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Messages - nordak

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16
bump?

17
Glyph, if you start another game drop me a message.

18
DF Announcements / Re: Dwarf Fortress 0.31.25 Released
« on: June 24, 2011, 12:06:05 pm »
just mod dungeon master to be a selectable noble position... we all do it... still doesn't make anything that has eaten a dwarf freindly... just tame.

19
Sort of like drinking FB blood to see what the syndrome does... I hated having my speed reduced and being unable to do anything but retch...

20
DF Dwarf Mode Discussion / Re: Second fortress
« on: June 23, 2011, 10:57:43 pm »
1 FPS issue is due to clowns. You may want to abandon and start a new Fortress or savescum.

2 Yes the Ettin will rip appart invaders, he should permanantly inhabit your arena.  Just make sure you have a way to release others into it safely.

3 Lack of walking or a lower spine is no reason to stay in bed for the rest of your life... he should crawl around until someone puts him back in bed after you deconstruct the traction bench. Willpower will determine how well he does, I've had several miners continue working with practically all of their bones broken from cave ins.

4 Next time you make a back enterance, build it so it goes a Z level below where you want it to connect, and use a Hatch on the interior side to keep building destroyers out.

5 Nobles can be sacrificed to your ettin when they become a pain.

21
DF Dwarf Mode Discussion / Re: Best evil embark?
« on: June 23, 2011, 08:39:02 pm »
Huanted Desert next to a normal ocean.  It has been a fun yet sucsessful fort seiged constantly by Giant Gargoyals, Cobras, skinles fleshbeasts, even had an upright sword.

22
My training pairs seem to train so slow... 3 years active and barely have any weapons skills.... yes they all have weapons... live prisoners still seem to top sparring partners.

Edit:
Although... Dodge and Armour user are up to master lvls.  I currently have 1 squad of Infantry at the main gate, and 4 2 man training squads inside the barracks.  The ones who see live combat (Gargoyals, Harpies, and occasional zombie) are faring far better with weapon skills/fighter/striker/wrestling than those who are left on train in the 2 man squads

23
DF Dwarf Mode Discussion / Re: ... shattering the skull ...
« on: June 22, 2011, 06:37:15 am »
Or, sometimes, bruising the brain.

Denting the brain is not enough.
I got a combat report a few seconds ago where a forgotten beast was killed by having its brain bruised. It doesn't happen all the time though.

nope... Concussions are always lethal in DF...

24
DF Dwarf Mode Discussion / Re: Dead dwarves in a pond
« on: June 22, 2011, 06:28:33 am »
In some cases, fluids will permenantly remove pathing from the tiles they were on.  DFliquids is dangerous...

25
DF Dwarf Mode Discussion / Re: Your little fortress oddities
« on: June 21, 2011, 10:33:47 pm »
I always build a 5-tile thick wall, with towers at each corner and entryway.

It completely surrounds every build-able inch of my embark site, and makes hunting surface stuff really hard, but the protection is unmatchable. It really only loses to flying mounts when seiges show up.


Set layers above surface to 5 and build the wall to 5 high to stop flyers if necissary. 

26
DF Dwarf Mode Discussion / Re: Your little fortress oddities
« on: June 21, 2011, 10:17:32 pm »
Magma Forge, valcano or pumpstack fed, doesn't matter.  Outdoor Courtyard complete with towers at each corner (who needs a ceiling, how else are dragons going to visit the dining room?).  Lots of draw bridges... ...makes for cleaner reclaim when your dwarf powered atom smashing hallway kills all the witnesses.  Aquifer fed and drained *Moat of drowning* with a dodge trap walk way ledge above.  A special room built to contain the depot... designed to deal with !!Traders!! and their non magma proof XXGoodsXX.  A long 3 wide hallway incase I decide to put in ballistas.

27
DF Dwarf Mode Discussion / Re: Broken spine?
« on: June 21, 2011, 10:02:53 pm »
They can fight if they can !!Breath!!, just without !!Weapons!!.

28
DF Dwarf Mode Discussion / Re: Perfect Embark (Genisis Mod)
« on: June 21, 2011, 09:16:26 pm »
The mod will take effect either way...

Will upload... in a few minutes...

...Uploading...

...Failed, upload frozen...

...Uploading...

...Almost there...

...Upload Complete.


29
DF Dwarf Mode Discussion / Re: Showering dorfs
« on: June 21, 2011, 05:19:16 pm »
1. I believe so as they would possibly have to go through 4/7 or greater to get through.
2. yes all falling water makes mist, even without impact
3. nope sits on it
4. Aquifer?

Also I have seen other solutions, such as a 3/7 wading pool at all entrances. Since water removes all contaminents a wet dwarf is a FB slime proof dwarf.

30
DF Dwarf Mode Discussion / Perfect Embark (Genisis Mod)
« on: June 21, 2011, 05:12:19 pm »
Haunted desert with normal Ocean, magma pipe and Fairground(Zombie Ents and zombie Strong deeps inhabit) at 3rd cavern. At war with snake men and demons.
Western qaurter of the map has no aquifers, southwest has a single map tile of coast/ocean, and a river.  217 z's of earth with only 5 z's above ground.  Site is Platnum rich, and has coal (didn't look for flux).

Also does anyone have an region with hostile Orcs?


Upload is at http://dffd.wimbli.com/file.php?id=4549

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