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Messages - _DivideByZero_

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271
Forum Games and Roleplaying / Re: A Light Among Stars [Rogue Trader]
« on: August 03, 2017, 01:26:15 am »
So I guess this is a bit of a roll call to everyone. Please state whether you wish your character to be on the landing party. So far the people who have been active are:

Stirk
Caellath
Aseaheru
Tiruin (still waiting on a definite yes or no :))
Sirus
Wunderkatze

This leaves me waiting for:
Devastator
Egan_BW
Gigalamesh Despair
HEN

Please respond with a yes or no.

Thanks!

272
"Of course you can chaperon. Relay: I would be happy to negotiate face-to-face. My advisors will be accompanying me, we will arrive shortly in our small craft."

The Trader than stands up, making sure his weapons are politely concealed on his person before walking toward the previously prepared ship. "Anyone who cares to join me is free to. I do not foresee any trouble, so lets try to avoid starting any."

The battle-ready Shark-class assault boat lay dormant in the hangar, surrounded by a task force of cargo lifters and auxiliary craft. Indecent Proposal's league of crewmen, grav-pallets, and heavy-duty forklifts has been busy at work lifting crates of water ice, pressurized tanks of various gases, capsules of agricultural fertilizers, and other basic necessities. Though a small voidship compared to the galaxy at large, this load hardly made a dent in the stocks. Indecent Proposal dwarfed the other vessel altogether, be it a ship or a station.

Inside the Shark, the former pilot relinquishes the keys for Tork and Eggbert to fight over. Launch preparations are almost finished, and the convoy should be ready to go within a matter of quarter-hours.

273
Roll To Dodge / Re: Plight of the Atomic : Ship Thread [IC]
« on: August 03, 2017, 01:06:28 am »
Enter the hangar, and use the speakers to signal my ally to close the hangar doors. If he doesn't react, hop out of LONGINUS and do it myself.
If the enemy mech is too close for the doors to sufficiently close on it, use the wall of the hangar as cover and fire a few shots of the Pulsed Particle Rifle at my opponent - No extra stats expended.


(NPC'ified) Rhodes meets you on the deck, having learned to use the gantry to pick up equipment. He's finally made himself useful.
He closes the hangar doors after you turn on the speakers, projecting your voice with a characteristic echo caused by your voice rebounding in the cockpit.

Now within the refuge of the hangar, you grab a spare fuel tank, and hear a loud banging on the hangar door. Rhodes rushes to get a spacesuit.

Spoiler: Embarked on Mech (click to show/hide)
Spoiler: Enemy Mech (click to show/hide)


Spoiler: Jackson's Stats (click to show/hide)

Is there any interior cameras? Head to the armory and look for any remote explosives I can find also look for any ship-wide broadcasting device.

Maybe I can convince them of a take over, that is, that they have been taken over.

It seems like a pretty small ship. There are no cameras in sight though it's not above the navy to use hidden ones in order to raise morale without compromising security.

That said, the presence of hidden cameras would restrict your options. Quite a bit.

[3 +> 0] [three 1's] Backtracking to the armory you grab some breaching charges off the wall, and their detonators.
However, in the process of securing the heavy ordnance you are stumbled upon by the repair tech, who came back with a nice welding kit and an electric buzzsaw.

"Whaa..." he stammers hesitantly, catching you in the act.


Spoiler: Rai's Stats (click to show/hide)

:(


Spoiler: Riker's Stats (click to show/hide)

"Thi' man is a pirate! Th' lowest of th' low! Scum to th' likes f' you! Even worse than th' likes f' me! F' you help me, you'll have th' thanks f' the Navy! F' you help him, he'll stab y' in th' back once y' kill me! Make yer choice now!"

Spend 3 dexterity to dodge the disarming attempt, and 3 reflex to quickly jump back and respond with a point-blank grenade shot, expending 1 ammo.

Abelard makes no attempt to deprive you of the metal arm he is holding. Good, he won't be able to abuse two-handed weapon mechanics anymore. He holds up the plate of the wall he hewed out earlier,

[Regen: 10 => 4 recovered]

You then lob a grenade directly at him. [8 --> 1] The fuse trips, and it bounces harmlessly off the metal plate. Damn.


Spoiler: Eddie's Stats (click to show/hide)

Abelard snapped his head to the bystander. "HEY! HELP WOULD BE MUCH APPRECIATED!"

Hold up the metal plate I grabbed earlier, and grab the digitron with my other arm. Try to regen str, and devote 1-2 strength to blocking if I do.

Eddie backs off, giving you a chance to pick up the metal piece of the wall from before. You hear a loud thud, the sound of another grenade being launched, but this time you feel a high note in your bones as the metal plate rings off of the impact.

[Regen: 9 => 3]
[Regen: 9 => 6]



Spoiler: Abelard's Stats (click to show/hide)

274
"Yeah, I think I got a few splinters, though." Cyfraith says with a factitious look on her features. "I think we're attracting unwanted attention. Where is it that we're going again?"

Perhaps this guy was the boss of something.

"...I don't think I could have taken him alone. Thank you." She glances to the puppet-in-progress on her back.
"I must gain a better grasp of this world..."

Cyfraith puts the Magicka energizer away and twirls a knife from her fingertips to test out her joints. She decides to pass time by not only altering the trajectory of the knife, but giving it velocity directly. She needs something she can use while physically impaired.

275
Roll To Dodge / Re: Plight of the Atomic : Ship Thread [IC]
« on: July 30, 2017, 07:49:20 pm »
Spend 3 dexterity to dodge the disarming attempt.

((I don't see a disarming attempt in his post, unless you mean you want to hang on to the digitron. That'd mean you can only use one-handed weapons without a -1 penalty.))

276
"Relay: I am happy to say that we are in possession of excess volatiles and phosphorous, and would be happy to trade for your excess goods. Let us work out the details...."

"It is good to hear that you have such rare materials onboard," the voxcaster team notes a pause in the speaker's response. "They are hard to come by, given the present state of the system."

"It will be possible to perform a transfer of goods on our outer hangar deck. We will begin assembling the components as needed--however, a representative will prefer to speak in person to negotiate quantities, if possible. Will this be possible?"

277
Roll To Dodge / Re: Plight of the Atomic : Ship Thread [IC]
« on: July 28, 2017, 08:36:06 pm »
:(

Spoiler: Embarked on Mech (click to show/hide)
Spoiler: Enemy Mech (click to show/hide)


Spoiler: Jackson's Stats (click to show/hide)

Reenter the ship, if anyone tries to talk to me hand motion to them that the suits mic isn't working, try to avoid getting tangled up in talks (spend 6 ref to do so) and explore the enemy ship in search of armories, engine rooms or cargo bays, also note any sort of diversion opportunities like fire alarm sort of things.

Rai re-enters the ship with a heavily-dimmed visor (-1 to all rolls involving sight) and enters the armory (which is right outside the airlock). He finds that the ship is almost empty, wave for waving technicians and the control bridge, whose door is closed. (Rai can't tell if it's locked without testing it and potentially attracting attention)

What his obsession with engine rooms is, no-one could tell. Nobody wants to be in the same room as a nuclear death pit.

There is an Antimatter Storage room though. Looks like having the whole storage system under pressure lets them perform maintenance more easily.

There's also a hangar room in the back, notably empty of its contents. It contains explosive weapons, piles of ammo, and oversized guns. Hmm.

It's a rather simple ship, really. There's also an algae farm and an internal airlock leading to a pressurized cargo bay. He'll have to explore the cargo bay to find out what's inside.


Spoiler: Rai's Stats (click to show/hide)

Ryker, who is off in the side lines, wonders what the F*** is happening when just amoment ago he was potentialy being threatened and then another person just came crashing through the wall and questions some of his life choices. then he goes towards the two strangers facing off and gets their attention: Hey wait! don't any of you shoot, Please? the two strangers take notice of Ryker. "okay" Ryker starts, "What the hell is going on, Who are you people,Where am I, and What are the marines doing here?" he asks in a frustrated tone hoping for a proper response from the two strangers.
Spoiler (click to show/hide)

The two men continue to do battle. Riker nearly screams as he expects a torrent of blood from the armored guy's side, but it seems his armor is holding up quite well...

It will take a dramatic intervention to make these two stop, it seems. Neither is willing to let up.


Spoiler: Riker's Stats (click to show/hide)

"Come on then! Come an' get me!"

If he gets close, use 4 strength to knock the drill out of his hands, and 4 strength to attempt to break the digitron via snapping it in half with my hands.

Eddie's assailant lunges at him with The Amazing Digitron™, (5 => 1) [7 => 4] while Eddie turns, deftly moving his body out of the way and grabbing the metal arm in order to ruin Abelard's balance.

The metal arm detaches in safety mode to prevent Abelard from getting grabbed. He'll have to spend an action to put it back on.

Abelard then rushes forward, with Eddie preparing a counterattack [Abelard scores 7, 7 => 3]. However he is soon overtaken by the overpowering viridian robed figure, who swings the drill with such tremendous force that the whirling death rips a gaping hole in his flak armor.

[Recovery: 10-7 => 0]
[Recovery: 10-7 => 0]


Spoiler: Eddie's Stats (click to show/hide)

"Machines take you, menace!"

Rush at hime and spend 6 Str and 1 Dex to 'drill' some advice into him, whil spending 2 Str and Dex on my Digitron to keep him in place. (8 Str and 3 Dex in all) with my megadrill, while frenzying.

(See above for a more dramatic representation)

[5 => 1] Abelard tries to immobilize Eddie to negate his ability to spend speed. His opponent counter-grapples and rips off his digitron, though it actually just detached itself and can be recovered in a single turn if you choose not to attack.
[17 => 7] Abelard drills some sense into the opposition. His damage is reduced by 3, and the target's armor absorbs 1.


Spoiler: Abelard's Stats (click to show/hide)

278
Forum Games and Roleplaying / Re: A Light Among Stars [Rogue Trader]
« on: July 28, 2017, 01:43:40 am »
Phosphorous is definitely familiar with any voidmaster, which is why I responded in the thread to Caellath's post with some info.

Dev, I rolled your lore checks.

279
Forum Games and Roleplaying / Re: A Light Among Stars [Rogue Trader]
« on: July 28, 2017, 12:13:50 am »
I'm not sure whether Warhammer ships have hydroponics, but if they do then they should definitely have stores containing phosphorous. Probably not pure elemental phosphorous, but in a state useful for hydroponics.

280
"The bay's always full. We unload what we have, take what they offer and do that over 'n' again. I don't check the manifest so I have no idea what's in there, though." Tork said, answering the astropath's question.

Volatiles such as water (for obvious uses), ammonia (for use as a coolant), nitrogen and other gases are basic supplies. Indecent is sure to have plenty, especially given her size compared to the "Habitat."

Phosphorous is useful in hydroponics. It's essential to any self-sustaining platform, which may hint at what they got going on here.

Do some research attempting to learn the proper meanings of these arcane terms.

Sub secludes himself beneath a mound of books, searching for clues as to the terms 'Mass Coil,' 'Logicrystal,' 'Quantum Multiplexers,' and 'Veilship Cores.'

Spoiler: Forbidden Lore! (click to show/hide)

'Veilship cores' do not come up in the literature, and neither do 'Mass coils.' It's anyone's guess as to what they are.

281
So grievous political crimes are out of the question?

282
Roll To Dodge / Re: Plight of the Atomic : Ship Thread [IC]
« on: July 25, 2017, 03:53:36 am »
Does this thing cover my face? If so reenter the ship, if anyone tries to talk to me hand motion to them that the suits mic isn't working, try to avoid getting tangled up in talks (spend 6 ref to do so) and explore the enemy ship in search of armories, engine rooms or cargo bays, also note any sort of diversion opportunities like fire alarm sort of things.

Visors are a bit dark indoors but you'd have to manually dim it if you want your face to be totally invisible.
The visor can dim to avoid sun glare, but the dimming action makes it actually hard to see.

283
Alright, cool. I think I'm sticking with the current character though, unless I get a sudden burst of inspiration from something. *Starts voraciously consuming anime*

284
(Which cooldown is in use?)

Whelp.

Let's try the Magicka Energizer. Maybe this will make the winds of luck gaze favorably upon me.

Cyfraith, cursing her lack of offensive skills, uses gust booster to make Saraquael faster and give him a chance at making contact.

285
Eh, I discarded the idea since it was too cumbersome. The idea was that the uploads are hosted on the station's big computer and they receive sense information from the human they accompany, so all humans get a AI's that think exactly like them. This negates the issue of AI's acting on their own, because it's a copy of the same person.

I basically had 3 questions:

1) Can AI's have human-level intelligence?
2) Is it possible to create an AI copy of a person?
3) Can sufficiently powerful AI's use Augury?

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