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Messages - _DivideByZero_

Pages: 1 ... 308 309 [310] 311 312 ... 348
4636
Roll To Dodge / Re: Histories of Brilliance and Stupidity
« on: June 10, 2011, 11:30:42 pm »
Roll 30

Spoiler: Precious Metals (click to show/hide)

Spoiler: Warfare Metals (click to show/hide)

Spoiler: Enemies (click to show/hide)

Group Kills:
Butch 'The Butcher' Artiboucheff (Killed by everyone)

Objective(s):
Slay Yaetrix
Slay Schazin

Location(s):
Spoiler: RidgeWalled - Castle (click to show/hide)
Spoiler: Barakar - Town (click to show/hide)

Porin Keeperechoes-Porin left the duke's chamber and entered the mage's store.
Porin: Porin look for spells. Got any?
Mage: We have quite a few available for purchase. Feel free to look around.
Porin turned around and noticed the various pedestals dotting the room, each with an animated visualization of what each spell does.

-----Dorok The Warm Tundras' Magic Shop-----
--Spells--
-Offensive-
Fireball-200☼: Shoot balls of fire!
Ice Shards-200☼: Shoot shards of ice!
Etherealize-1000☼: This spell temporarily weakens an enemy, making them literally as light as a feather! This makes them easy to wound or kill.
Balrog's Fury-2000☼: Focus your energy into controlling the very natural fissures within the Earth! This spell lets you create fissures in the ground or move large semgents of the ground up or down.
-Defensive-
Healing Beam-2000☼: Standard wizard spell used to heal most tissue damage rather effectively.

Spoiler (click to show/hide)

Bjorn Inmus-Bjorn made his way to the gunsmith, only to be knocked down by a very stout individual (2).

The man (1) looks down at you, grins--revealing his crooked teeth--and (6) proceeds to grab you by the neck, lift you over to a bench, set you down, and give you a forceful lecture as to why you should be more careful when walking.
Spoiler (click to show/hide)
-Status:
On Ground

Ivan 'Sir Fiddle' Fiddlebottom-
Duke: That is no problem!

+2000☼

Spoiler (click to show/hide)
-Scars:
Back
-Status:
Nose
Fractured Skull

Taric 'Madman' Cogudib-
Taric: What rifles do you have?
Clerk: WMainly hunting rifles, but we do have a prototype repeater and a steamgun, if you're into that kind of thing.

-----The Royal Gunsmith-----
--Guns--
-Rifles-
.22 Winchester 5000-700☼: Standard issue bolt-action rifle used in the royal guard.
.37 Winchester 7000-800☼: High-powered huning rifle used for medium game, but also works well against humans.
.45 Winchester 10000-1000☼: Powerful rifle used for close-range engagements due to its short range and high recoil.
-Experimental-
.303 AR-371-1500☼: Prototype repeating rifle, semi-automatic and accurate up to 300 yards. Uses .37 caliber clips.
MKX Steamgun-2000☼: This is the 10th variant of a fully automatic, steam-powered machine gun. It uses a rotary Gatling-style mechanism to fire rounds at an immense rate. It does, however, require a source of fuel to operate and thus only works for a limited time. It is very heavy and cumbersome for normal humans, so nobody really wanted to buy it. It's on sale at 50% off!
--Ammunition--
-Cartridges-
.22 5-Round Caliber Clip-2☼
.303 10-Round Caliber Clip-3☼
.37 5-Round Caliber Clip-4☼
.45 5-Round Caliber Clip-5☼
.44 Caliber Moon Clips-10☼
-Other-
Cannon Ball-100☼
Musket Ball-5☼
40 Caliber Steamgun Ball-1☼
12-Gauge Flechette Shell-5☼

Spoiler (click to show/hide)

Tarran Terra-
Tarran: I am looking for armor enhancements.
(5)
Mage: We lost a few of our scrolls in the past, but let me--
A worker enters the room and brings in a box full of scrolls.
Mage: Ah, the enchantment scrolls! I thought I'd lost them all!
-----Dorok The Warm Tundras' Magic Shop-----
--Enchantments--
-Armor-
Bounce-200☼: Reflect enemy attacks by rolling a 4 or more! This enchantment works for light attacks such as punches and kicks.
Bounce Level 2-300☼: A more skilled enchanter can make Bounce work against projectiles as well. Requires Bounce.
Immunize-500☼: Grant immunity to direct magic attacks, and resistance to conjured projectiles.
Power of the Elder-2000☼: Evil cowers in front of your very feet. Severely weakens all evil-aligned combatants within sight range of yourself.
-Weapon-
Harden-500☼: Make your weapon unbelievably hard and sharp, but risk breaking it with a 1 in combat.

Spoiler (click to show/hide)
2000☼
-Status:
Broken Leg

Nihilius 'Cogs' Vekt-See Tarran's roll. By the way, what is your coward ability supposed to do again? Shouldn't it be colored red?
Spoiler (click to show/hide)

'Zrk'-
Zrk: Alright then, we'll need horses and food.
Duke: That will be fine. Notify us when you are ready to leave.
(2)
Zrk then left and bought some rather large rounds for his pistol, but then realized that none of them actually fit into his gun. They are twice as large as they should be! Who could fire a gun that big?
Spoiler (click to show/hide)

4637
DF Adventure Mode Discussion / Re: Raider lifestyle
« on: June 09, 2011, 07:22:00 pm »
Tundras are also safe from bogeymen. Try raiding taiga villages.

4638
Roll To Dodge / Re: Histories of Brilliance and Stupidity
« on: June 09, 2011, 05:07:37 pm »
Alright, I'm going to limit people to one active armor enhancement at a time. Can't have everyone running around with total-immunity cloaks. Of course, you can change at will, but you can only switch it once per turn. Think of enchantments somewhat as Crysis 2 module-style... but less (or more) lame. This is a steampunk game anyway, equipment should matter as well as magic.

Porin, since he was first, will get an exception, because his character is already physically smaller and weaker than the others.

4639
DF Modding / Re: Fire on Demand! Warlord's Bonfire Mod
« on: June 08, 2011, 07:27:20 pm »
Hey, do I have permission to use the Bonfire mod in my Dorf Space mod?

I'll give credit ;D

I'm wondering too. Good job on the mod itself!

4640
Roll To Dodge / Re: Histories of Brilliance and Stupidity
« on: June 08, 2011, 07:14:08 pm »
Roll 29

Spoiler: Precious Metals (click to show/hide)

Spoiler: Warfare Metals (click to show/hide)

Spoiler: Enemies (click to show/hide)

Group Kills:
Butch 'The Butcher' Artiboucheff (Killed by everyone)

Objective(s):
Slay Yaetrix
Slay Schazin

Location(s):
Spoiler: RidgeWalled - Castle (click to show/hide)
Spoiler: Barakar - Town (click to show/hide)

Porin Keeperechoes-
Porin: Chance to be big hero. Always welcome. Which way?
Duke: If you with to slay Yaetrix first, he dwells in the icy caverns of Morokar, the ageless glacier. Should to travel there, you must first cross the Murk of Frost, an ocean, and then brave the endless tundras that surround it.
Should you choose to slay Schazin, the fiend of fire, then you must fight your way through the tribal jungles of Sakanth, travel through the barren Nahi Desert, and finally reach the volcanic isles of Volthnir.

Spoiler: Status (click to show/hide)

Bjorn Inmus-On the way out, Bjorn concentrated on his telekinesis. Wishing to expand it, he shifted all of his attention to it. As a result of this, (1) he slipped on a shard of glass and broke his focus, forgetting how to utilize telekinesis altogether.
Spoiler: Status (click to show/hide)
-Status:
On Ground

Ivan 'Sir Fiddle' Fiddlebottom-
Ivan: May I acquire a warrant to kill elves on sight?
(1)
Duke: Of course not! They are our allies!
Spoiler: Status (click to show/hide)
-Scars:
Back
-Status:
Nose
Fractured Skull

Taric 'Madman' Cogudib-
Taric: Does this place sell guns?
(4)
Duke: Why certainly. Head for the commercial wing of the fortress.
...
Taric walked into the Royal Gunsmith and talked to the clerk.
Clerk: What can I do for you?
Spoiler: Status (click to show/hide)

Tarran Terra-Tarran followed Taric and (3) caught sight of a small magic shop  Entering it, he talked to the mage in front of him.
Mage: I'm terribly sorry, but we only have spells available at the moment. However, quite a few of our customers have magical abilities. You could talk to them. What is it that you are looking for?
Spoiler: Status (click to show/hide)
2000☼
-Status:
Broken Leg

Nihilius 'Cogs' Vekt-
Cogs: It will be a pleasure. Is there any more information that could be had about these two monsters?
Duke: Certainly. Yaetrix was once a grand wizard fighting for the side of good. Overcome with jealousy, he betrayed his fellow wizards and mastered the art of cryokinesis. He built an army of icy horrors that he used to lay waste to the region surrounding his home. Now it is but a barren wasteland. He lives in an underground fortress teeming with traps and guards. He has the ability to surround himself in ice to fight in a battle-worthy form, so be careful when fighting him!
Schazin, however... nobody has ever seen him and lived. We know nothing except that he prefers to stay in his volcano. Beware.

Spoiler: Status (click to show/hide)

'Zrk'-
Zrk: We'll need animals, supplies, guides, equipment, bacon, and anything else I come up with while we're packing.
(1)
Duke: Are you sure about that? You may each take supplies, but I am too pressed to spare much aid as of now. I will send my army to fight on your behalf should you require their help, but I fear they will be mercilessly slaughtered. They aren't quite the brightest bunch, you see...
Spoiler: Status (click to show/hide)

Following the generally optimistic reception of the quest, the Duke began to stroke his beard and spoke.

Duke: Your help is greatly appreciated. I will give you what help I can, and perhaps you will need it. Good day!

4641
Roll To Dodge / Re: Histories of Brilliance and Stupidity
« on: June 08, 2011, 06:29:56 pm »
Ask the duke if i can get a declaration of war so i have the right to kill any elves i see.

You mean a death warrant?

4642
DF General Discussion / Re: The Jotunar Age
« on: June 08, 2011, 05:34:42 pm »
Crossbow dwarves would do the trick eventually I think, I seem to recall that ranged weapons like bolts and arrows have a chance to penetrate that's not dependent on the material.

That is false. Bolts and arrows just have an extremely small contact area, so as long as the bolt is dense enough it can easily penetrate most materials. It won't penetrate adamantine, etc, of course.

4643
Roll To Dodge / Re: Histories of Brilliance and Stupidity
« on: June 08, 2011, 03:21:26 pm »
Roll 28

Spoiler: Precious Metals (click to show/hide)

Spoiler: Warfare Metals (click to show/hide)

Spoiler: Enemies (click to show/hide)

Group Kills:
Butch 'The Butcher' Artiboucheff (Killed by everyone)

Objective(s):
Report Death of Butch 'The Butcher' Artiboucheff

Location(s):
Spoiler: RidgeWalled - Castle (click to show/hide)
Spoiler: Barakar - Town (click to show/hide)

Porin Keeperechoes-Porin, when asked, shook his head.
Porin: Have money, have emm-you-nice, have weapon.
Duke: Well, no problem then. If you could help me with my next quest for you, however, that would be great!
Spoiler: Status (click to show/hide)

Bjorn Inmus-Bjorn asked the Duke for his foot to be healed. The Duke called the doctors and ... they (5) healed Bjorn's foot...
Spoiler: Status (click to show/hide)

Ivan 'Sir Fiddle' Fiddlebottom-...
Spoiler: Status (click to show/hide)
-Scars:
Back
-Status:
Nose
Fractured Skull

Taric 'Madman' Cogudib-Taric went to the doctor, who then performed surgery on his leg and set the leg correctly.
Spoiler: Status (click to show/hide)

Tarran Terra-Taric went outside one last time to stop the madness.
Tarran: STOP IT AND JUST GO BACK TO NORMAL or I will get so close to the sun that it boils away!
(2) Nothing happened, so Tarran went back inside and got paid.

+2000☼

Spoiler: Status (click to show/hide)
2000☼
-Status:
Broken Leg
Left Eye

Nihilius 'Cogs' Vekt-
Cogs: A monetary reward will be sufficient for me.

+2000☼

Spoiler: Status (click to show/hide)

'Zrk'-
Zrk: So... Have any Titles you need filled?
Duke: In a way... yes. I need someone to save our kingdom.
Zrk: Huh....
Spoiler: Status (click to show/hide)

The Duke stood up in the room and walked down from his elevated chair.
Duke: Gentlemen, our very kingdom is in grave danger. Many of you have seen the blizzard and the hair of flames that happens as we speak. This is not an abnormal occurrence for us.

The group gave the Duke a distrusting stare.

Duke: Two great monsters--deemed Yaetrix and Schazin by our historians--have plagued our lands for centuries. A great power struggle between the two has led to countless deaths as their armies of superhuman beings fought massive battles. The two have to regard for our people, and when they call upon their greater powers to assist them in their power-struggles, they bring forth all manners of disasters upon our people, such as the blizzard you saw today.

Porin started to grin.

Duke: I ask you now to answer our pleas and save our kingdom!

Bjorn spoke out.
Bjorn: Wait a minute, if the king rules this land, then why are you asking us? Do you speak with his authority?
Duke: The king is a joke. He cares for his capital only, and leaves it to his, his subjects, to guard his kingdom. However, the threat is too great. My meager army cannot traverse the jungles that lie in our path, nor the swamps, nor the deserts. The king sees me as a traitor for defying his authority, but the two beings cannot continue to live, for their conflicts are drawing closer to the capital day-by-day.

4644
RW: Run backstage and see if I can find a big sword, even if it's fake. I have three grasps to use it with!
FW: Check if the moat is filled with magma or water. If magma, forge three-handed-sword.

4645
DF Modding / Re: Can you mod invaders to wear more armor?
« on: June 06, 2011, 05:41:23 pm »
They still don't wear gauntlets or boots then.

4646
DF Modding / Breath attack range
« on: June 06, 2011, 05:28:06 pm »
Is there any way to increase the range of a breath attack? Just wondering.

4647
Roll To Dodge / Re: Histories of Brilliance and Stupidity
« on: June 06, 2011, 05:00:11 pm »
Alright, I'll type up the intro to the main quest sometime. Looks like everyone just wants money... alright.

4648
DF Modding / Re: Can you mod invaders to wear more armor?
« on: June 06, 2011, 12:22:00 am »
EDIT: Nope, it doesn't work. I just made my imperial humans have the equivalent of steel skin. It works well enough.

4649
Yup. But if they rest (from an injury), they won't be able to wake up again.

4650
DF Modding / Re: Can you mod invaders to wear more armor?
« on: June 05, 2011, 09:15:16 pm »
You can set armor pieces to FORCED in the entity file. Of course, this would make the civilians wear armor too...

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