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Messages - quip

Pages: 1 ... 70 71 [72] 73 74 ... 110
1066
Forum Games and Roleplaying / Re: Serious Business
« on: January 12, 2011, 11:42:36 am »
...Mini-bump

1067
Headbutt wall

1068
I'm pretty sure thats the spatial warping we-need-to-find-protection-first door that the signs have been about... but I'm not sure, look through first and then enter.

1069
Disguise self and Horl as guards, clamber down ladder and tell everyone the Villian and his nefarious apprentice have used some magic wing-growth serum to grow wings and fly away to the north, then go looking for a new base and painkillers.
... why?
they were probably all criminals and just got their memories back. Let me put it simple: Being Guards == DEATH.
Yes, but they all think they're townspeople, the whole point we had the fight in the first place (as I can remember) is: Tarar kill skinless guard, town and mayor get angry, Zoo gets  trashed, ESCAPE ESCAPE ESCAPE!, ESCA- Wait we failed in an escape roll?, Mayor showdown!, Crinimal relevation/NOOO TARAR!, Voices under hatch (only way out?).
I'm pretty sure they're after us. Correct me if I'm wrong though, I'm to lazy to check.  :D

1070
Don't worry about it  ;D, anyway check the wierd hatch-thing on the floor.

1071
Call licenced repairmen Look through holes.

1072
Look at red warning sign.

1073
Roll To Dodge / Re: Roll to die round 2
« on: January 11, 2011, 01:45:06 pm »
Am I in the starting room again? If so I'll go see if anything's happened in room 100, if not  then I'll take a random exit.
Tis alive!

1074
Roll To Dodge / Re: Roll to die round 2
« on: January 11, 2011, 11:24:51 am »
Prod, I didn't spend half of a round getting auto -1's for nothing you know! Prod.

1075
Disguise self and Horl as guards, clamber down ladder and tell everyone the Villian and his nefarious apprentice have used some magic wing-growth serum to grow wings and fly away to the north, then go looking for a new base and painkillers.

1076
Ignore warning, mourn loss of knife, search for level two hazard gear/ areas we haven't yet explored.

1077
Forum Games and Roleplaying / Re: RPG: Crashed (With Lego!) Turn 4, Night
« on: January 11, 2011, 11:10:00 am »
Arrive? I'll take a medic to try and  keep the team alive if possible (until we create robots to transfer our minds to or something epic like that anyway) or a farmer for variety/ non killing stuff based food.
Well, I kinda failed as a medic, so maybe you could take over the job and I can be the engineer.
If you want, I'll take your job, I don't think I'll be any better though...
At any rate: I throw sand onto the engine in the hopes of putting it out, hoping I won't die straight away.

1078
Roll To Dodge / Re: Roll to Siege the Goblins: Interrorgation
« on: January 10, 2011, 02:34:55 pm »
More goblin on guard violence!

1079
Forum Games and Roleplaying / Re: Elves of Amanereli - Paint adventure
« on: January 10, 2011, 02:33:07 pm »
There is at least one frogman between amala and the elves, so there is no danger of hitting amala if we try to shoot.

Enlist aid of the majestic turtle

Alright, in what (majestic) manner would you like its aid?  I'm just getting flashbacks to an elf making elephant noises right now.  Once you're done with the majesty . . .

Take a look at the elf on turtle duty.

Look at his focus and concentration. He is clearly not idly watching the turtle, he has a plan. It's entirely possible that he has been conversing witht he turtle as it passed.

Now look at what the turtle did afterwards. Instead of running away, or diving, away from any danger, it forged its way ahead of the barge. Not only is that indicative of its immense swimming power, you can see in its beady little eyes that it has a task.

Having just proved itself as capable of outpacing the barge, it could try to swim against it, pushing it back towards the elves. Alternatively, the murky waters were able to reveal no fewer than four frogmen. Who knows what lurks beneath? It's entirely possible that a horde of turtles lies below, ready to burst forth in all their glory, and make short work of the frogmen.
Good lord! Yes! Yes! A thousand times yes my good man(?)! This Post makes me weep tears of joy as I read!
*Takes monocle off*
Thiii- Oh, uh... Yeah.

1080
Put knife on the cat teleport thing we first saw it on, see if we can teleport our knife between the two cat rooms(the rooms the cat was in), not at all or if there is a third station on the circuit (in the gap with the wires?). Use the hand to get through doors.
What doors? all that can be opened are and the only one that requires a second hand is open.

I'll put the results of the tellyporting in a few minutes.
That door, I was just being general incase I'd forgotten one.

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