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Messages - MAurelius

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181
DF General Discussion / Re: Finally I have Dwarf Fortress going over 700fps
« on: December 07, 2011, 10:12:07 pm »
What is this VBO graphics mode of which you speak?

Thanks for the offer Anathema but I think knowing how fast your comp could run my fort might lead to more sadness rather than less :P

I always hated upgrading processors and mobos because you have to start from scratch, while you can just swap out a drive, ram, or video card and don't have to reinstall OS and lose all your games and programs and be forced to spend hours reinstalling everything.

182
DF General Discussion / Re: Gah! Minecraft. Rage!
« on: December 07, 2011, 10:01:20 pm »
Huh, I had no idea about Terraria. When I saw screens I thought it was just another side scrolling shooter. Not that that makes me want to play it.

Dwarf Fortress has caused me to begin studying geology. While that might not seem like much, I'm 31 and already have a college degree, so I'm just learning it for fun because DF just sparked that in me.

When I'm at work, I design optimal workshop/stockpile layouts and pixel art designs (for great hall flooring) on graph paper.

I have an entire binder full of printed magmawiki articles.

I do appreciate however all you all have said about minecraft. As I have never played it I just knew it by it's "theme" (mining and building megaprojects it seemed to me) and while I knew it lacked the complexity of DF I was not aware (aside from graphics) there were so many fundamental differences.

Nor am I saying DF players are "better" than minecraft players. My marine analogy was just to describe how to really enjoy DF you have to work hard with it, stick it out, put up with FUN, and revel in all that it is (i.e. complexity) while popular AAA games these days (CoD, Modern Warfare) are so brainless there are videos on youtube of people winning levels without even shooting their gun at enemies, such that it's basically a cinematic experience pretending to be a game. We are more patient, which in this day and age is even more rare than intelligence.

The funny thing is the things I would add to DF make it MORE complex (More races, underground civs with whole histories in worldgen, more kinds of stone/ore/metal - there are probably already enough gems). I'm kinda sad Toady is focusing on adventure mode right now because I think the caverns could be really fleshed out. Oh, and I long for the day when computers are good enough so that we can have forts with thousands of dwarves and actually raise armies (20-30 dwarves does not an army make) and take the fight to the bloody goblins!

183
DF General Discussion / Re: Gah! Minecraft. Rage!
« on: December 06, 2011, 10:52:45 pm »
So what you're saying is the relative inaccessibility and complexity of DF really puts it in a class by itself, rising above any potential similarities in the margins it may have with other games.

I'll buy that.

And you're right. Playing DF kinda makes me feel like a marine compared to other gamers. I mean, I'm not saying I'm anything like a *real* marine...those guys are hard core, but the general idea applies. The few, the proud, and all that.

"Oh, you spent an hour on a nice scripted CoD mission where you didn't even need to fire your gun and still win? That's cool. I just built 15 platinum tables, trained a grizzly bear for war, and
Spoiler (click to show/hide)
Yeah, that's right." :D

184
DF General Discussion / Re: Gah! Minecraft. Rage!
« on: December 06, 2011, 10:14:31 pm »
Oh, I'm sorry. I looked thru the folders and thought this was the most appropriate. You can move it to wherever it fits best.

I don't think it's a rivalry. Stanford and Cal is a rivalry. Texas and Oklahoma is a rivalry. Now, if you had two college football teams where one completely ripped off the playbook of the other but also wore more stylish uniforms and got all the media attention and you called that a rivalry then ok, that's pretty close.

185
DF General Discussion / Re: Finally I have Dwarf Fortress going over 700fps
« on: December 06, 2011, 10:08:49 pm »
I have an intel core i7 920 overclocked to 3.2ghz (originally at 2.67).
6 gigs high end gaming ram (it's been awhile...corsair I think)
I also built my rig myself about two years ago. Just my heatsinks and chip fans are the size of a football.

I have a decade old (in game that is) fort with 209 dwarves and everything else standard. I pasture all my animals save a few cats for vermin patrol.

I'm averaging 40fps. I want to pull my hair our that my comp can handle Skyrim (granted, I also have a top of the line video card, which DF doesn't even use I don't think) but can't get at least 100fps at this stage of my fortress.

Is the solution just waiting for better computers, or is there some way the code can be optimized to run better? What's the fun of turning off weather, water, embarking on 2x2, etc. I really want to embark on like 3x5 (perfect to zoom out with on a widescreen monitor) but I can only imagine how slow that would be. Sigh.

186
DF General Discussion / Gah! Minecraft. Rage!
« on: December 06, 2011, 09:57:02 pm »
So I was surfing the net today and saw Minecraft Legos! Legos! Yesterday, I got a ThinkGeek holiday catalog and they have a whole spread devoted to Minecraft merchandise. I check on my android for Dwarf Fortress, and there is only one app - (however awesomely cool) a DF background. Minecraft? Oh, you can play the entire GAME.

I am not the developer of DF but I have so much fun with it that it KILLS me that some hack basically ripped Toady off and made his game (only slightly, really) prettier and now that guy has more money than God, worldwide name recognition, and is ingrained into the culture in a way that DF SHOULD BE.

At work, when people tell me to play Minecraft and how fun it is I explain to them that it's no fun to ride a trike when you have a ATV waiting for you at home.

187
DF Gameplay Questions / Re: Some Cavern and HFS Questions
« on: December 06, 2011, 09:48:49 pm »
Sutremaine - how is that done?

Thanks!

188
DF Gameplay Questions / Re: Baron jealous of Himself?
« on: December 06, 2011, 09:44:03 pm »
I had the same problem earlier in my fortress. I like the challenge of having to cater to nobles, but this is just excessive and if it's not a bug then it's a horrible design decision.

My preferred solution is to make it a sliding scale. That is, the noble doesn't give a fig what any other dwarf has unless he/she has something BETTER than said noble. So if I have a peasant with a tomb and 5 gold statues, and I give my Baron a tomb with 5 platinum statues, then my Baron really needs to just STFU. *I'm* the omnipresent authority figure, and I reward who I say gets rewarded. Any nobles who don't like that are murdered savagely and cleverly.

Which right now, because of this bug, is the only avenue open to me. Which is too bad, as I'd really like to have the capitol. (Of course, if the capitol of a civilization is located in a place with 200 dwarves there must not be hardly any dwarves left in the world elsewhere).

189
DF Gameplay Questions / Re: Some Cavern and HFS Questions
« on: December 05, 2011, 09:28:01 pm »
Spoiler (click to show/hide)

Maybe that didn't need a spoiler tag, but who knows? Has anyone *not* read the wiki at this point?

190
DF Gameplay Questions / Re: Some Cavern and HFS Questions
« on: December 04, 2011, 06:21:44 pm »
So I cheated a bit (for the first time) and here is what I discovered pertaining to HFS on my embark:

Spoiler (click to show/hide)

191
DF Gameplay Questions / Some Cavern and HFS Questions
« on: December 04, 2011, 03:02:37 pm »
Hello all,

I was wondering about the caverns, and maybe a few of the things I'm looking for I will need to play with WorldGen (something I have absolutely know idea how to do).

Anyway, my latest hobby is watching Dwarf Fortress Let's Plays, and one thing I have noticed is that caverns in the Let's Plays look different from the ones I get. Primarily, the caverns I see on the let's plays have big wide expansive "ground" areas (with trees and shrubs) and mostly large, contiguous "wall" sections. This seems like a lot of fun because you can wall off/tame the ground sections and you have a large tree farm as well as pasture area, and then you can build rooms in the large wall sections (one LPer actually made their main fortress in the walls of the 1st cavern layer - http://www.youtube.com/watch?v=rDjqWcdhzsM). So imagine my disappointment when "my" caverns looks like the screencap below. You can't exploit these caverns in any way. IRL they would basically be really thin, high walled (on my 2nd layer cavern it was 34 z levels high from tippy top to bottom of underground lake - that just seems too high to me) slot canyons.



So I'm wondering if it's just luck of the draw or if there is some way to tweak the settings to create more reduced z-level, wide caverns. I want to feel like I am exploring and conquering each layer, and that's hard to do with a 30+ z level high, incredibly fractured cavern with hundreds of thin tall pillars surrounded by twisting, 1 square wide passageways.

Also, I can't ever seem to get three cavern layers, which I assume is default but I always create large worlds using the standard "create a world" and I usually get only 2, with the first one just a few z-levels from the surface. I also always get deep pits or downward passages (two in one 3x3 embark alone!) which I don't like as they allow the more dangerous creatures to migrate up and it feels less like conquering "layers" of cavern and more like one big mess. I'd prefer the first cavern to be down a bit more and for the three levels to be completely distinct.

Was this just an unlucky embark (many, actually) or do I need to create an "advanced" world with parameters to get what I want, and if so, how?

I hope someday the caverns are just as interesting as the surface, with underground civilizations with their own worldgen histories and wars, just like the surface races. That's another reason to want the layers separate, it would be neat to run into two completely different civs who have no knowledge of each other or the surface. As you get lower, they become more fantastical, from simple "dark goblins" to like insect men and weirder (journey to the center of the earth dinosaurs, anyone?).

About the HFS:

Spoiler (click to show/hide)

ALSO, completely unrelated, but I use the Lazy Newb Pack with the Phoebus graphics pack and I was wondering if there existed a "key" to what the symbols mean as most of the wiki tells you what things mean in standard ascii chars but not with the graphics packs. Specifically, I want to understand the world map better (where the civs are, cities, goblin towers, etc...) and I also want to be able to tell at a glance if a green gem is an emerald or some worthless minor gem of the same color. Does there exist something like that? Another thing I have noticed is when trading, an exceptional item and a masterful item have the same designation (a square, basically, before and after the name) while on the wiki it says they should have two distinct symbols (the best one being a dwarfbuck/sun symbol, which apparently Phoebus doesn't carry over).

Thanks!

192
DF Gameplay Questions / Re: Nickname Issues
« on: November 21, 2011, 04:15:05 pm »
Is Dwarf Therapist still being updated? Changing names in the actual game is so labor intensive...

Or is the bug with the game itself and just finds expression within DT?

193
DF Gameplay Questions / Re: fall trap Question
« on: November 21, 2011, 04:09:25 pm »
Dang, I thought 10 levels would be enough...looks like not quite 100%. I can't go down any more because of cavern layer )I tend to always get high caverns, not sure why, my worlds are normally generated).

Looks like I need to invest in a hallway with weapon/cage traps for any survivors.

194
I'm no coder, so just to be clear, if I would like to just add my own MP3's as music for the game, all I need to do is add them to the season directory that they most fit and change their filename to (season)#+x where x is the number of songs currently already labeled? E.G. if the default Spring folder has files SeasonSpring1.mp3-SeasonSpring21.mp3 (there are 21 spring songs? How come it seems that I keep hearing the same song over and over again then? Even in other seasons?) then the mp3 I add would just be labeled SeasonSpring22.mp3 and it will automatically work?

Thanks!

195
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: November 14, 2011, 06:59:00 pm »
Thank you all for your answers!

I disagree with the noble's programming, though. I think as long as their room is far and away the best, it shouldn't matter to them it others have good room. It's not like Bill Gates gets mad that the average American lives a lot better than the average citizen of a developing nation.

In terms of walling off your space, I was thinking about creating a + pattern with walls effectively separating the entire region into four unconnected areas (with my fort entrance in the middle). That way, if a merchant and a vile force of darkness both spawn, maybe they will spawn in different quadrants and won't be able to fight each other. That works until the game is fixed so civs don't declare war on YOU if the goblins kill their merchants. (they certainly don't if the merchants get killed "off screen", so I don't see why it matters if they are in eyesight of your fortress.)

Actually, that leads to another question. Will offering large sums of goods to a nation (say the elves) make them less likely to be upset at your woodcutting and less likely to declare war if their merchants are ambushed by goblins?

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