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Messages - Killing Time

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16
DF Dwarf Mode Discussion / Re: Something that I cannot figure out.
« on: November 08, 2010, 09:15:59 pm »
use the move command: squad menu (s) then the letter of the squad (probably a) then move (m) and select a spot near the thing you want killed.
there's a kill command but it seems to be bugged since whenever I use it my soldiers just stand there with their thumbs up their asses. Troops should attack insane dwarves on sight though.

aw, too slow

17
I got the controls figured out and I could probably keep a fortress running for a million years underground if I wanted to, but I constantly want to build big and I want to build big from the start. I want everything to be 100% effecient. Anything less is a waste of time.
For example, coal is, for me, a waste of perfectly good tree, which can be used to make beds in my symetrically aligned and effeciently planned bedrooms, when you can use magma instead.

But then I can't find a magma pipe in the first 10 minutes, so I start over, trying to find a biome with a volcano or the like.
Or even something as simple as the layout of my fort fucks me up. I try to plan everything ahead, but there is simply so much to plan it gets impossible to keep track of.

My biggest problem in Dwarf Fortress is myself.
Same here, but for the opposite reason. My forts usually end up being a 20z high morass of random passages and rooms sized according to whim.


18
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 08, 2010, 08:26:03 pm »
After a year of sending a siege a season the goblins seem to have slacked off. I was hoping they'd kill off my fort in time for the new version, but in the two years after the the last siege they've only sent one pathetic ambush.
Looks like I'm gonna have to dig down for some fun.
Spoiler (click to show/hide)

19
DF Dwarf Mode Discussion / Re: Some love for Speardwarves
« on: November 06, 2010, 11:28:16 pm »
I find axes to be garbage against goblins unless they're made of steel, while even a copper spear goes right through iron armor.
Since there's no flux on my map, silver hammers and copper spears all the way

20
Some dwarves just never seem to heal. I've got two with red wounds to the foot (torn muscle and skin on one, broken ankle for the other) who haven't improved in thee years, and another with yellow wounds who hasn't moved for eight years  ::)

21
Build a barracks, assign the squad to it and let them train.

So basicly, I just let my wrestlers spar, then eventually they become swords-dwarves?
yep. when their sword skill catches up to their wrestling they'll become swordsdwarves

22
DF Dwarf Mode Discussion / Re: Why Plump Helmets?
« on: November 06, 2010, 04:05:04 pm »
my dwarves live on strawberries and whip vine because I can't be bothered with irrigation
we also grow rope reed and export lots of clo- ...wait SHIT

23
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: November 05, 2010, 08:16:08 pm »
Just found out that two of my marksdwarves have apparently spent the last 2 years splitting apart stacks of food and claiming it for themselves. Now half the food in the fortress is owned by two dwarves and inedible by anyone else.
Hopefully starving them to death will release their ownership of the food.

24
DF Dwarf Mode Discussion / Re: We Hate These People Why Exactly?
« on: November 05, 2010, 04:34:24 pm »
they don't seem to care about the trees anymore. After I moved my save to 31.16 I'm at -2115/100 trees and nobody has come to bitch at me.

25
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 05, 2010, 12:40:55 am »
The mysterious contruction begins!
Good luck...
It pissed me off to no end when I watched my metalsmith (who was already legendary) carry 12 good mats to the shop only to make a splint. I savescum....aaaand she makes a crutch.
Sometimes I think the game is spiting me.

26
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: November 05, 2010, 12:27:44 am »
I wish forts could be transplanted between regions. I'm excited for the new version but I don't wanna abandon my fort and its history :(

27
finding random name generator goodness: 'Abdul' Skywheels the Pulley of Summits

28
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 04, 2010, 03:40:56 am »
I always end up regretting putting my sheriff in the military, but it never feels right to have him be a useless wimp instead of a steel clad badass.

29
Attention All Citizens:
The stockpile next to the millstone has whip vine enabled for a reason. It's the same reason whip vine has been forbidden in all the other stockpiles. This reason is that that when some douchebag decides it's a good idea to store the vine in some random stockpile in the depths of the fortress, Peg is forced to run 400 squares in order to make us that lovely flour.
It's just common sense to store the shit in the closer stockpile, even if it wasn't forbidden from the other ones. From now on any dwarf seen going down stairs with whip vine in hand will be locked in the cells to starve. This policy will remain in effect until either a stack of whip vine pancakes appears on my desk or we run out of dwarves.

Captain Abdul Skywheels the Pulley of Summits

30
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 02, 2010, 03:09:03 pm »
Had my first flooding accident while expanding my well today: The typical didn't-pay-attention-to-what-was-under-the-channeling deal.
It was made frustrating by the fact that while dwarves will gladly charge into the torrent to put floating barrels back into place(only to have the barrels pushed away again a second later), they refuse to put the doors in if there's a foot of water in the way.
Then while channeling a drainage ditch I inadvertently made a nice entrance for the goblin siegers. Joy.

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