Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - FearfulJesuit

Pages: 1 ... 307 308 [309] 310
4621
DF Community Games & Stories / Re: Naturelabor- a succession game.
« on: October 17, 2010, 07:50:55 pm »
Yeah, I'll post the save tomorrow. The rest of winter has been fairly uneventful.


Well, OK, I lied. Someone went insane. Luckily it was melencholy.

4622
DF Community Games & Stories / Re: Naturelabor- a succession game.
« on: October 17, 2010, 02:17:05 pm »
I'm almost done. I'll edit in the screenshots later.

For now, all I will say is this: I truly wish that I could say that I have nurtured Naturelabor's 16 dwarves into a population of 36 happy, prosperous ones.

As it is, between an accident with removing floors, skelephants, a strange mood,a  skeletalligator, and drowning fun, I have managed to kill off 21 of 36 and therefore will end with fewer than I started with.

Luckily, the survivors have had lots of time to look at that waterfall, so a tantrum spiral is unlikely. On the bright side, we're swimming in food and booze, so we don't have to worry about that.


I'd like the person to take year 3 to be fairly experienced with DF; we have a lot of work to do.

4623
DF Community Games & Stories / Re: Naturelabor- a succession game.
« on: October 15, 2010, 02:31:50 pm »
6th Malachite: goddamn it, we lost a legendary miner to the elephants. I dunno what he was doing.
We need to get this wall built fast.

On the bright side, we will now be able to speed our iron industry up considerably because I've found a sizable bituminous coal vein on z-level -4.
Spoiler (click to show/hide)

10th Malachite: Goddamn it, another legendary miner who was trying to build the wall and failed... But our wall's getting close now. I'll have my weaponsmith make more picks.

Oh god, there's an elephant inside the walls:

Spoiler (click to show/hide)

4624
DF Community Games & Stories / Re: Naturelabor- a succession game.
« on: October 15, 2010, 10:04:28 am »
We have lost 4 dwarves to skelephants: they kept annoying me, so I decided to get rid of them by making an archer squad. For some reason they didn't pick up the crossbows I asked them to equip themselves with and now they are dead. Our war elephant went out for revenge and also died. Good thing she had a calf. I had to forbid their corpses.

We are now down to 31 dwarves.

4625
DF Community Games & Stories / Re: Naturelabor- a succession game.
« on: October 15, 2010, 09:33:17 am »
Well, it was going to happen. The clothier went berserk, and I'd forgotten to lock the door, so I created a three-dwarf squad of wrestlers. He's now dead, and about to be buried. I've lost the screenshots, unfortunately.

4626
DF Community Games & Stories / Re: Naturelabor- a succession game.
« on: October 15, 2010, 07:59:46 am »
In late Felsite, an elven caravan arrives. We have absolutely nothing at all to trade them, so I've made the executive decision to deconstruct the trade depot on them- we need their wood, and seizing their stuff will piss them off. Besides, the broker's on break, so...

I know some of you will not like this decision; but we can rebuild it before the humans come, and, honestly, we need their stuff.

Also, on the food front: we have lots of food, in fact too much for the stockpile. I've built a kitchen- we got a cook with the migrants- and I'll build a bigger food stockpile.

4627
DF Community Games & Stories / Re: Naturelabor- a succession game.
« on: October 15, 2010, 07:47:34 am »
Oh god, I'm playing .14 ... I can't upload to .16 at the moment, I'm on a school computer... so this year will have no sieges, if that's alright with you all.

4628
DF Community Games & Stories / Re: Naturelabor- a succession game.
« on: October 15, 2010, 07:45:14 am »
The second half of Granite is a good time indeed for the fortress. On the 17th, our war elephant gave birth to a calf, and on the 20th I had my miners dig out the native gold vein that's down near the caverns.
On the 22nd,
Spoiler (click to show/hide)
How many of them? Well, before the migration we had 16 dwarves, and now we have 36. Some of them are useful, some of them aren't...regardless, I set them to dumping a lot of stone.
Around the same time, I set most of the area across from our tree farm to be dug out as an extra tree farm, because I predict that we won't have enough trees. Building the floor over there is slow going...they keep getting interrupted by skeletal alligators.
Slate is a little bit odd. For the first time in the history of naturelabor, we get a strange mood on the 23rd:
Spoiler (click to show/hide)




I build him a clothier's workshop:
Spoiler (click to show/hide)
He demands silk cloth, it seems, which I don't have. Since he's a pretty useless dwarf with no friends, I'll let him starve to death. As a precaution, I build a door on the only entrance to the workshop and lock him in.
And by Armok, those skelephants are annoying. I decide to cut down some trees to build a wall.


Spoiler (click to show/hide)

That's all for now.

4629
DF Community Games & Stories / Re: Naturelabor- a succession game.
« on: October 14, 2010, 07:41:32 pm »
1st granite
After poking around for a bit, I looked at our stocks:
Spoiler (click to show/hide)

I don’t know what we have. This is annoying. We assigned a bookkeeper, but he hasn’t been working.

Since bookkeepers work fast and we don’t have a whole lot of stuff, I’ll have this one work up to medium precision, which should only take a couple weeks. That will, at least, tell us how much we have in terms of food and booze. Moreover, he’s a stonecarver, which is, to say the least, on the lower scale of occupations that are absolutely necessary to prevent fun. So, off he goes to his office.

And damn. Your barracks, sir, will have to wait for a bit- you dug under a murky pool.
Spoiler (click to show/hide)

Project Vulcan will be quite easy- insofar as that's possible-because there’s only one way into the fort. As it is, I’m just going to try and find a good place to put it eventually. Since I'm somewhat new to the game, my goal this year isn't to get any pumps in, but to get to the magma sea and design the layout of the pumps.

There is one thing that bugs me. Let's take a look at Z-level 0:
Spoiler (click to show/hide)

We're protected, right? Cage traps, stone fall traps, walls everywhere else. Impenetrable walls.

Let's take a look at Z-level +1.

Spoiler (click to show/hide)

FLYING ENEMIES WILL HAVE ABSOLUTELY NO TROUBLE GETTING INTO THE FORTRESS.
So Project Vulcan is called off for the moment; we have a ceiling to build. I may get rid of the bridge. There's absolutely no use for it.

In other news, our current mining stairway gets stopped by the first cavern layer, so I’m starting a new one:
Spoiler (click to show/hide)

Anyways.
Spoiler (click to show/hide)
Also, a stone stockpile? Really? For Pete’s sake, don’t ever, ever, EVER build a stone stockpile. You will almost never run out of stone, and it very rarely takes more steps to build a stairway down to somewhere where there’s lots of stone right next to the mason’s workshop. Plus, stone stockpiles are a waste of space. If you do need to get rid of a lot of stone, use a quantum stockpile- create a one-space garbage dump, mark the stones you don’t want to be dumped, and you can store an infinite amount of stone in one square.
So, the stone stockpile is deleted.
As it is, the workshop spaces next to the mason’s workshop need to be cleared, so I make a quantum stockpile in the corner shared by the masons’ workshops, the craftsman’s workshop and the jewler’s.

Spoiler (click to show/hide)

Well, fuck.
That's all at the moment; I have some Latin translation to do. Tomorrow morning you can tune in to the thrilling tale of what happened to the doctor..

4630
DF Community Games & Stories / Re: Naturelabor- a succession game.
« on: October 14, 2010, 06:26:16 pm »
OK.

Before I start posting screenshots, I have a little plan:
Project Vulcan/ Project Paranoia

What would happen if Naturelabor got beseiged by 500 goblins?
It's not going to happen, of course, but even a couple dozen would be bad, and paranoia is always a good option.

Project Vulcan involves tunneling down to the magma sea in several locations, and building magma-safe pump stacks up to the top. Since walls cannot be destroyed by magma, this won't kill dwarves, but it will be a very good last defence against any sieges that try to attack us.

Thoughts? It's a big project, so it won't get done on my turn, and I want to know what you all think before I do it.

4631
DF Community Games & Stories / Re: Naturelabor- a succession game.
« on: October 14, 2010, 04:50:56 pm »
OK, I'm fairly new, but I'll have a go at it...if I already have a region 2, is this gonna overwrite it?

4632
DF Community Games & Stories / Re: Who wants to do a succession game?
« on: October 12, 2010, 08:17:38 am »
Sorry I'm late. Does anybody want to start? I'm currently working on morphology for Proto-Alikan, but I can do the 2nd turn.

4633
DF Community Games & Stories / Re: Who wants to do a succession game?
« on: October 10, 2010, 07:31:48 pm »
OK- anybody want to start?

4634
DF General Discussion / Re: What's your line?
« on: October 08, 2010, 02:28:44 pm »
Dwarf Fortress: where you can put a computer in your computer so you can have Fun while you have fun.

4635
DF Adventure Mode Discussion / Re: Funniest Names
« on: October 08, 2010, 02:07:45 pm »
I like to give my fortresses really fucking creepy names. So, my first fortress was Incestfondled, and I'm currently playing Necroincest.

Pages: 1 ... 307 308 [309] 310