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Messages - Lielac

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826
Dear Tholtig, mechanic of Luremachines:

DO YOUR JOB RIGHT. >:( You are the head mechanic (by virtue of being the ONLY mechanic), and as such are my front line against the elven menace. If you cannot hook up a bridge, floor hatch, and door so that they are open and closed at the same time, YOU FAIL. Please fix this issue, before I dig down to the magma just to throw you into it.

P.S.: NO BREAKS UNTIL THE DROWNING TRAP IS DONE.  >:( >:( >:(

827
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 07, 2012, 02:08:10 am »
Having tamed Giant Cave Spiders is like being able to call a ceasefire, they just soak the whole battlefield of goblins and dwarves in GCS webs.

Ooh, do GCSs breed? Domesticate the offspring, dispose of the parents, and you've got completely safe web-generators. :D

On a note related to my new fort, Luremachines is much less of a pain than Graycoal was. It's flat, so I have to build the drowning trap on the surface, but I've decided to make a depot available to all merchants and just close the bridge on the elves when they come.

828
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 06, 2012, 11:54:42 pm »
The most entertaining part of a loyalty cascade is watching the last remaining dwarf get chased around by 36 animals who recognize her as a threat. This is also the most annoying, because she WON'T STOP LONG ENOUGH TO GET MAULED!

I've forbidden all the food and booze, though, so she should die eventually. Graycoal MUST fall!

AND IT HAS! Okay, time to see if there's a hot and forested embark in this world with a flowing water source that's not savage.


829
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 06, 2012, 08:56:21 pm »
The capuchin monsters have been defeated, and Belrisen is not yet dead. 16 dwarves remain, a quarter miserable and another quarter very unhappy. The other half ranges from unhappy to still ecstatic; three of those, one the recent mooder Avuz and one, thankfully, a miner in the militia. The third is the everything-useful noble (broker, leader, bookkeeper, manager, CMD), whooo!. Another miner-militiadwarf is miserable, however - I shall have to remove his pick from him before he tantrums and kills anyone.

Ooh boy. 21 dead, 8 of them dwarves, and the remainder aren't too happy about it. Can't think why!

Make that 15. A tantrumer just murdered my last sane militiadorf. >.<

Ugh. Even Avuz is losing happiness rapidly. He made The Tame Crosses (dat barrel) in early Felsite, and as of early Malachite he's at 400ish happiness from 1000ish.

11th Malachite, 7: MIGRAAAANTS

Okay, only 4, but! But! They're all content. And completely friendless! WE MAY YET SURVIVE THIS!

Four crazy people, by the way. One stark raving, three melancholy. And the fort appears to be pulling itself out of misery other than those nutjobs who sink into it irretrievably, so whooooo!



As of 16th Timber 7, I've decided to loyalty cascade the remaining six dwarves by attacking the dorf caravan. WELCOME TO FUCKING GRAYCOAL, I'MMA GO OUT IN MADNESS!

830
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 06, 2012, 08:16:30 pm »
Belrisen has a drowning trap! For the elves. Assuming what I read about how in 40d elves would go to a wagon-inaccessible depot if it's closer is true and still applies now. Anyway, BWAHAHAHAHAHA. It's late Spring of the fort's second year (year 7 of the world), hurry it up you cannibal hippies!

Also, first mood. One of the founding fathers, Avuz Nilstizash the carpenter, was taken by a fey mood and demanded two logs and a metal bar. I set up a smelter and wood furnace and got him a silver one. :D C'mon, c'mon, you're a carpenter, gimmee something awesome and practical...

... a barrel. Okay, a barrel worth 15600 dwarfbucks, but it doesn't even have any entertaining images on it! It's just a highwood barrel studded with silver, encircled with bands of highwood, and it menaces with spikes of cedar. SCREW YOU okay fine you can live you are a Legendary +3 carpenter now. STILL. ... okay so I could put it in one...

EDIT: ffffff they prefer wagon-accessible depots. I managed to deconstruct that one before they got there, though, and I'm now draining the water out of the trap.

EDIT2: FFFFFF I knew embarking on an untamed wilds would cause nothing but misery. There's a giant capuchin mangling a cook right now. Goddammit.

Revenge of the EDIT: In the entrance. Aaaaaaaargh.

AND KILLING ONE OF MY MINERS AAAAAAAAAARGH

The EDIT Strikes Back: Welp. Four giant Capuchins, two with names. Also a giant grasshopper. 19 dwarves, from 24. 3 ecstatic, 1 happy, 6 content, 2 fine, 4 unhappy, 2 very unhappy, and 1 miserable. FFFFFFFFFFFF (And one axedorf from the original 7, among the unhappy. I'm screwed.)

831
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 05, 2012, 10:52:11 pm »
Just started a new fort in 0.34.07 to break in the new computer. Despite this computer being a netbook and having a 3x3 embark instead of the 2x2 I was restricted to on my old computer, the embark runs at a respectable ~130-140 fps with seven dwarves and 19 animals. (You know your old computer sucks when a netbook can run DF better.)

Belrisen (caret over the i but I haven't figured if there's a numpad on this keyboard yet so I can't add it), or Graycoal (but that's way too boring, dammit RNG), has a 13 z-level waterfall made from a brook. I know where I'm putting my entraaaaance~!

Oh! The first layer rock is marble, and I see silver as one of the metals. :3

832
DF Dwarf Mode Discussion / Re: Holy Crap Minecarts (Devlog Quote)
« on: April 05, 2012, 05:49:57 pm »
They can carry the minecart between two of them.

Also they could be african parrots and keas.

Nonono, they'd have to be swallows!

Only if it's an african swallow.

What is the air-speed velocity of an unladen swallow?

African or European?

(It would definitely have to be two, though.)

In order to maintain air-speed velocity, a swallow needs to beat its wings forty-three times every second, right?

:p
I do believe so, yes.
Minecarts are heavier than coconuts, don't you think?

What if you make them out of adamantine?

Also, @rtg: That doesn't give the air-speed velocity, just their wingbeats per second. :P

833
DF Dwarf Mode Discussion / Re: Holy Crap Minecarts (Devlog Quote)
« on: April 05, 2012, 04:34:39 pm »
They can carry the minecart between two of them.

Also they could be african parrots and keas.

Nonono, they'd have to be swallows!

Only if it's an african swallow.

What is the air-speed velocity of an unladen swallow?

African or European?

(It would definitely have to be two, though.)

834
DF Dwarf Mode Discussion / Re: Holy Crap Minecarts (Devlog Quote)
« on: April 05, 2012, 04:30:11 pm »
They can carry the minecart between two of them.

Also they could be african parrots and keas.

Nonono, they'd have to be swallows!

835
DF General Discussion / Re: What Would Urist Do?
« on: April 02, 2012, 05:18:45 am »
Design the fortress beautifully, become its monarch, and only ever mandate reasonable things.

WWUD if he sees an elephant?

836
DF Modding / Re: !!DALEKS!!
« on: March 31, 2012, 12:29:10 pm »
Spoiler (click to show/hide)

E-LE-VATE!

Oh hell yes, Daleks. (I vote for Old Greg testing Weeping Angels.)

837
If by 'convince' you mean 'told my sister "Hey, you can turn creatures into a fine red mist and read detailed combat logs of their being rent limb from limb" and then got friction burn from how fast she rushed past me to download it', then yes. I've never managed to convince someone of its awesomeness, though, just informed them that Dwarf Fortress existed and watched their eyes light up.

838
DF Dwarf Mode Discussion / Re: Why the mining picks?
« on: March 21, 2012, 12:05:14 pm »
Dwarves were bound to hit rock walls with something, Originally many different tools were invented, and the miners were told to take their pick   :P
Oh Armok ow.

839
DF Dwarf Mode Discussion / Re: Color coded uniforms?
« on: March 14, 2012, 02:24:17 pm »
They're just wearing items labeled 'red'. The only real use for color-coding is deciding things down to the last detail, which is fun but not visible in a brief glance at the dwarf's icon.

840
DF Dwarf Mode Discussion / Re: should women serve in the military
« on: March 13, 2012, 06:57:30 pm »
Not gonna lie, I only draft male dwarves. If you could tell when a female dwarf was pregnant and if mothers would put their kids in daycare instead of carrying them around for the first year of the sprog's life it would be different, but the hit to dwarven happiness from dead babies outweighs the personal amusement gained from dead babies, and the micromanaging from moving out newlywed women doesn't interest me, so it's a male-only military here.

Of course, this assumes I actually make a military and don't just make a dodge-em trap suspended 14 z-levels above the surface the only way into my fort through pulling one lever strategically placed in the middle of my dining hall.

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