You sit back for a minute and design an Automatic Shot loader for your bots. You then decide to heed the voices in your head and try to rob a bank with a stolen van, four robots made out of scrap and five zombies to stupid to control a remote control Diggerbot. But whatever, your a villian and they'll never expect this.
You drive around for a bit before finally finding a bank to rob. After covering your face with part of your old hermits rags. You then decide to take the most sensible option. You drive your van a through a wall.
(7+1) the bonnet and drill make it through but the rest dosen't. Quickly you climb out the side as your zombie minions rush in to the bank.
As you walk in the bank you notice that there are nine people in the main foyer. Their fight with your zombies is going
(5) rather well so your decide to help out
(18) after pushing a few people over you decide the fight is going comfortably your way so you decide to take your robots further into the bank. Leaving your zombies to murder everyone in the foyer, hostages are for lesser villians. As you approach the bank vault
(10) the fire alarm goes of, you're not quite sure why but you guess as long as everyone's running out the front exit you'll get more bodies for your zombies and thats fine by you.
Guarding the actual vault is
(17) one guard who's listening to a music player. As he notices you walk in you get Catapult bot to throw a grenade at him.
(13+1) It works surprisingly well.
(11) And the blast knocks the man out and causes severe bleeding in several places. Stepping over his body you decide to put Diggerbot to work on oppening the vault.
(1+1-1) It manages to blunt its drill versus the metal. You turn around and look in the gurads pockets.
(12) He surpringly does have the keys to the vault (you're not even sure if thats normal but, whatever), however as you look in you notice that it doesn't fit into any of the deposit boxes inside.
Running back to the foyer you notice your zombies have
(13) continued to perform averageish and managed to kill another nine people while only losing 4 of their own. You quickly turn 9 of the corpses into more zombies before running in search of some kind of master key for the deposit boxes.
(6) After five minutes of not finding anything usefull
(3) you hear an explosion from the foyer as... Well. A military special forces team appears to have forced its way into the foyer, luckily you sent the zombies to the vault to guard your robots but still, this isn't good.
Running back to the vault you find
(12) someones deposit box key on the floor! Picking it up you rush inside the vault and try to open the corresponding box. When it opens you find
(15)... A silenced handgun, a manual on the usage of said handgun and £400? Seriously?
Anyway, you read the manual (gaining you a +1 in handgun usage) and grab the items. Breaking in was easy. Now how to get out?
- A camp site, (Half an hours walk away)
- Generic rural village, (Half a days walk away)
- A Generic city, (A days walk away)
- Some Random Junkyard, (Half an hours walk away)
- A small infrequently visited graveyard, (Ten minutes walk away)
MP=Mechanical parts. CP=Chemical parts.
- Average wheeled robot chasis (Small), (not that good at moving on anything but flat surfaces) 4 MP
- Average medium treaded chasis (Medium), (costly to make and lightly armoured but capable of going over rough terrain.) 40MP
- Made up quadrotor robot base (Small), (A flying base for flying robots, since you lack any areonautical knowledge AT ALL it... isn't the most stable of bases and in fact is worse than basic. But it is small) [-1 to flying at all times] 6MP
- Average remote control (allows some basic commands to be input into robots... some of the time) 2 MP
- Average siren, (Makes loud, annoying, noise. Attracts attention to robot when used.) 1 MP
- Schoolboy smokebomb! (Found in margin of 'Robotics for hermits!' Will make lots of noise and smoke in an area, destroys robot when used) 4 CP, 1 MP.
- Average Robo-Catapult, (Throws things about the size of your hand short distances, when it doesn't break, that is.) 3 MP
- Average Drill, (digs round tunnels through rock, not very fast but it should work alright for basic digging.) 10MP
- Average spinning chasis add-on, (built into a chasis, allows equipment on robots to swing around the chasis, allows tools to be used in locations where the robot can't move.)15MP, Needs tools.
- Average Automatic Shot Loader, (allows rounds on robots to be loaded one at a time into weapons.) 3MP
- Average Siren Robot x1
- Catapult Robot x1 (Amunition: Explosive grenade x0)
- Diggerbot (Blunt drill) x1
- Quad-Bomber x1
- Zombies! x10
- Average Siren Robot (Average wheeled chasis+Remote control+ Average siren= 7 MP) [+1 to distractions!] {Small}
- Catapult Robot (Average wheeled chasis+Remote control+ Robo-Catapult= 9 MP) [+1 to throwing stuff!] {Small}
- Quad-Bomber (Made up quadrotor+Remote control= 8 MP) [-1 to flying, +1 to dropping amunition (same as Robo-Catapult), Can auto detonate it's payload by crashing into ground but destroys robot] {Small}
- Smoke grenade ammo for bots (Schoolboy smokebomb=4CP, 1MP) [Explodes in cloud of smoke and noise on contact with floor, non-lethal] {Very small}
- Explosive (ish) grenade ammo for bots (Schoolboy smokebomb+ MAD SCIENCE!=4CP, 1MP) [Explodes in a small cloud of smoke, pain and noise on contact with floor, lethal but with a small explosive radius] {Very small}
- Diggerbot ( Average Medium treaded chasis+ Remote control+ Average Drill + Average spinning chasis add-on=67MP) [+1 to digging, can dig out rooms] {Medium} Needs tools.
- 'Passive Role Buff' (A passive spell that adds a +1 to a certain action chosen at the time of casting when the target object is used to perform said action.) (Requires 1 dead body of a small size {I.E a rabbit}) [Can only be cast once per object]
- 'Flying Noob Demon' (A spell that summons a flying imp for an extremely short period of time.) (Requires a small amount of human blood {I.E. no more than what comes out when you cut yourself}) [+1 to obeying orders, Can carry very small objects]
- 'Revivng Noobs Noobishly' (A spell that creates a mindless zombie servant that will obey simple orders, some of the time.) (Requires 1 body you want to make a zombie out of+ 1 human corpse)
- Quadrotor base. Needs Advanced areonautical knowledge. And a large workforce. And a lot of advanced machinery. And tools.
CostumeNormal clothes. (+1 to blending in to public)
WeaponGeneric Silenced Handgun (11/11)
Other stuff- Various tools
- A Generic Guide To Generic Handguns
- £400
Upgrades- Drill front (+1 to reputation (I.E how easy it is to recognise), -1 to subtlety (I.E. how hard it is to notice) +1 to ramming things)
Inventory Upgrades- Zombie half-sized tunnel. (Attackers must make a roll against being surprised by any zombies in the cave)
Inventory- 10 MP
- 10 CP
- £34
- A Hobbyists Guide To Advanced Robotics
- Amateur Geology- Caves and Mining
- A Begginers Look At The Dark Arts
- Way too many Rocks
Massive Ego: Your ego is a double edged sword for you, while you have to fight back the urge to tell every detail of your EVIL plans at the top of your voice to everyone you meet people seem unwilling to interupt you and tend to take you more seriously than they should.