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Messages - Lielac

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841
1. You have combined my favorite mathematical obsession and Dwarf Fortress. MARRY ME

2.
Is not the 4th dimension time?  I'm not sure how that'd work into your plans...
Spatial dimensions and temporal dimensions are counted separately, so no. No it is not.

842
Dwarven gestation period is about 9 months, and every time one pops out the mother is instantly pregnant again. The only way to stop the pregnancies is to hit the child cap in init, and that's only until the oldest child grows up.

843
DF Dwarf Mode Discussion / Re: Overdone? Or always in style?
« on: March 04, 2012, 04:31:12 am »
Always in style. I have a megaproject on the back burner that requires marble and kaolinite/bauxite/RED in obscene quantities to create a gigantic pyramid. Most of it would be in marble, but I would use kaolinite to fake enormous rivulets of blood. At the top of this pyramid would be the entrance to a shaft that punches straight down to the heart of my fortress's dining room. I would drop prisoners down it. And puppies.

844
DF Dwarf Mode Discussion / Re: How can I dam a river?
« on: March 04, 2012, 04:20:09 am »
Proper @rtg593: I'll try doing that.

Anyone have tips for where to divert the excess water, since it's just piling up on the 7-deep water it's being pumped on to and causing unexpected ‼fun‼? I'm thinking putting this contraption near the edge of the map and using bridges to keep it contained until it flows off the map... also a lever. That would require the river to be straight enough there to build it...

If you want to be cheap, you can use a large drawbridge or a lot of floodgates/doors to destroy the water entirely (when hooked up to a repeating lever).

Digging down to the caverns and dumping the water there also works. It will eventually make its way off the edge of the cavern (or make a few new lakes).

I think I'll try the atomsmashing way next time.

This time, I made this thing:


As you can hopefully tell, that's most the river drained to 1 and 2 deep. Come to think I don't actually need that third bridge because there's a solid line of impassable tiles made by the waterwheel and the pumps, but m'eh. This setup would drain almost the whole river, because the left side is right up against the map. It is... also kind of silly. I'm going to keep it in my file of things I could use, though, because you never know when you'll want to drain the river.

Warning: this is a picture of the river at 1s and 2s because this is a partial of the last frame from this particular fort. Near the end of late Spring DF puked up an error message and had to close.

845
DF Dwarf Mode Discussion / Re: How can I dam a river?
« on: March 04, 2012, 03:25:09 am »
Proper @rtg593: I'll try doing that.

Anyone have tips for where to divert the excess water, since it's just piling up on the 7-deep water it's being pumped on to and causing unexpected ‼fun‼? I'm thinking putting this contraption near the edge of the map and using bridges to keep it contained until it flows off the map... also a lever. That would require the river to be straight enough there to build it...

846
DF Dwarf Mode Discussion / Re: How can I dam a river?
« on: March 04, 2012, 01:43:49 am »

Future-past reply to rtg593: I'll try that!

847
Oh, thanks for explaining this. So 1,000 percentage means you can have 10 children for every adult. if you change it to 100, you could have 1 child per adult. If it is 10, you could only have 1 child per 10 adults. Did I get that right?

The percentage number is what percent (number per hundred) of the fortress can be children. A 10:1 ratio of kids:adults would be about 91% children (10 for the number of children divided by 11 for the population of the whole fort) (also actually 90.90909090909090 on to forever but w/e.). 1:1 kids:adults would be 50% children (1/2). 100% means the whole fort could be children, and 1000% is meaningless 10x the actual population which is impossible so it's the same as there being no cap. 10% is 1:9 kids adults; that is, for every group of ten people in the fort, there's probably 1 kid in it and 9 adults. 1:10 is 1/11, or a little less than 9.1%.

848
DF Dwarf Mode Discussion / Re: Wonder how most forts fall?
« on: March 02, 2012, 08:48:29 pm »
Nowadays most of my forts 'die' due to FPS death. They aren't actually dead so much as in stasis until I get a computer that doesn't suck or I notice how many completely unused saves I have lying around and delete them all, but they're stopped all the same and are likely to end up sacrificed to the god of 'these are completely useless -delete-'.

849
I framed a child for 7 murders (He actually was a vampire, so was the entire fort save the seven migrants that various people ate.) but he was never punished.

How did you manage all your fort population being vampires??

850
DF Dwarf Mode Discussion / Re: Are children the new nobles?
« on: February 20, 2012, 06:21:46 pm »
I have 27 children and 93 total dwarves. The only good thing about this infestation of underage immigrants is that I won't be getting any native childers until my population cap gets hit and all but ten of the kids grow up, so at minimum I'll have 140 semi-useful dwarves before the sprogpocalypse really gets going.

851
DF Dwarf Mode Discussion / Re: Do you have a fovorite biome?
« on: February 17, 2012, 11:11:33 am »
Flat, hot, heavily forested, with a brook (preferably going through the middle embark tile so I can have a safe water source inside the overground cap of my fortress [but not exactly in the middle because that's where I strike the earth] but that's impossible when it's 2x2 embark or bust on this computer), and not savage or evil. A volcano is a gigantic bonus but I'm ok with digging down for my magma.

852
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 16, 2012, 11:29:24 am »
Respectspear, 19 Opal 201:

A kobold just shanked my duck and ran off. I think it's time to move my fort into the stone.

853
DF Dwarf Mode Discussion / Re: Got a neeto idea (want in?)
« on: January 13, 2012, 03:28:57 pm »
I don't remember how it was said exactly, but weren't there also 9 for men? We could have 19, you know...

I've got it memorized.

Three rings for the elven kings, under the sky
Seven TWENTY FOR THE DWARF LORDS IN THEIR HALLS OF STONE
Nine for mortal men doomed to die
One for the dark lord on his dark throne
In the land of Mordor where the shadows lie
One ring to rule them all
One ring to find them
One ring to bring them all and in the darkness bind them
In the land of Mordor where the shadows lie.

Ftfy :p

But the elves were the ones who made the rings!

854
DF Dwarf Mode Discussion / Re: Least favorite types of stone.
« on: January 13, 2012, 12:52:26 am »
Any useless stone that comes in giant elliptical clumps instead of being magnetite (read: MIIIIIIICROOOOCLIIIIIIINE!!!!!). Except kaolinite, I freaking love kaolinite, it is gorgeous and I want to make a sacrificial pyramid with built in blood dripping down the sides one day and the blood will be made of kaolinite.

I've come to find brown stones annoying too, but mostly I hate microcline for its abundance and not being a magnetite deposit.

855
DF Dwarf Mode Discussion / Re: Toady's updates
« on: December 27, 2011, 01:15:12 pm »
I'm fine with the towns being fixed up though, that's pretty important. Now we just need to find a way to break them on que.

If it aint broken, break it.

If it's broken, weaponise it. If it ain't broken, weaponise it.
And of course, if it's already been weaponised, make it more efficient.
Or more destructive.
Or both.

Aren't efficient and destructive synonyms here?

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