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Messages - Desgeretjin

Pages: 1 [2]
16
DF Dwarf Mode Discussion / Re: Sigh, cavern extincted.
« on: February 08, 2013, 09:24:47 am »
Kill everything on the surface, you should see stuff (hopefully)spawn
Just more ravens.

17
DF Dwarf Mode Discussion / Re: I wish my markdwarfs were more aggressive.
« on: February 08, 2013, 07:21:49 am »
Yes birds. Goddamn Birds.

18
DF Dwarf Mode Discussion / Re: Sigh, cavern extincted.
« on: February 08, 2013, 07:21:02 am »
Yep.
On that note, the entire first cavern is muddy but no trees grow, how strange.

19
DF Dwarf Mode Discussion / Re: Sigh, cavern extincted.
« on: February 08, 2013, 06:53:10 am »
All 3 level breached, all i had was a few waves of elkbirds, bugbat,a jabberer and a cave dragon.
Going be the raws, shouldn't i have at least 15 jabberers?

20
DF Dwarf Mode Discussion / Re: No Flux stone in any of my maps
« on: February 08, 2013, 06:50:26 am »
^This

I recall once embarked 2x2 map that the embark said there were no flux.
Prospector found >20k limestone.

21
DF Dwarf Mode Discussion / Sigh, cavern extincted.
« on: February 08, 2013, 06:35:29 am »
Hardly killed anything at all and now all my caverns are empty...

22
DF Dwarf Mode Discussion / Re: I wish my markdwarfs were more aggressive.
« on: February 06, 2013, 10:19:40 pm »
Plenty of bolts, 3000 infact.
Allocated and in quiver too.
They'd happily unleash at goblins 50 tiles away, but just won't shoot those damn ravens 3 tiles away.

23
DF Dwarf Mode Discussion / Re: Bears, why you no kill things.
« on: February 06, 2013, 10:53:57 am »
My Giant tiger army gets one shotted by goblins...
How sad.

24
DF Dwarf Mode Discussion / I wish my markdwarfs were more aggressive.
« on: February 06, 2013, 09:20:56 am »
So I'd patrol them to get rid of those pesky ravens.
Nadda, ignores them straight out.
So kill order.
=> Soldier can't reach target.
For Armok's sake its just 1 z level above you. What happened to your 50 tile range when the goblins arrive.
So the raven eventually wanders into a cage trap.
Ok, got a fairly full cage full of animals.
So build the cage and released into murder room.
Stationed them next to the murder room fortifications.
So they just stand around.
Kill order.
=> Soldier can't reach target.
they're 3 tiles away in full view...
So i gave up and just sent the stabbers in.
Ugh.

25
DF Dwarf Mode Discussion / Re: Fortifications huh?
« on: February 01, 2013, 02:45:41 pm »
With more testing I've just found out that apparently you can hit something with a flying bolt hard enough to send them through fortifications.

26
DF Modding / Re: Feasibility of 'bolt-stack' reaction?
« on: February 01, 2013, 12:45:45 pm »
This here restacks your bone bolts. It'd take any stack size and uses exactly 25 bolts to make a single stack of 25 bolts.

Code: [Select]
[REACTION:CRAFT_STACKED_BOLTS_BONE]
[REACTION:CRAFT_STACKED_BOLTS_BONE]
[NAME:craft stacked bone bolts]
[BUILDING:CRAFTSMAN:CUSTOM_A]
[REAGENT:A:25:AMMO:ITEM_AMMO_BOLTS:MATERIAL_TEMPLATE:BONE_TEMPLATE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_BOLTS:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:BONECARVE]
[SKILL:BONECARVE]

Only problem is that it'd take the [25] stack that it'd just made to make a stack again if you let it, so a bit of management is needed ie need to link the workshop to a quantum autodumped stockpile that doesn't have stacks larger than 25.

27
DF Dwarf Mode Discussion / Fortifications huh?
« on: January 31, 2013, 07:53:56 am »
I thought only projectiles and liquids could pass through, but somehow i've a stray chinchilla corpse stuck in one.
Hmm.

28
DF Dwarf Mode Discussion / Worlds of fliers
« on: January 31, 2013, 06:35:25 am »
Why is the wildlife in the worlds I'm genning seems to comprised solely of fliers? Most importantly flying people.
Waves after waves of ravens people,sparrow people,mosquitoes people, thrips people, crow people, bushtit people, peach-faced lovebird people, masked lovebird people.
Interspersed with the giant versions ie giant thrips,giant mosquitoes, giant sparrows.
Where did all my giant tigers, elephants and bears go?

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