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Messages - Xonir

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1
Thanks for the feedback. Turning off truetype didn't seem to help, alas. :( I guess that fort will go to the scrapbin then. Too bad, since it was prepared to receive the (goblin glassmaker) queen of my Dwarven civilization and everything. I'll probably come back to DF in a few months when more of the bugs are ironed out. :)

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First off, thanks for all the work and the amazing tileset!  :)

I came back to DF after the update and started a fortress game with the first update of your DFG pack. Since that fortress came to a screaming halt due to a bug I can't seem to avoid (game always crashes after certain time after my last save), I figured I'd transfer my save to the second DFG update and hope it fixes this. Never know.

I followed the instructions as on your website

-copy 'save' folder into new 'DFG/data' folder
-delete 'raw' folder in 'DFG/save/region1'
-replaced it with a copy of the 'raw' in the new DFG main folder

But the game won't recognize the save. When I start up the game, it doesn't give me the option to continue, just to create a new world. Tried this a few times and it won't recognize my old save. Am I doing something wrong? Sorry if this is a silly question.

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DF Gameplay Questions / Re: List of Vampire Facts
« on: February 19, 2012, 05:00:51 pm »
Has anyone seen if undead from an evil biome will attack a vampire dwarf? Unless there is some faction hostility, their [OPPOSED_TO_LIFE] tag should make them safe from zombie attacks.  That would make a vamp military squad pretty useful.

They are safe from zombies. I've seen it happen in my fortress when some (human) necromancers showed up with a zombie army. My normal military was attacked (and could attack) the zombies, while the vampires weren't attacked but also didn't seem to be able to attack the zombies...

Funny thing though: the vamps went after the 2-3 human necromancers and killed them. Then continued picking daisies between the shuffling zombies as my militia was trying to stay alive.

I want to correct myself: vampires DO attack zombies (and presumably other undead) if ordered directly to do so. I assembled 4 vampires in a squad (sent them to train in an outpost outside the fortress) and I targeted zombies directly from the squad orders menu, and they did attack them. They just don't attack them spontaneously when they're nearby, like other units would. It's a great necromancer army defense, if a little tiresome to target all zombies seperately.

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DF Gameplay Questions / Re: List of Vampire Facts
« on: February 18, 2012, 06:02:45 pm »
Has anyone seen if undead from an evil biome will attack a vampire dwarf? Unless there is some faction hostility, their [OPPOSED_TO_LIFE] tag should make them safe from zombie attacks.  That would make a vamp military squad pretty useful.

They are safe from zombies. I've seen it happen in my fortress when some (human) necromancers showed up with a zombie army. My normal military was attacked (and could attack) the zombies, while the vampires weren't attacked but also didn't seem to be able to attack the zombies...

Funny thing though: the vamps went after the 2-3 human necromancers and killed them. Then continued picking daisies between the shuffling zombies as my militia was trying to stay alive.

5
DF Gameplay Questions / Re: How do I stop demons?!
« on: April 02, 2011, 02:37:46 pm »
The spear trap trick doesn't always work... a few versions back [that is, before this recent rush of updates] I long tunnel with, literally, thousands of candy spears [via a candy generator...]. Some of them almost broke through so I capped the place and let the spears work their magic. A few years later in gametime, they're STILL being poked.

So basically it's like a danger room for demons? God help us all.

6
DF Gameplay Questions / Re: So many idlers....
« on: April 02, 2011, 02:29:38 pm »
Try to think ahead, about rooms you may need in the future. A massive dining hall, or the Nobles' future quarters. Mining these out and disposing of the stone will keep them busy for quite some time.

If you have an abundance of stone already, have them make stone crafts to dump on the caravans.

7
DF Gameplay Questions / Re: Royal entourage shows up without king
« on: April 02, 2011, 01:42:56 pm »
Well, shucks. Who's gonna get that cherry opal casket artifact mausoleum then? :(

Thanks for the answer. Kind of disappointing to find out I was the last remainder of Dwarven civilization pretty much from the start (I presume), but also kind of cool. Guess it's time for megaprojects then.

EDIT: iirc, I did have a king (queen) a few years ago. He or she must have bitten the dust in the meantime, or maybe the previous Mountainhome was razed. Ah well.

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DF Gameplay Questions / Royal entourage shows up without king
« on: April 02, 2011, 12:31:07 pm »
Hello!

I'm playing one of my more succesful fortresses so far, with an ice fortress on a glacier. Everything was (is) going swimmingly and after many years I managed to meet the conditions to become the capital. I get the message saying that the 'king has arrived with his entire entourage' and that my fortress has become the Mountainhome - yay!

But...there is no king. Nobles screen just shows me my duke and mayor and the other 'regular' nobles, but no king. The migration wave had a couple of legendary macedwarfs in it, so his entourage does seem to have made it, like the message said.

The civilization screen gives me "this land has no important leaders" for my Dwarven civ.

So...does that mean I never had a king to begin with? If so, it's a little confusing to get that message and to see his phantom entourage arrive. And will I ever get a king if that's the problem? Because it would be a real shame to have carved out those massive royal quarters for naught. :)

P.S. I checked the units screen to see if I had a friendly non-dwarven king around, but nothing


9
DF Gameplay Questions / Re: Insane Baron
« on: October 07, 2010, 11:44:01 am »
Oh, I will, I just want to figure things out a bit first (like managing the military a little more efficiently). :)

So no one really knows about the (possible) baron problem? :(

10
DF Gameplay Questions / Re: Insane Baron
« on: October 07, 2010, 08:59:14 am »
Yeah...I seem to be in a 'sweet spot' though. Over several years of time I only had one Hill Titan show up, nothing else. And he was killed by a human caravan guard in one blow when he walked past my trade depot.  :( No sieges, not even annoying animals.

Not a lot of 'fun' perhaps, but ideal to learn the ropes without ragequitting after getting bumrushed. ;)

EDIT: I should perhaps add that I also delayed the meeting with the liaison until the caravan left after my baron's death, just to be sure. But ziltch.

11
DF Gameplay Questions / Insane Baron
« on: October 07, 2010, 08:35:50 am »
Hey everyone, I'm new here and relatively new to DF (third fortress, counting a reclaim) so I hope I'm not asking anything stupid here. :)

I have a fortress of about 220 dwarves with great wealth (both produced and exported). It took me a while to get a Baron, probably because of the bug I read about with the liaison. Once I did what was in the wiki (delay meeting with liaison until trade caravan left) he did propose my fortress become a colony/barony.

I suggested a dwarf and he became baron. I then started building a seperate throne room for him, but he became miserable because of the lack of shiny room in the meantime and finally went over the edge when he saw my mayor's nice room. :-) He went stark raving mad, to be more precise. Now...this is where my question comes in: as soon as he went insane he was apparently stripped of his baron title and became a regular soapmaker again. Baron was also scrapped from my noble screen.

I locked him in and starved him to death, but no replacement came/ was suggested, not even with the next dwarven caravan. Is this normal, him being stripped of his title without a replacement? And will there still be another baron?

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