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Messages - Lielac

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796
The minimum is year- dammit Loud Whispers. Also, the fort always starts + a year from whatever you genned, so even if you managed to finagle the advanced options into only genning 1 year you'd still start on 1st Granite year 2, which isn't nearly as epic as 1st Granite year 1.

797
I would assume not because they are not part of your parent civ... Curious though. you could always add a goblin caste to dwarves (if that's possible?). Interesting idea though.

What he meant was adding the [CIV_PLAYABLE] tag, which is what allows you to play as dwarves, to goblins, and then goblins would be the parent civ.

798
DF Dwarf Mode Discussion / Re: dorfs refuse to evaluate wounded
« on: April 23, 2012, 09:15:07 pm »
I had a problem similar to this, where a dwarf wasn't being diagnosed (and also wasn't been fed or offered water). What I found helped encourage the dwarves to evaluate was a haphazardly dropped tile in the middle of the hospital carefully engineered cave-in to knock the in-need-of-diagnosing dwarf out and remind the other dwarves to diagnose.

I may have also accidentally killed a few dwarves by knocking them down the well with the dust and 20ish z's into the cavern pool below, since I first burrowed the lot of them into the hospital. I recommend not doing that.

799
Spoiler: WHOOPS, CApslock (click to show/hide)

Dear dwarves of Relicdreams,

There, that wasn't so hard now was it? Remember, I didn't have to make sure that cave-in didn't land on any of you.

Going to make the brook able to flood the entire fortress with the flick of a lever now,
Overseer Lielac

800
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 23, 2012, 12:55:37 pm »
Urist McHasBeenDeadForMonths, Ghostly Wax Worker, has been found dead.

... you don't say?  :o

Hah.

In related (to ghosts) news, the end of Relicdreams' slab-engraving business is in sight. Whoo! No more ghosts popping up and divesting my masons of hands! Okay that only happened once and I'm not actually sure if that was a ghost or a goblin snatcher.

And also a jeweler just made a perfect pyrite. Bo-ring. (Oh, that savescum I did? It was from before the weaponsmith had his mood, so I ended up with a possession that resulted in a wooden cup. Yay. But now I have bridges to slam in the event of attack.)

801
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 23, 2012, 10:48:26 am »
Put it in your nobles chambers... about 3 z levels below your nobles chambers and DROP HIM ONTO IT.

Don't have any nobles yet. For now it's going in the dining room, right next to the central staircase for the whole fort. That should keep everyone ecstatic.

EDIT:

An ambush! Curse them!

My newly legendary weaponsmith is outside the fort! Curse his stupid!

My newly legendary weaponsmith is a newly legendary CORPSE fuck this shit -ends process-

802
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 23, 2012, 10:35:20 am »
Relicdreams

Etur Babinlogem, Weaponsmith, withdraws from society...

WHOOOOOOOOOOOOOO

Gold bar. Orthoclase. Mysterious construction time.

Even if the weapon itself turns out to be useless, a legendary weaponsmith can only be good for my supply of ☼large serrated steel discs☼.

Edit: 490800 dorfbuck large serrated gold disc. NICE.

803
DF Dwarf Mode Discussion / Re: Longest Running Fort?
« on: April 23, 2012, 09:32:16 am »
I think my... third fortress, maybe fourth, Relicveils, was my longest running. I know I got to 200ish dwarves with seasonal swarmings of the farm plots in 'harvest plants' spikes, and the first baby of my fort was 12 and newly a miner, so I think I managed about 13 years? Then I accidentally starved poor Rimtar Idashakrul by trapping her on the wrong side of a channel on the brook, didn't notice in time, and she died in the food stockpile right after I'd rescued her. :( I think I couldn't savescum to rescue her faster, so I flounced.

804
DF Dwarf Mode Discussion / Re: Holy Crap Minecarts (Devlog Quote)
« on: April 23, 2012, 09:09:54 am »
Our minecarts will blot out the sun?

That'll be deliberate. ‼Science‼ is more comfortable in the shade.
I wonder. If we can keep a perpetual minecart launcher in action, will the flying minecarts cause enough shade over the map to make sure that dwarves won't get nauseauted by the sun?
If not, we know what we'll need to suggest to Toady.

805
DF Dwarf Mode Discussion / Re: Holy Crap Minecarts (Devlog Quote)
« on: April 22, 2012, 10:08:35 pm »
Our minecarts will blot out the sun?

That'll be deliberate. ‼Science‼ is more comfortable in the shade.

806
Dear horde of ghosts,

-brandishes engraved slabs-

Dear dwarven engravers,

HURRY UUUUUUUUUUUUUUP

Sincerely,
Overseer Lielac

807
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 22, 2012, 09:51:50 pm »
yeah, there's a wall there.

It's like this:

WW
WC
WW

W=wall
C=Channel ramp

Yeah no, that won't work. If, say, the lower level is like so:
Code: [Select]
OO
O^
OO
Where O is a wall and ^ is an up ramp, the upper level can only look like
Code: [Select]
OO    OvO
vO or OOO or OOO
OO           OvO
where v is a down ramp and centered on the up ramp from the lower level, with floor beyond it. The dwarf has to be able to walk at the ramp, up to the next z-level, and come out on a passable square (floor or up ramp)

808
Dear wildlife around the recently reclaimed fortress of Relicdreams,

This mess is going to take years to clean up. I hate you.

No love,
Overseer Lielac

809
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 22, 2012, 09:36:24 pm »
Oh it's just a soil wall. I guess that's why.

Eh, I'll figure it out myself.

Nah, soil walls work just fine. Is there a wall directly above the wall next to the up ramp?

810
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 22, 2012, 08:52:27 pm »
Before I reclaim I went through the legends of this world, aaaaand most of it is about Relicdreams. Kind of hilarious.

NOW! I shall reclaim. This time I'm bringing an anvil instead of sheep.

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