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Messages - _DivideByZero_

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586
I'm back... Where is my character again in relation to the rest of the party?

Standing by, presumably next to Millenus and Wilbur.

Welcome back!

587
Forum Games and Roleplaying / Re: Exmortal (IC Thread)
« on: December 30, 2016, 11:41:32 am »
"Mhmmm."

Check out the loops of chain.

There are several loops. A number of them seem to have been cut or broken and are lying on the ground in a pile. The remainder are still left hanging, and by pulling down on one end the door can be made to move in the inward direction to the chamber beyond.

588
Forum Games and Roleplaying / Re: Exmortal (IC Thread)
« on: December 30, 2016, 11:08:01 am »
"I wonder if that's a trap."

Move away.

Gilles backs away into some long loops of chain hanging from the ceiling.

The door swings back into place, as if pulled by springs. The sound of its motion resounds throughout the cabin.
Or was that actually the sound of the door? Sounds of metal glancing and scraping off metal can be heard on the other side.

589
Forum Games and Roleplaying / Re: Exmortal (IC Thread)
« on: December 30, 2016, 10:54:12 am »
Gilles spent some time distractedly poking the beetle before coming to a realization. They never asked the Lady what was up with that strange thing and with the man they'd found cocooned, and the guy himself seemed a bit unresponsive for the moment. Well, crap. In any case, he had more pressing issues; he'd check that thing again after taking a peek at what exactly was going on with the noises.

"Rai, what's up? Is that lock just mechanical or soul-bound?" he asked, moving closer to take a better look while his suit's manipulation hands stored the bug for later examination.

Put away the bug and check out the door and its lock.

Gilles steps up to the door and puts a large hand on it. The massive door creaks somewhat and his suit's weight pushes it forward slightly.

The party hears something trickling down inside the door, like a marble rolling down a series of ramps.


590
Ah, ok. The intention was good but you really need to have a very strong single sentence if that's all its going to rest on.

I assumed that one of the other players was killing them and I just was not seeing it. (like I couldn't find the post on it for some reason)

When you left hints with how the carcasses were destroyed I had the impression that was from some kind of battle in the past. Or just the remnants of years of travelers coming in and out and the occasional one picking a fight with these things. I didnt ever suspect the battle was happening now but I did suspect something was scavenging them when you were saying they were disappearing.

Most likely that they were being turned back on by their friends. Or taken to a place where they could be.

The intention was to have you think "Oh, something's killing them. Better investigate," not to hand you the information straight up.

591
Forum Games and Roleplaying / Re: Exmortal (IC Thread)
« on: December 29, 2016, 10:42:14 pm »
The Banshee disappears into the shadows; after following Rai, the party discovers tunnels in the ceiling, large enough for Wilbur-sized spiders to crawl through.



The more Gilles talked to the labyrinth's entity, the more he felt like he needed to do some research. Unfortunately, that had high chances of being ultimately fruitless, and he'd always been a man of action. "Goodbye, Lady." The man had his suit perform a clumsy bow before following behind Raioyris to check for the source of the noise.

"It's ok. Let me see, Solj." Gilles received the bug with the suit's smaller secondary arms and decided to spend some time examining the beetle while Rai checked the door.

Examine the bug and see if it was damaged or the battery can be simply re-inserted. And check for Gilles' former experience with them on whether the robot bugs have enough intelligence to be trained or follow commands if reprogrammed.

This thing is ancient. The battery slips into place, and after the short squeal of a capacitor bank charging, the artificial creature is back to crawling around. Or trying to.

Its engineering is different from that of the dungeon crawling spiders. It is less organic, more blocky, and it has a serial number stamped on the bottom. A quick look at the formatting brings a familiar entity to mind: the ancient Monsoon Picoelectronics Corporation. The serial number contains the product number, an identifier pertaining to the species, and a year of production: 3906.

Gilles checks his watch. 4092. Time flies.

Use mage power to map out the inside of the key slot as best as I can, then if it is mechanical try to use my locus to open it.

[3 -> 0] Rai tries to use his locus to pick the lock. Unfortunately, it's just not practical to contort a Locus into such a small space. Not without melting it down... but Locus Alloy has a tendency to bond with other metals. Its melting point is very high, and so it will have melted and alloyed with the surrounding materials by the time it will flow.

[4 -> 2] The lock does have a soul, however. You can just feel the adversarial attitude radiating out of it. By directing his attention to different parts of the lock and gauging the negative reaction, Raioyris is able to identify a distributed locking mechanism inside the door, with lots of open space.

592
Forum Games and Roleplaying / Re: Exmortal (IC Thread)
« on: December 29, 2016, 07:26:53 pm »
Check out the noise.

The passage up ahead is slick with a layer of ice. The air is still and cool, and the light of your torches flickers and fades at will.
The layer of ice is thin at first, only enough to create a slick surface of frost. But as Raioyris heads down, the air grows cooler, and the brickwork under the ice fades into the obscurity of snow. Nearby the door, there are several spilt barrels, and you find a toppled cart filled with food, wrapped in paper.

He comes to a halt in front of a massive door, ten cubits wide and fifty in height. Vertical lines run up and down from the top edges... converging on a centerpiece made from gold, with eight empty sockets that seem to have once held gems, judging from the splinters of crystal left inside each socket.

The gate looks ancient. Rai scrapes a layer of tarnish off the surface, along with frost. But the frost seems relatively new on the door's surface. A keyhole with a nondescript shape blocks entry.

593
Forum Games and Roleplaying / Re: Exmortal (IC Thread)
« on: December 29, 2016, 05:32:31 pm »
"So you did accept the 'ugly' part? That's too harsh of you. I suppose it's time to say g-" the Aurogen replied jokingly to the Banshee, stopping mid-sentence when he heard the noise. "Well, what was that?"

"Hmm? From the age I come from, evil and beauty go hand in hand."

Then the noise happens.

"Sounds like a heated negotiation." She looks you in the eye. "I do not hear the cry of the blood of innocents. You may go. I have no place in this one."

594
The "Immobilized" status isn't part of the list in the third GM post, by the way.

Oh, I meant to change that to knocked down, but thanks for telling me. I'll just add a special status to represent getting tangled or hit with foam. You'll be able to layer the status over multiple turns as well.

595
Forum Games and Roleplaying / Re: Exmortal (IC Thread)
« on: December 29, 2016, 04:28:40 pm »
Raioyris grins, "Fun at a cost."

"Hermia stop," Hermia relents and reunites with the immobile Raioyris.

Get up use my locus to break the foam? on me.

"I'll be honest, I don't really want this eye. But I wouldn't be a good tradesman if I let it go for free. Perhaps you can do me a favor later, when you have something I need," Give Millennia the eye if he still wants it, otherwise keep it.

[5 -> 3] Rai scrapes the foam off of his body with a sharpened locus.

"There appears to be a scarab inside my targetting array."

Remove the bug using mage hand.

[6 -> 2] The bug is forcibly removed. Its abdomen opens inside Solj's grip, depositing the battery that powers the insect.

Though Gilles hadn't showed that outwardly, he was excited about meeting the Banshee after the tension had finally passed. Managing an unique meeting with a mythical entity of the labyrinth so early in their first big expedition, talking to her, and walking away no worse for wear (except for Raioyris, but that was another matter entirely), was a good sign. She was the kind of exceptional Ghost whose origin he'd like to research about.

Gilles ignored Hermia, continuing to address the so far friendly entity. "Is that all, Lady? Because I'm curious: how do you feel about the 'Banshee' title?"

Ask question above.

"It's a bit harsh," she replies. "Part of the human tendency to fill in the gaps with explanations of their own choosing, I suppose. The title is evocative of some ugly woman that murders people. I do not murder,"

The so-called Banshee starts to back away into the shadows.

"I only take what has already been lost."



A thud echoes across across the passage up ahead. It is a dull thud, from very far up ahead, and it echoes several times. Something loud and distant must have caused it.

More importantly, Wilbur's navigation senses indicate that his elevator is nearby. Easily reachable through the tunnels in the walls, though the rest of the party will probably have a hard time squeezing through those.

596
To be honest, I thought that meant the mob was losing numbers simply due to movement and time. I didn't think that attrition meant "they're dying", hence why I didn't connect that line with the dead spiders.

I suppose my writing worked as intended, then. From an IC point of view it all happened out of sight.

597
Forum Games and Roleplaying / Re: Exmortal (IC Thread)
« on: December 29, 2016, 02:43:16 am »
"Unexpected. Apologies for the delay."

Run a diagnostic to find the reason why I reacted so slowly.

[3 -> 1] Solj runs a self-inspection, and discovers a bug in his system.

Quite literally, a bug.

An iridescent scarab-styled beetle waltzes across the sensor bank again.

"Kind of what I expected,

I don't think you get to define what is good for us or at least for me. I'm looking forward to meeting you again."


Raioyris writhes on the ground a bit, "Ouch."

Call my spiders for a while and directly observe their behavior to each other. Stop them if I observe violence.

Hermia scolds Gilles with a loud caw.

"Hmm, indeed! I quite enjoyed the spectacle myself."

You sense a powerful Aura from the Banshee's direction. Normally, a magician's power leaks out into the surroundings and results in minor effects, such as increased plant growth, or perhaps an increase in paranormal activity.

This being's power has a substantial effect. Your own body is unaffected... but you can feel the bugs in the walls, the snakes in the gutters, the sludge dripping from the ceiling... and they all sing her song.

"Spider carcasses."

"Correct! Though to be fair, you did set them up for failure..." she says, chuckling.
"There's two types of spiders in this tunnel. They don't like each other. You'd do well to keep them apart."

Three types actually!

Wilbur states, belatedly. It's somehow easy to tell that the configuration of his spider face is a smile. And a proud one at that.

Check if Wulbur, being a denizen already knows her. (PM details? If any about their relationship.)

The Banshee meets yours with a sly grin, but nothing more. She starts to hum a new song as she turns to step past Raioyris and into the icy tunnel. It is a familiar song.

Quote from: A dream?
Bursts of plasma fire lit the dungeonscape with irregular flashes. The Exterminators had pressed the advance all the way to the hive entrance, where the blood red pillars holding up the ceiling had long collapsed into rubble. The Icon of Ruzhimus, once proudly displayed above the pearly gates, was now in tatters, half burning from stray fire.
The Exterminators had broken the defensive formation. Their heat lances melted through your brethren's armor and punched through their skeletons, spilling lavender across the floor, occasionally mingled with tinges of red.

Hope was lost. The Exterminators made it to the Hive. At this point, you had no advantage left to press. In the large open spaces of the Hive the enemy could bring to bear heavy ranged firepower, demolishing your forces.

But then you heard a song. A piercing howl like a banshee's. A very distinctive song, discordant in its rhythm, paced with a slow tempo. The Exterminators' weapons turned against their masters, from out of their own hands, sealing their fates in a cacaphonous symphony of destruction. They went down in flames, and at that point reinforcements arrived from the east, or perhaps a sortie, inspired by the sudden chaos in the enemy ranks. Soon enough, the enemy lines were collapsed, sending them back into the tunnels.

598
Hey, if someone will carry my friend here, I'll be mighty appreciative.

Looks at it.

Sup bro. Looks like you got a-head-of-yourself har har!


Look for atleast 2 more.
Read the rest of the post. You can easily find 2 more, just saying.
"Spider carcasses."

"Correct! Though to be fair, you did set them up for failure..." she says, chuckling.
"There's two types of spiders in this tunnel. They don't like each other. You'd do well to keep them apart."

(it feels like there was some spider massacre you think you described in a post that got deleted)

Maybe this helps:

The entity known as Foreman deigned it best to stay put, as his combat capabilities are not exactly impressive. He should be awaiting your return.

Hey, if someone will carry my friend here, I'll be mighty appreciative.

Looks at it.

Sup bro. Looks like you got a-head-of-yourself har har!


Look for atleast 2 more.

The attrition rate seems quite high, with spiders dropping out left and right. Wilbur backtracks to chase the stragglers down, and finds several spider bodies. Rather than crushed by blunt implements, these have been savaged by sharp points.


Wilbur moves to and fro, amassing a steadily-growing pile of spider carcasses which pile up near Raioyris, Milenus, Gilles, and the talking weapon. The pile has almost surpassed half the number of confirmed living spiders.

Some of the carcasses he passed by on his return trip seem to have disappeared.


599
Forum Games and Roleplaying / Re: Exmortal (IC Thread)
« on: December 28, 2016, 09:36:05 pm »
Rai acts with blinding speed [8 -> 5 Hits].
Gilles reacts quickly [4 -> 2 Counter-hits].
Solj suffers a momentary glitch, reducing his programs' effectiveness [8 -> 1 Counter-hit]

(Stopping his action is a Disruption, so you need to roll 6's in order to remove his Hits. Note that I did count the total number of 5's and 6's for both actions as well, and your combined value was still less than Rai's hits. So, here goes.)

Rai disregards the talking gun and lunges forward. Solj aims himself with the help of his Mage Hand (what good is a talking gun that can't contribute to his user's aim?) while Gilles needs little but to turn his weapon slightly to the left and target his companion's intended trajectory.

Raioyris is fast, but he isn't so fast as to blink invisibly across several meters. The Banshee reacts, not by fluttering out of the way on her lightweight frame, but rather with a gleeful smile, just for a mmoment. Her flesh vanishes in an instant, leaving her gown and locks of purple hair flowing to the ground. Rai encounters no resistance and stumbles forward as he is hit in the back with a mixed barrage of low-energy bullets and expanding foam shells. [Gilles: 9 -> 2 Hits] [Solj: 6 -> 1, Reflex to negate evasiveness-> 1]. He goes down hard, sliding across the floor for quite a surprising distance before knocking apart a skeleton tucked into a bend in the tunnel. He tries to climb back up to his feet, but slips; the passage ahead is slick with ice!

Raioyris is now stunned and immobilized. (See OOC thread for descriptions of these Statuses.)



The Banshee's remnants stir on their own. Strings of silvery white metal emerge from the neck and sleeves in order to weave themselves together into a kind of fabric, which then changes into a fleshy tone. The total process lasts a couple of second, but as Raioyris' stepping out of line has revealed, there wasn't much for this mythical creature to rebuild.

"Congratulations, you've learned my secret. No mortal has thus far made this discovery, save for you lot."
She straightens her neck. Apparently there were some creases in it.
"This is good for you, isn't it? Now you have collateral against me, to reveal my weakness to the outside world."

"But I came here to make a proposal. Dozens of mortals meet their doom inside these passages. But I will tell you, there are sinners in these dungeons. Far worse than yourselves. I can't hold it against you for causing these spiders accidental harm...

If you ever find one of these sinners, just sing a song. Any song. Your voice will not go unheard."

600
@GM:
 
Quote
"I have discovered important information regarding these spider creatures. I would be willing to share it in exchange for that metal eye."
Is saying this allowed, or is it against the spirit of the game?

Sorry for the late response. You can totally try to bargain with people and such. Arguing over who gets what loot is part of every group dungeon crawler. That's how interesting opportunities and rivalries form.

Another example: You split off from the party to explore a narrow passage too small for ordinary humans to fit through (Puppets can squeeze through), and discover a cool sword artifact. You could definitely try to keep it hidden from the other group members under the justification that they'd want to sell it, whereas you want to use it.

That said, I'm not sure if the information you have is worth handing over that piece of tech ;) At this point it's a bit petty.

@DBZ: I meant to ask this earlier, but how does the eye grant a bonus to Reflex rolls pertaining to ranged weapon attacks when you mentioned before that guns use a set dice pool?

Good question. A ranged attack uses 3 + the weapon's Strength as a baseline roll (yours are Strength 5, by the way, since they're hefty weapons mounted on a robot), and then you roll your Reflex in a separate pool. The 3+Strength/Bonuses adds regular Hits, while the Reflex contributes 'Skill' Hits that only apply to the extra difficulty added by modifiers such as evasion, camouflague, and such.

When you attack something, the difficulty of hitting it is equal to an Armor Value, 1 by default. Being in motion adds +1 to the difficulty, but counts as being evasive. Reflex can only nullify the evasive modifiers, it can't contribute Hits toward the Armor Value.



For an example, say you have 3 Strength and 3 Reflex, and +1 to using your gun due to feats. You attack something with 2 Armor Value, and it happens to be some kind of crazed psycho-ninja with +1 to its evasiveness in addition to the base +1 for moving. It's coming at you.

You attack, rolling 6 dice for the main pool and 4 reflex+bonus dice. You score 1 normal hit and 3 Skill hits. The Skill hits nullify the +2 evasion modifier, but since you didn't roll enough in the main pool to surpass the Armor Value, your shot glances off. (but since you hit the target you might hit an exposed trinket or piece of gear)

If you had rolled 3 Hits + 0 Skill, the difficulty of hitting the target is 4, and so your attack would miss.



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