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Messages - TolyK

Pages: 1 ... 608 609 [610] 611 612 ... 649
9136
DF Dwarf Mode Discussion / Re: Help me fill this damn moat
« on: January 02, 2011, 05:23:08 pm »
carve the thing lower 1 z-level, then breach the ocean 1 z-level lower. pressure will do its thing.

Heh, that's what I suggested in the Escapist Thread. Ultimately, it might be a losing battle though -- with a "HOT" climate, summer's going to take it's toll on *all* exposed water tiles.
oh wow I just saw it. well it seems like the best option.

On the "river side" you're losing water back into the river.
On the "ocean side" you're losing pressure because the water is "squeezing" through diagonals which removes the pressure.

You've really only got two easy options:  A) channel out those diagonal blocks on the ocean side or B)install floodgates/damn the river to increase pressure.
after fixing this of course. try building drawbridges instead of floodgates... no more building destroyers!  ;)

9137
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: January 02, 2011, 05:20:43 pm »
Wow, I just turned fps on and uncapped (because it was annoying me flashing between 99 and 100 about 100 times a second), and on the title screen it stays stable at 141,000 (goes as low as 100,000 and up to 240,000), why is that? (this is just the title screen) Shouldn't it have a little bit of common sense programmed in?
it runs at max fps. try setting gfps unlim and fps at 200. helps a lot. on not-low-end computers, that is

9138
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: January 02, 2011, 05:17:04 pm »
oops. (one above)

OOPS. (me)

I just pulled a lever that encases the lever with magma and water at the same time...
"Wrong lever there Urist"

9139
true of DF. 9/9

(Urist Imiknorris that was the one with a guy in a suit that flashed)

9140
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: January 02, 2011, 05:10:56 pm »
depends on weapons  :D lol hammers

depends on what "partially clad" means.


but probably the leader with cannon fodder. but I suggest you supply them all  ;)

9141
DF Dwarf Mode Discussion / Re: Help me fill this damn moat
« on: January 02, 2011, 04:52:26 pm »
carve the thing lower 1 z-level, then breach the ocean 1 z-level lower. pressure will do its thing.

9142
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: January 02, 2011, 01:33:08 pm »
He's possessed. His workshop displays: cloth...thread, stone...rock, tree...life and leather...skin. He's got a single bauxite rock, pig tail fiber cloth, blood thorn logs and shark leather listed as TSK components.
he still needs stuff. he needs cloth (more, probably silk if you don't have it), then he'll grab more stone, logs, and leather.
or was this displayed, and not any more? if so then... shit.

9143
I like embarking on frozen oceans and not relying on anything but caravans and stone  :D

That reminds me. Aquifers + volcano is the BEST. The squares around the volcano aren't wet and so are safe to dig through (not the obsidian. these tiles aren't hot either)

I love obsidian-making.

9144
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: January 02, 2011, 12:59:04 pm »
Thank you for your answers. I forgot to post the question in 3, but that is exactly what I wanted to ask.

Regarding 1., the dwarf in question wasn't assigned to any burrows and he already has everything that's on his list in the workshop, listed as a task (TSK) material. There's at least 3 more of each of the needed materials available in the fortress and when I forbid one either of the ones in the workshop, he will go and get them instead, but he won't start the construction no matter what. Is it possible he's trying to get some specific material that's on my forbid list (as in he needs limestone, so he won't use quartzite instead)?
Have no idea. What kind of a mood is it and what's he asking for?

Regarding 2., my main question was whether flux stone slabs can still be used as a flux material in the forge.
No, only raw stone (not even blocks)

And another question. Does the size of the barracks and the number of squads attached to it play any role in their training (as long as there's obviously at least 2 squares/dwarf)?
technically you can have a 1x2 or even 1x1 barracks (they become friends, so don't do this) but I believe they well gain an "admired a fine barracks lately" thought.

And one more. Is it possible for an underground lake to dry if it's edges reach outside the embark site?
no, water fills in eternally
replies in bold

9145
welcome from me and lucas.  ;)

btw, I tried it with wine on debian and ubuntu... works fine. except for launching apps from it.

any bugs? anyone find anything "interesting"?  ;)

9146
Roll To Dodge / Re: Roll to die round 2
« on: January 02, 2011, 12:52:05 pm »
Hear the PA system announcing round two and walk out of the room. Walk through the wall with my sunglasses on if I have to. 8) And go to room 77.

9147
Roll To Dodge / Re: Roll to die round 2
« on: January 02, 2011, 02:43:54 am »
Hear the PA system announcing round two and walk out of the room. Walk through the wall with my sunglasses on if I have to. 8)

9148
Roll To Dodge / Re: Roll to Multithread.
« on: January 02, 2011, 02:30:12 am »
I vote for cat anus to be added to the first post. [ROLL]
You roll a 2. You fail and get a -1 for agression to you.

Attempt to beat out shadow. [ROLL]
You roll a 3, but shadow has agression -1, so you get 4. You slap him in the face.

This sounds interesting, but... what exactly are we rolling for?
Random stuff. Ranging from new topics, doing stuff to others, talking, etc.

9149
try wine.  ;D

9150
DF Gameplay Questions / Re: The DF2011 Little Questions Thread
« on: January 01, 2011, 03:10:52 pm »
yep.
(look at subject: "Re: ..." ;))

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