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Messages - quip

Pages: 1 ... 96 97 [98] 99 100 ... 110
1456
Forum Games and Roleplaying / Re: Scavenger Tale
« on: December 03, 2010, 04:51:42 pm »
'It was nessecary,trust me you would not of wanted that forest to still be there.'

1457
Very well, the B Movie gun shall be our Chekovs gun, still head on down to Ike's Bayou on foot, leaving time for some brief plot and vistas of the zombie filled city making it clear that it's impossible that two people could possibly make it through on foot.

1458
Forum Games and Roleplaying / Re: Scavenger Tale
« on: December 03, 2010, 04:42:45 pm »
'Yep, got one on the way here'
Drive him there, while engagin in Badass small talk.

1459
'Well then. It's time to nut up and shut up (obvious plagrism), lets get going.'
Anyway, cue arming up seen involving various garden implements which will mysteriously be carried around by us as Chekovs guns

1460
Forum Games and Roleplaying / Re: Undeath Knight. - Steve is Incompetent
« on: December 03, 2010, 04:23:36 pm »
Introduce yourself, while showing of your dance moves.

1461
Forum Games and Roleplaying / Re: Scavenger Tale
« on: December 03, 2010, 04:22:29 pm »
When he gets the job ask if he wants help, you've got a car and all!




Stupid obvious badass, stealing all our jobs... grumble... grumble

1462
'Ted McBadass, Awesome Zombie Killing is my middle name'

Yup, Ted Awesome Zombie Killing McBadass, unless someone comes up with another one.

Anyway, ask her if there's any zombie infected towns nearby for us to avoid escape through.

Curse you Burnt Pies and your NINJA skills!
I'll go with Mike Davies.

1463
Forum Games and Roleplaying / Re: Scavenger Tale
« on: December 03, 2010, 04:15:51 pm »
Tell him the location, exagarate the danger of the route though, that place might be fun to loot sometime.

1464
Forum Games and Roleplaying / Re: Undeath Knight. - Steve is Incompetent
« on: December 03, 2010, 04:09:28 pm »
Well we should, or we could just pick a random direction.

1465
> winder why the demon is so adorable.
It is isn't it... Maybe we should try to get it as a pet...

1466
Rig car to explode and walk away as the car explodes.
You know you want to.

1467
Forum Games and Roleplaying / Re: Spy Mission
« on: December 03, 2010, 03:25:22 pm »
Yes

1468
Forum Games and Roleplaying / Re: Spy Mission
« on: December 03, 2010, 03:11:38 pm »
*Re-insert evil laugh here*

1469
Forum Games and Roleplaying / Re: Dark Gods' Sandbox: Turn 1 - Actions
« on: December 03, 2010, 03:09:45 pm »
Then I'll lurk. You can't get rid of me that easily...   :D

1470
Forum Games and Roleplaying / Re: Spy Mission
« on: December 03, 2010, 02:53:29 pm »
Ask for identification, give them Problem Sleuth's Secret Bntel, if/when they notice it's not what they want, shoot them in the face.

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