumps in, but to get to the magma sea and design the layout of the pumps.
There is one thing that bugs me. Let's take a look at Z-level 0:
We're protected, right? Cage traps, stone fall traps, walls everywhere else. Impenetrable walls.
Let's take a look at Z-level +1.
FLYING ENEMIES WILL HAVE ABSOLUTELY NO TROUBLE GETTING INTO THE FORTRESS.
So Project Vulcan is called off for the moment; we have a ceiling to build. I may get rid of the bridge. There's absolutely no use for it.
In other news, our current mining stairway gets stopped by the first cavern layer, so I’m starting a new one:
Anyways.
Also, a stone stockpile? Really? For Pete’s sake, don’t ever, ever, EVER build a stone stockpile. You will almost never run out of stone, and it very rarely takes more steps to build a stairway down to somewhere where there’s lots of stone right next to the mason’s workshop. Plus, stone stockpiles are a waste of space. If you do need to get rid of a lot of stone, use a quantum stockpile- create a one-space garbage dump, mark the stones you don’t want to be dumped, and you can store an infinite amount of stone in one square.
So, the stone stockpile is deleted.
As it is, the workshop spaces next to the mason’s workshop need to be cleared, so I make a quantum stockpile in the corner shared by the masons’ workshops, the craftsman’s workshop and the jewler’s.
Well, fuck.
That's all at the moment; I have some Latin translation to do. Tomorrow morning you can tune in to the thrilling tale of what happened to the doctor..