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Messages - Varnifane

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361
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 26, 2011, 09:22:23 pm »
Water wheels and bridges, and pumps and hatches and doors and magma. Very soon.

362
How did the drain work out?

363
I left us in a pretty good place militarily. At least as far as ambushes are concerned. With a little micro managing of the equipment, you could probably take any two ambushes at once with only two of the military dwarves. Send three if you want to make sure you don't lose any dwarves.

Also, I designated and started stocking a hospital; which is also noted in the update mentioned in my previous post. Once the well is up and running, just add a couple of traction benches and you are good to go.

On effective use of the gate-o-doom. Leave it open at all times and migrants and traders will come safely through. Ambushers and siegers that aren't trap avoid should get to the line of weapon traps, dodge into the pit and die. In a medium or larger sized siege where the later attackers make it across by walking on the corpses of their fellow siegers, open the retracting bridge and then let down the draw bridge on the keep up top. The attackers' pathing will change and they will walk back across the line of traps, possibly dodging into the pit and if they make it back outside, close the raising drawbridge at the entrance to the gate-o-doom to let the dorfs clean the traps. If there are only a handful of attackers left, let them enter the keep and get caged. If their are still a bunch of them left close the keep gate and re-open the gate-o-doom bridges once the traps are clear.

Lather, rinse, repeat.

365
DF Dwarf Mode Discussion / Re: Most valuabe 1-bar item made of gold?
« on: September 24, 2011, 10:52:05 pm »
Thanks for the tips on the textile industry. I think i will plan to start it up in my fort in about a year.

366
DF Dwarf Mode Discussion / Re: Most valuabe 1-bar item made of gold?
« on: September 23, 2011, 09:13:35 am »
Of course, in the end I value cloth crafts.  A master weave, master dye, master constructed craft get you like 780☼ x3 because cloth crafts come in threes.  That's some 11,000☼-ish profit from a stack of 5 pig tails and 5 dimple cups, assuming 26% masterpiece rate, and you can produce those in insanely large bulk numbers with infinite renewability.  (actually, it's less than 11k, because full masterwork cloth crafts occur something like 1.7% of the time, but eh, you get the idea).

How do you set up your textile industry? How many dwarves, workshops, etc.?

367
DF Dwarf Mode Discussion / Re: D.O.R.F: S.U.B.W.A.Y. Transportation System
« on: September 23, 2011, 09:09:47 am »
Can't you make raising bridge based dwarfapult?

368
DF Dwarf Mode Discussion / Re: Magma-immune dwarfs?
« on: September 23, 2011, 09:07:00 am »
What's more fun is if you wait a year or so to turn temperature back on and they melt into a puddle of dorfy goo while they go about their (your) business.

369
DF Dwarf Mode Discussion / Re: My little Necro: Friendship is Magma
« on: September 23, 2011, 12:02:39 am »
However my daughter will find you to be pretty neat.

Not that she knows anything about the internet, or forums, or DF.

370
DF Dwarf Mode Discussion / Re: Most valuabe 1-bar item made of gold?
« on: September 22, 2011, 11:58:24 pm »
If you have nuggets, why bother smelting them?

Native Gold items have the exact same value as items made from gold bars so all you are doing is adding an additional step that doesn't increase value. Beyond that, leaving them as nuggets means that you can make mechanisms out of them, which have a base value of 30 rather than a statue's base of 25. The only metals you can make mechanisms out of are copper (which has the same value as a stone mechanism made out of copper ore), adamantine (250x for stone vs 300x for metal, though it's more cost effective to use one ore rather than three wafers), iron (worth slightly more than a mechanism made out of ore), bronze, bismuth bronze, and steel (no stone counterparts for any of those)

So a no quality Native Gold mechanism is worth 900 while a mastercraft one is worth 10800. A gold statue is going to range from 750 to 9000.

This and this and this

371
DF Dwarf Mode Discussion / Re: My little Necro: Friendship is Magma
« on: September 22, 2011, 11:55:37 pm »
I will hate you all forever if you get me hooked on MLP.

372
Sup with the next turn?

373
DF Dwarf Mode Discussion / Re: Whips: How do you deal with them?
« on: September 21, 2011, 02:33:50 pm »
At first they seem overwhelming, but over time you start to like them.

374
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 21, 2011, 11:16:59 am »
I have finally returned to Abyssguilds after three weeks doing succession forts
here: http://www.bay12forums.com/smf/index.php?topic=89534.0
here: http://www.bay12forums.com/smf/index.php?topic=90571.0
and here: http://www.bay12forums.com/smf/index.php?topic=90609.0

My it is nice to know where everything is...

Anyway, I am continuing to dig out magma reservoirs for my over complicated entrance, I probably have another six months to go on that before I start on the pump stacks and another six months before I test the system with water.

At the same time I am roofing over the walled-in flat portion of my map so my dwarves can gather socks with impunity. I lost a dwarf to a cave in caused by his "friend" constructing an unsupported floor section from a bridge. Actually the dwarf survived the cave-in with minor injuries, took 2 steps and decided to take a nap on a weapon trap.

I got a siege which predictably ended with a rainbow of colors on my weapon traps. They had one crossbow goblin that took out a peon before getting pincushioned. A surprising development was that a master lasher jumped (dodged) from a ledge onto my roof under construction. But in that target-rich environment he never attacked anyone and got one-shotted by one of my off-duty hammerdwarves.

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