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Messages - MAurelius

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1
Was a very good series and enjoying the adventure mode.  Everybody must see it. A very clean, crisp looking fortress also.  Mine always look like ant hills.

Thanks Callisto! I'm really happy you like it. I always plan my fortresses ahead of time because if you just add stuff as you need it (which is a totally viable way of doing things and doesn't hurt gameplay at all, it's just not my style) you will lack the visual cohesion. Someone in the comments joked that it was OCD fortress, and while that might go a bit far I get what they're saying. :)

-Marcus

2
Thanks Mickey - that must not be your Youtube username - I'm glad you're enjoying the series!

-Marcus

3
***This post has been examined by the Dwarven Ministry of Information and all sensitive materials have been removed***

Hello all,

While some might already be aware of this, I have been managing a fortress known as Anvilquested in a reasonably popular Youtube series for nearly a year now, in what I believe to be one of the longest-running and largest Dwarf Fortress series on Youtube set in one specific world.

The main focus of my series has been the world-building, and after a few episodes in of planning and initial set-up, we spend the beginning of every episode profiling a dwarf (named after viewers), their feelings and interests and what's been going on in their life. I also use tools such as Isoworld, Legends Viewer, and Stonesense to help flesh out the world.

The dwarves of Anvilquested have faced it all, from goblin attacks, were-beasts, megabeasts, and forgotten beasts of all varieties. They have built an arena, a four-story underground tree-garden with balcony cafe, numerous quantum stockpiles, the minecart-powered spike-trap apparatus found here in the forums, and they have even completed a secret project to [redacted] their way down into [redacted] and built a bastion in the lowest depths of the world against the [redacted] of [redacted]. The dwarves of Anvilquested are hardy and iron-willed, and so do not suffer from the emotional weakness the dwarves of other forts succumb to.

The Youtube playlist can be found here: https://www.youtube.com/playlist?list=PLM7yEwbhGUoqk1o5eR482hxcDPKbwqYiJ

The fortress was retired recently but the series continues on as the human hero Aurelius Steelballs explores the world of Namnitom and travels to Anvilquested to pick up a unique sword and shield made out of [redacted]. I consider this mini-series epilogue to be the cherry on top of the Anvilquested sundae so have gone all-out with music, sound effects, custom artwork by Dwarf Comic, and wacky text effects. This epilogue is still in progress and I heartily encourage you to join in: https://www.youtube.com/watch?v=G-t67XzwMkY

I hope you enjoy the saga of Anvilquested, what I consider, at least, the most complete DF series on Youtube. Death is all around us...this is truly horrifying.

-Marcus

4
When you hover over a dwarf's name and it gives you a little summary about them, their thoughts, their skills, and their attributes - is there any way to export that to a document? Like if I wanted to write that stuff down I have to hand retype it all. I'm sure there is or could be an easier way.

Thank you!
not directly, however if you open the windows->docks->information dock, you can copy the information from there once you hover over the dwarf's name.

Thank you!

5
Utilities and 3rd Party Applications / Re: DFHack 0.40.19-r1
« on: December 06, 2014, 09:23:51 pm »
I'm probably doing something wrong but when I type in "remove-stress all" I get the following error:
 
Oh, it won't let me copy and past. Damn. Well, here's my attempt at transcribing:

error parsing arg 1: all
stack traceback:
[C]: in function 'error'
(filepath) utils.lua:607: in function 'processArgs'
(filepath) remove-stress.lua:13: in main chunk
<...tail calls...>

When I try just remove-stress it tells me to click a dwarf. I would prefer to not do that 200 times. :)

Thanks!

6
When you hover over a dwarf's name and it gives you a little summary about them, their thoughts, their skills, and their attributes - is there any way to export that to a document? Like if I wanted to write that stuff down I have to hand retype it all. I'm sure there is or could be an easier way.

Thank you!

7
Masterwork DF / Re: ☼MASTERWORK-DF☼ V.2f - New Poll.
« on: February 27, 2013, 03:02:26 pm »
Any way I can mod the bat men to be more aggressive? They just appear on the map edge and mill about. Which is fine for a surface siege as they would be preventing trade, but in this case I can just completely ignore the cavern until they go away since there is nothing down there I need. I have sent squads after them but due to silly DF pathing I get at most 1/3 of my troops and one will invariably attack all by himself while to rest stand around. I don't mind losing dwarves but would prefer not to due to glitchy AI. I'd like them to assault my fortifications.

If I haven't seen troglodites or ant men in 12 years is it safe to assume they don't exist in my world? Underground civs don't show up on embark I don't think, so I couldn't check there.

Hundreds of white tigermen (and women) have fallen to my mighty troops, and yet they keep coming. Which is good. I'm happy to make up for the massacre their stone bridge destroying war dragons unleashed upon my last fort!

8
DF Gameplay Questions / Re: What's the second best use for adamantine?
« on: February 19, 2013, 11:43:04 pm »
Ah, I see. I thought it was a fixed value, not a relative one. Thanks.

9
DF Gameplay Questions / Re: What's the second best use for adamantine?
« on: February 19, 2013, 10:56:31 pm »
Has the noble unhappiness thing been changed? Didn't they throw tantrums when dwarves had rooms above their station? So giving every dwarf adamantine furniture would imply no nobles, correct? Or have I been painstakingly making sure all my dwarves have the best possible room that is still below what would piss off a jealous noble for naught?

10
My current civ, and the only surviving Dwarven civ so I have no choice, is the Odorous Oceanic Incest. They are located nowhere near the ocean, mind. As far as I know there are no incestuous couples in my fort and I'm pretty sure the queen is a vampire (why are so many of them vampires?!). As to whether or not they are odorous...well, they live underground and wear their clothing until it disintegrates off of them, so, yeah, probably.

EDIT: Not a civ, but tangentially relevant. My guys just made an artifact pig tail short skirt named "Slybanes", and I thought that was pretty appropriate.

11
Hey Smake I had the option in my researcher to use a soul container (not make - use) and I guess it was from fractions because I didn't kill any megas but I don't remember putting any together (do war dragons used as mounts count as dragon megabeasts?).

Anyway, point being I just set it and forget it and that was that. Is this one of these situation where you have to restrict the workshop to only the dwarf you want to get the soul? I didn't do that, and I guess now one of my randoms (I let everyone use the researcher because I need to mass produce runes) is running around with a legendary combat skill.

Also, suggestion - Runes, Life Tomes, and Evil Books (forget what they are called) should be reduced in price from trade (currently about 15,000 DB) and % creation chance at researcher should be bumped up because when you take into consideration how many have the interaction fail (more than half in my experience) you are spending a lot of dwarfbucks and dwarfpower for something that is not a sure thing.

Going into my second decade and just fought off a combined bat-men attack in the caves and goblins upstairs. Glad to see the easier enemies don't stop coming once you start seeing Frost Giants. I haven't seen any Trogs or Ant-men tho, just bat-men and gremlins. Is it possible for subterranean civs to die out?...no way to check this at embark AFAIK.

Also, do dwarves get happy thoughts from artifacts inside a display stand, or is it more just for flavor like a potted plant or fountain?

Thanks!

12
I've finally figured out the scriptorium so I feel pretty good about that. I can only make essays, blank books, and textbooks...not sure I'm doing the right things to get actual manuals and such, the ones that give the big exp, but I'm working on it. My guys are at least reading the essays. I restrict the workshop to the specific dwarves I want to read the stuff...is there a more elegant solution than that?

One thing I am absolutely not getting though is how to set up turrets. I can make them, and I created a spawn location, but something goes wrong when trying to set them up. I wasted a bunch of treant seeds and spitting orchids and of course like 30 minutes worth of turret producing at the machine shop. Most times I see that the job is activated and a dwarf approaches the spawn point and it smokes a bit and then...nothing. One time the game paused and said my dwarf transformed into a busy worker or something like that. He piddles around for a bit, scared everyone around him, made smoke a number of times, got elbow grease on the next tile over, then paused and transformed back into a dwarf, and then...nothing.

I read in the manual where you said it was iffy but it doesn't seem to be working for me at all. Which is fine, except for the ton of resources and labor that go into it. I made two spawn location. Can you only have one at a time? Does it matter if they are adjacent to a wall or something? I tried disassembling them after the reaction and that didn't do anything either. I just have this feeling I'm missing something simple and fundamental.

I'm having a ton of fun though. Just built an armory and am exited to try the plate armors, and hopefully a "plate" version of lamellar for my ranged. Already produced all the special bolts.

Oh, during a mood I got an irridium death knight armor. I wanted my militia commander to wear it and I assigned it to him. In the military/equipment screen it has the green symbol saying he has it, but when I "v" on him he's not wearing it. I even stripped him naked and told him to wear only it (thinking the problem was his other armor) but he still didn't get it. Any ideas? It sounds too cool to pass up.

Thanks!

13
Sorry Meph, I know my last post was long, but I also asked about your Isoworld shots that had icons for your fort and the mountainhomes, but mine only shows human towns. I was wondering if you edited that or if you just have a different version of Isoworld?

14
Yeah I've never been good at maximizing armor. I go with one of every armor piece steel, and then add a leather robe, cloak, and hood to that in vanilla.

I know some folks are able to get 3 chain shirts or whatever on a dwarf or 8 cloaks. I wish there was a way to save armor configuration between forts the way you can save worldgen info or embark profiles. Then people could share armor files.

I read the complex mathematical formula of how armor works and I couldn't follow it. It was how you were allowed a certain number of "points" per body part and like a robe would count for some points and a chain shirt would then count for more, and you could layer until all the points were gone but some thing gave you more points. I'm confused just repeating the gist of what I read. :)

Hey Meph, I'm reading your succession fort - you should do a Let's Play video, you seem like a very skilled player. Anyway, I noted you were talking about how it was a generated world and sucked due to not having the Masterwork stuff, and I was just wondering if you could clarify. I also generated my own world because no offense to the pre genned ones, they look fine, but I want my own world with it's own history and I don't want to play on the same two-three maps every time. I figured the worst that would happen would be that a race or two would die out, like stranglers did in my world. Are you saying that generating a regular world also gets rid of all the added metals and stuff as well? I must admit, I haven't seen one unique metal in my current fort, it's all magnetite and cobaltite up to this point. Are they gone from the world in entirety or just the occasional embark? It would be neat if some experienced Masterwork players contributed worldgen settings that could be randomized but have a higher % of yielding all the Masterwork goodies. There may be a lot of folks who prefer to gen their own world.

Also, did you edit your IsoWorld visuals, because the one I have which I thought was the updated one only has the little fort icons for Human forts, but you seem to have yours show for Mountainhomes and your own embark as well. How did you do that?

Thanks!

15
Besides the best practice for ranged is just to have them shoot at things. Give them a safe-(ish) bridge or bunker from which to plink incoming enemies or in an arena type structure for captured enemies and they will get a lot of practice and be nearly impervious unless the enemy has an elite ranged unit.

I've noticed Kea's are especially fun. Your guys get better with each shot - not hit, and it seems that a flying critter in an open space generates what I call the "machine gun" effect where they fire like crazy and as an added bonus you get all the bolts back since they were shot at a z-level that wasn't the ground.

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