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Messages - voodooattack

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91
Other Games / Re: A Dance with Ice and Fire
« on: December 02, 2013, 02:33:41 pm »
Sorry for the double post, but I'll do that if something important comes up every now and then.

And here is one: OpenGL renderer is complete!



Now I need to iron out the kinks and try to compile it for Windows.. oh god help me.

92
Other Games / Re: A Dance with Ice and Fire
« on: December 02, 2013, 07:37:08 am »
Might take a look if I can get it to work on Windows.

Hm, that might be a good idea.. I'll see if I can get a windows build going for other people.

Thanks.

Edit: I'll have to write an libtcod/OpenGL backend first, I guess I know what I'll be doing today.

93
Other Games / Re: A Dance with Ice and Fire
« on: December 02, 2013, 02:23:02 am »
If anyone would care to test first stage of terrain generation on their machine, here's a 64-bit Ubuntu binary: https://dl.dropboxusercontent.com/u/27714141/adwif.tar.bzip2

Run this to install the dependencies: sudo apt-get install libboost1.54-dev libopenvdb1.1 libncursesw5 libnoise0 libphysfs1 libfreeimage3

I hope I didn't miss anything.

Expect terrain to appear around you as you move around. This is terrain streaming, not a bug. In the final version terrain streaming will be used to load areas you're expected to visit (through heuristics and the world/travel map) before you reach them, I haven't implemented those algorithms yet, so it tries to generate terrain around you in a sphere with a radius of 1 for now.

If it crashes or locks up (CPU use will go down to zero) please do tell. You can use standard roguelike controls, with the exception of diagonal movement keys, arrow keys will do for now. Also, no collision is implemented yet, so you're basically omnipresent.

I've included debug symbols so that's why the uncompressed file is so large, those of you who know what those are will know what to do. Sources are on github. :)

The game leaves files in ~/.adwif, remove them when you're done, oh, and if you move around a lot it'll eat a lot of disk space.

If you pass --unicode as an argument it'll run in unicode mode, if you dislike the debug output it spews try to redirect stderr like this: ./adwif 2> /dev/null

Thanks!

94
Other Games / Re: A Dance with Ice and Fire
« on: November 30, 2013, 12:04:27 pm »
looks amazing so far, hope you keep at it, would like to play it when you have it where you'd like it.  I'm especially interested in the survival elements, been digging into Unreal World again past couple weeks waiting for the new DF update

I play UrW when I'm bored or taking a break, killed two njerps just now in fact. So expect a lot of "survivial" elements. :)
It won't be as annoying as ADOM in that regard, the world is full of food sources.. why reduce it to a meagre random chance?
Hunting will require a fair bit of effort though.

95
Other Games / Re: A Dance with Ice and Fire
« on: November 30, 2013, 09:34:00 am »
This looks really interesting.

On the topic of houses and maps I figure you might find some of these images useful.

Too cartoon-ish but still useful, thanks a bunch!

96
Other Games / Re: A Dance with Ice and Fire
« on: November 30, 2013, 08:13:46 am »
Oh, that's because the font's glyph doesn't fill the entire tile, it's terminal dependent.
If I change the font to a square one it might work. It's up to the end user to pick their favourite font with the curses interface.

I'll keep it in mind when I add the OpenGL renderer though.

97
Other Games / Re: A Dance with Ice and Fire
« on: November 30, 2013, 07:46:29 am »
Can you make those triangles slightly steeper with the point at the very top of the square? Looks kimda weird like this.

What do you mean?

98
Other Games / Re: A Dance with Ice and Fire
« on: November 30, 2013, 06:06:32 am »
Heh, that's what I thought it meant at first too.
But nope, stands for posting to watch.

Oh damn, my forum slang is getting rusty.  :D

99
Other Games / Re: A Dance with Ice and Fire
« on: November 30, 2013, 05:31:37 am »
Thanks guys! Would it surprise you that I'm not sure what "PTW" means? But I assume "play to win".

Anyway, I'm adding perlin noise to shape the terrain, still figuring out the right parameters to make the terrain look natural.



Right now it's a bit messy.

100
Other Games / Re: A Dance with Ice and Fire
« on: November 29, 2013, 02:12:09 pm »
Thanks! I hope you get to mod it one day.  :D

101
Other Games / Re: A Dance with Ice and Fire
« on: November 29, 2013, 10:04:09 am »
Thanks guys! I'm currently hunting for thread deadlocks. which is the equivalent to running in knee-deep mud with two dwarfs on your shoulders.. so yeah. I'll keep you posted. :)

Edit: Nevermind, fixed it. :D

102
Other Games / Re: A Dance with Ice and Fire
« on: November 29, 2013, 08:14:47 am »
What about outside of Westeros?

That's something I'll leave to modders. Adding a new house is as simple as editing a text file, but anything outside Westeros would be tough for a single person to manage. You know I wanted to include all of the world when I first started this? I couldn't draw that big of a map though, and the crappy test one I made doesn't even include any biomes other than what's enough to test with.

If someone actually wants to go through all of that work then they're more than welcome to do so though! I might include it in the official distribution, provided it isn't broken and my poor PC can handle the result.

Minimum system requirements are based on my development PC, which is really crappy. (old dual core)

103
Other Games / Re: A Dance with Ice and Fire
« on: November 29, 2013, 07:55:17 am »
Please tell me you're including all the houses...

Yes.

/*obligatory forking joke*/

Damn you! It's already starting, huh? :D
Good luck building it on anything but Ubuntu though, it's library-heavy.

104
Other Games / Re: A Dance with Ice and Fire
« on: November 29, 2013, 06:36:01 am »
Are there perks ala Fallout?

Perhaps not exactly, but you'll get permanent bonuses and/or special abilities by completing certain quests or performing certain actions (like joining a faction). Also houses get special perks.. (For example Starks will have a heightened aptitude at a certain skill **spoilers** and Lannisters will have an affinity with gold, etc)

It always hurts my soul to see such great ideas from someone making a game, but not have anything that I can get my hands on. If I could time travel, I would be a very happy man.

Voodooattack, I am very eager to see the continued development of this project. Keep up the good work.

Thanks, and I know the feeling! But don't worry, soon enough you'll get your hands wet. :)

105
Other Games / Re: A Dance with Ice and Fire
« on: November 29, 2013, 04:27:43 am »
Keep up the good work!

I'm finishing "A dance with dragons" now, so it would be a great thing to play in such game, while waiting for "The winds of winter".

By the way, do you intend to make some war between factions/squads or something like that ? It would be a great thing, if our PC could participate in some major fight, siege or castle defense.

I'm in the same situation, got bored of waiting though and couldn't get my fix so here we are.

Well, I was thinking small battles over disputed land on the travel map that you can join on either side, based on a secondary political map. But that's for the distant future, I'll need to implement group behaviour for NPCs and assign both sides their house colours.

So when will you have a playable demo ready? E.g. basic combat, item use.

Oh and how will characters improve? Level up, slow increase of skills, etc?

Probably some time next month, I'm making good progress on the map generator and just added background map streaming (map continuously generates in the background as you move). I guess my insomnia is paying off in code.

As for character improvement, there will be no overall 'level'. You use your skills and you get better at them, although the algorithm will reward you more the lower the skill is to prevent grinding. As the skill gets higher the improvement rate will decrease but the benefit of training increases significantly.

Skills will also decay with time, although you'll be able to recall them rapidly in that case.

You'll be able to learn new skills with either gold, quests, or a combination of the two. Joining a faction will also offer you special training.

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