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Messages - Lielac

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106
Feature, almost definitely. The line of succession works now, aaaaand sometimes enough royalty is dead that one of your dwarves is the closest to the line.

107
DF Dwarf Mode Discussion / Re: Underworld
« on: July 16, 2014, 03:35:44 am »
Climbing at least shouldn't matter; the grates will stop climbers as well as fliers. AI pathing... Eh. Definitely going to need to be tested just to make sure it still works.

(What's different about the pathing?)

108
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 15, 2014, 08:46:30 am »
I decided to try a fort in DF2014. Like my previous forts, I like having a good chunk of dragons on the map so I set out once again to a Smaller-sized region world with 60 megabeast caves (cf. 120 in DF2012).

And after a few years of worldgen, I think I've killed off every single civ in the world. 1050 years done in a few seconds.

GO DRAGONS  :o

YYYYYUP

You need to crank up the initial civ number to have lots of dragons and surviving civs. I learned that the hard way. (I also learned that µ is a ruin.)

109
So...

Why an older version works better than a new one? I thought it was all about finding offsets?

I'm not sure, but I have a hypothesis: The newer version of DT relies on knowing a lot of personality trait things so as to tell which dwarves are best suited for what tasks, and the dwarven mind and soul got a pretty big overhaul. Oh, and there are a couple extra skills that'd warrant being watched (Climber and Discipline, and I think that's it). The old DT, on the other hand, doesn't use those, so it's... yeah, I think it's the offsets or whatever. Checksums? (It's black box technology to me right now ok)

110
DF Dwarf Mode Discussion / Re: First Impressions .40.01 AND BEYOND!
« on: July 15, 2014, 05:15:31 am »
{snip}

No. Stop. We're not having this discussion again. It was enough of a flame war the first time.

111
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 14, 2014, 11:54:38 pm »
Outpost Slygold, 201, 15th Granite - 1st Hematite; 7 6 dwarves


Ok detailed blarghing out of my system, expect more in a few in-fort years

112
http://www.mediafire.com/download/1le3tt4uwkmft1h/DwarfTherapist-0.6.12.zip

It's an older and less advanced version, but it has an important advantage:  it works with DF 40_03.

PRAISE ARMOK

113
DF Dwarf Mode Discussion / Re: 2014: Equal rights
« on: July 14, 2014, 09:56:07 am »
Do the two tags necessarily have to be flipped? Would it be possible, without breaking the game, to make your dwarves primarily bi-sexual so that each one could go either way? Not that it matters as much with the current monogamous set-up, but I'm sure when the Romance arc comes up that we'll be seeing that replaced with something more complex.

They're bi already, just with a preference towards the opposite sex, but I take your meaning. No, the tag numbers don't need to be inverted. You could have the numbers be 5:20:75 for attraction to men and women in both genders, and that wouldn't break anything. Could have it be 0:100:100, too, if you want... well. I think that needs sciencing, to see just what the numbers do in-game... my shaky hypothesis is that it miiiight cause dwarves to do love at first sight.

114
Gay dwarves gay dwarves gay dwarves

... Ahem. Yes. The new ORIENTATION tag (don't look for it in creature_standard, the default is currently hardcoded, though you can change the numbers by adding it to the raws) means that lovers and marriages are not restricted to Mr. and Mrs. Urist.

As far as anyone knows different-gender pairings are still the only ones that pop out babies, which could be good or bad depending on whether you care about how many fertile couples you have in your fortress, but I for one welcome our new gay overlords.

115
DF Dwarf Mode Discussion / Re: 2014: Equal rights
« on: July 14, 2014, 01:21:59 am »
I understand that, just not how these new percentages are relevant to... anything. What do these new numbers mean?

I was going for something to the likes of "how likely is a dwarf's sexual orientation, and the outcome from it" (that is, a relationship). So, the column with "opposite-sex disinterested" will only enter gay relationships, and the row with "same-sex disinterested" will only be straight couples (with asexuals being in the upper-left corner), while the other cells take bisexuality in account.  The lower-right corner probably doesn't mean much though, since lovers are eternal and divorce never happens.

Though since I'm working in that 3x3 grid Toady described, it doesn't take into account single dwarves' sexual orientation, only active relationships.

A-haaaaaaaaaaaaaaaa. That begins to make sense. Thank you!

116
DF Dwarf Mode Discussion / Re: First Impressions .40.01 AND BEYOND!
« on: July 14, 2014, 01:19:56 am »
Now that I know that dwarves and such are no longer a Kinsey 0 by default, I'm waiting for a stable, somewhat more optimized release so I can make a proper fortress and treasure each and every same-gender relationship that happens in it. (If I'm reading the default ORIENTATION numbers right, sentients are bisexual with a preference for the opposite sex.)

117
DF Dwarf Mode Discussion / Re: 2014: Equal rights
« on: July 14, 2014, 01:00:06 am »
... I don't understand where all those numbers came from. I mean, I understand the logical mechanics of how maths works, but not why you made the numbers do this particular thing. What was your thought process, samanato?

Literally multiplying the percentages together gets you those numbers. It's math!

I understand that, just not how these new percentages are relevant to... anything. What do these new numbers mean?

118
DF Dwarf Mode Discussion / Re: 2014: Equal rights
« on: July 14, 2014, 12:54:39 am »
... I don't understand where all those numbers came from. I mean, I understand the logical mechanics of how maths works, but not why you made the numbers do this particular thing. What was your thought process, samanato?

119
DF Dwarf Mode Discussion / Re: 2014: Equal rights
« on: July 13, 2014, 11:59:35 pm »
They're relative numbers, so both would work the same way if I'm supposing right.

As for the migrant-independent breeding stuff, that doesn't seem to be much of a problem at all from what I'm seeing, since the defaults settings still favour heterosexuals as the majority (as in real life)

They're not relative numbers, toady said that they were:

<disinterested chance>:<lover-possible chance>:<commitment-possible chance>
... Oh. Well then. -thunks head against wall- Never mind!

120
DF Dwarf Mode Discussion / Re: 2014: Equal rights
« on: July 13, 2014, 11:45:32 pm »
And you can make all your dwarves unable to be gay by adding this to males:

[ORIENTATION:MALE:100:0:0]

And the same for females, but with FEMALE instead.

Nah, you can just have [ORIENTATION:MALE:1:0:0]; I don't think it matters what the disinterest number is so long as the others are 0.

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