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Messages - TolyK

Pages: 1 ... 607 608 [609] 610 611 ... 649
9121
Roll To Dodge / Re: Roll to die round 2
« on: January 03, 2011, 08:26:11 am »
talk to the altar

9122
DF Gameplay Questions / Re: Aluminum weaponry
« on: January 03, 2011, 06:55:28 am »
build it in a weapon trap for the king/queens room!

9123
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: January 03, 2011, 06:46:15 am »
How many chairs and how many tables should I foresee for a single grand dining room in a 200-dwarf fortress?
If I don't do something crazy in other places, I just make a restaurant. Putting in artifacts works wonders  ;)

9124
Roll To Dodge / Re: Roll to die round 2
« on: January 03, 2011, 06:42:51 am »
(Still wearing sunglasses 8)) "Can I help you? And could you please explain what happens/happened here?

(Oh hey, this kind of stuff again!)

9125
Roll To Dodge / Re: Roll to die round 2
« on: January 03, 2011, 06:18:02 am »
Pick up stuff. Talk to the tree while wearing sunglasses 8).

9126
Roll To Dodge / Re: Roll to die round 2
« on: January 03, 2011, 06:02:55 am »
Wearing sunglasses 8), look for all stuff I can find. Sacrifice my piece of wood to the tree (as in, put it to the bark at the roots and gently press it in to form it with the tree.)

Note to self: be less sentimental.

9127
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: January 03, 2011, 05:47:44 am »
I just became a legendary thrower along with a legendary dodger. Superhuman strength, agility, recuperation. I have just killed single-handedly a lance of 13 kobold "bowbolds" and proceeded to pick up their arrows. I got around 179 of them. Wow!

I proceed to one-shot or two-shot folks from ~15 tiles away (I have points in observer and ambusher) and now have an army of armed, armored cannon fodder  :D

Oh, and I left a bronze colossus in a murky pool. I then waited a while and when night came... "freeze"  ;D  8)

9128
Roll To Dodge / Re: Roll to die round 2
« on: January 03, 2011, 05:41:49 am »
Still in sunglasses 8), look at tree, look at pool, examine water, examine blood and the shape of the smear. Oh, and look at garden, what's growing there.

9129
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: January 03, 2011, 05:38:42 am »
not exactly, but really close. isn't capn duck's tutorial .12? look at it 'cause health's remained pretty much the same, and military has been upgraded.

but don't confuse yourself.

9130
Roll To Dodge / Re: Roll to Multithread.
« on: January 03, 2011, 05:37:21 am »
7.5 or 42? anyone up for the challenge?

9131
i am a super, duper, mega ultra noob, that went partway through a tutorial before realizing that i missed something halfway through it and now i have no idea how to find my way back to the tutorials path.
you could re-start, or (if you had autosave and autobackup on) just load an earlier save. however, if you see only 1 save, then sorry, can't revert.

anyways, what are some recommended settings for a noob such as myself?
(bold above for first problem)

Settings depend on how you like to play. For example, you can turn invaders (ambushes and sieges, but not thieves/snatchers) off to help learn stuff. To get a bit more fps at the cost of realism, you can turn temperature and weather off (but water stays in the same state with temperature off, so don't count on those freezing traps/getting water from the glacier with magma/etc.

Suggested "needs": ECONOMY:Off (broken mostly), fps counter on, cap your fps/gfps at 100/50 for good performance, autosave and autobackup are a must, compressed saves take up less space but can corrupt (I play either one at times, notice no big difference), aquifers depend on playstyle (but for you I suggest turning off), other stuff is to fiddle with (but try keeping defaults on the rest)

9132
Roll To Dodge / Re: Roll to die round 2
« on: January 03, 2011, 05:30:27 am »
Go to top with sunglasses on 8)

9133
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: January 03, 2011, 02:21:05 am »
Two questions:

1) Is there a way to see what a moody dwarf requires after (s)he has taken over a shop but before (s)he starts gathering specific materials?

2) What's the melting point for coke and charcoal (or do we even know)?
1. [ q ] over the workshop. it will say stuff like "blah blah blah wants blah blah". Or differently. Check the wiki to see what they want and what sort of mood it is. you can also see materials and things in a workshop through [ t ] and can forbid materials to make them get something else.

2. Charcoal/coke has no melting point, it just burns. Well, in DF that is. Because "there is always air" and air physics aren't model'd (yet!)

9134
Roll To Dodge / Re: Roll to die round 2
« on: January 03, 2011, 02:18:25 am »
look for entrance
*what exactly do I have? clothing, sunglasses, piece of wood, what else?*

9135
Roll To Dodge / Re: Roll to die round 2
« on: January 03, 2011, 01:39:20 am »
Look self (i.e. tell me what equipment I have)

cautiously walk through the jungle to the side of the falling sun (i.e. east, optional if no sun)

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