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Messages - krisslanza

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961
DF Community Games & Stories / Re: Community Game - Swordviper
« on: November 14, 2010, 06:46:55 pm »
Oh dear, you breached a vein into an Eerie Pit huh? Well at least you didn't hit the one that leads to the
Spoiler (click to show/hide)

962
DF Modding / Re: Help a Modder out!
« on: November 14, 2010, 08:46:08 am »
ANY_LAKE means on a lake shore, same that ANY_OCEAN would be any ocean shore.
The amount of civs totally depends on your worldgen settings.

Ah, I see. Although is it possible to construct a fortress on an island actually? If you could somehow find an embark area that had an island in it anyway. I imagine just building a lot of bridges or something...

963
DF Modding / Re: Help a Modder out!
« on: November 14, 2010, 08:42:55 am »
If you don't include a COMMON/UNCOMMON/RARE/FORCED, I think you get them all anyway. I'm not sure though.

When I was digging in the biome tokens, I notice there is the ANY_LAKE one, but to my knowledge, boats don't exist in Dorfs so wouldn't a civ on a lake be pretty much isolated from the rest of the game? Although the idea of starting a fortress on an island from the land around the lake does sound fun...

Also is it normal in a Medium-sized region to get roughly 10 or so player civs? I always remember Dorfs having a small handful, although I usually only did play on Small.

EDIT:
Ah yes I just remembered something, is it possible to change the text of the screen that pops up after embark? You know, the one that says dwarven history and all, or is it hardcoded? No huge biggie, but I was kind of curious.

Also, offhand, is it possible to make a reaction or a workshop turn say, stone, into wood? I know I always have a problem with that darn wood sometimes... then again, this might be tailoring the mod to cover up my own shortcomings perhaps.

964
DF Community Games & Stories / Re: Community Game - Swordviper
« on: November 13, 2010, 07:46:16 am »
I'm not sure, I hear of some issues from moving savefiles from .16 to .17

965
DF Gameplay Questions / Keybindings changed?
« on: November 12, 2010, 07:45:29 pm »
I've tried copy/pasting my old laptop keybinds into the new .17 but this seems to disable all the keys as ESC won't work and the title screen displays ? for keys. Did the keybinds get changed around, or more likely, is it just not a simple copy/paste job?

I don't think Lazy Newb Pack will work for this. At least, not yet.

966
DF Modding / Re: Help a Modder out!
« on: November 12, 2010, 06:54:21 pm »
Civs have at least one of each COMMON item type. For example, right now civs allready have chainmail, but if I mod in splinted mail and make that too COMMON, then civs pick either splinted or chain mail (not sure if they can pick both).

FORCED means they have it no matter what.

UNCOMMON and RARE kinda speak for themselves.

So it basically determines what items a civ can make kinda? I'd assume multiple COMMON can be selected, as most armors for Dorfs are all COMMON and I haven't seen a Dorf civ generate without them all.

967
DF Modding / Re: Help a Modder out!
« on: November 12, 2010, 06:08:39 pm »
They mean the percent chance that the entity will get access to the item (will have it as their entity item).
I tried it on my own, to no avail. I'm trying to use this icon here:


And the code I used is
Code: [Select]
graphics_koakuma

[OBJECT:GRAPHICS]

[TILE_PAGE:KOAKUMA]
[FILE:koakuma/koa.png]
[TILE_DIM:16:16]
[PAGE_DIM:16:16]

[CREATURE_GRAPHICS:KOAKUMA]
[STANDARD:KOAKUMA:1:0:AS_IS:DEFAULT]
[DEFAULT:KOAKUMA:0:0:ADD_COLOR:DEFAULT]

However when I generated a new world, the Koakumas were all replaced with just black squares. Anyone know why?
Your page dimension is only 1x1, why do you use 16x16? It's the XxY tiles your page has.
Also you only have 0:0, but you try to map to 1:0 the "STANDARD" icon for some reason.

I wasn't sure what they meant really. Thanks for clearing it up, it's been killing me trying to figure out why it hasn't been working x_x

By percent chance, you mean there's a chance that when the civ gens, it'll have access to all COMMON, but only possibly UNCOMMON, RARE, or FORCED?

968
DF Modding / Re: Help a Modder out!
« on: November 12, 2010, 05:19:06 pm »
For the COMMON, UNCOMMON, RARE, and FORCED tokens on items in the entity raws, what do they mean? I was under the impression that UNCOMMON meant you couldn't forge it, and could only be made via fey moods - but then, what is the purpose of RARE or FORCED?

969
DF Adventure Mode Discussion / Re: Boogy men are Boogyshit =<
« on: November 12, 2010, 03:58:11 pm »
I always butchered them, until one got lucky and punched me and bruised my heart, then I died. They seem to be pretty strong, but manageable usually. Does add a lot of fun

970
DF Modding / Re: Help a Modder out!
« on: November 11, 2010, 07:37:58 pm »
No one knows? :(

971
DF Community Games & Stories / Re: Community Game - Swordviper
« on: November 11, 2010, 06:56:42 pm »
I just noticed .17 was out myself!

972
DF Community Games & Stories / Re: Community Game - Swordviper
« on: November 11, 2010, 07:08:17 am »
It was but a scratch! :(
Darn infection.

973
DF Modding / Re: Help a Modder out!
« on: November 11, 2010, 06:24:33 am »
Anyone :( ?

974
DF Community Games & Stories / Re: Community Game - Swordviper
« on: November 10, 2010, 07:26:02 am »
'Tis but a scratch! :P
I noticed that myself... seems my dorf is made of some tough stuff, or perhaps she's just a wee bit insane. Maybe both, all things considered...

975
DF Modding / Re: Surface Lava?
« on: November 09, 2010, 09:05:29 pm »
No deleting posts in this forum, not even if you tick of an admin -the worst punishment I've seen is locked.

And if you want surface magma, go into the worldgen options and set volcanism to max.

What does volcanism even do? I haven't really noticed any changes by making the minimum high

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