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Messages - GreatWyrmGold

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10291
Roll To Dodge / Re: The First Magic Girls OOC
« on: December 19, 2013, 11:24:50 pm »
Woo! Shes the Avatar! XD
Not exactly?
Also, which avatar? There's like a zillion things called that.

10292
Roll To Dodge / Re: Perpublicon: Publishing the Perplexicon
« on: December 19, 2013, 11:24:20 pm »
Geez. Mixed with everything else? Perplexicon will soon be almost as complicated as GURPS, without all the character creation options.

10293
Some soldiers have weapons leveled at the three magical girls, Shys'm Caes, and the two other people.
"Who are you and what are you doing here?"

Some people appear to be getting off the boat.

10294
(I wonder how the locks work. Let's not test them right now.)

Follow warden.

10295
Roll To Dodge / Re: The First Magic Girls OOC
« on: December 19, 2013, 11:19:55 pm »
Well, yes. But let me explain it bluntly.

Minu can't die. (Permanently.)

10296
Roll To Dodge / Re: The First Magic Girls: Maho Ga Umareru
« on: December 19, 2013, 11:15:38 pm »
A nurse with a wheelchair comes for Mao and brings her to the room. The nurse also invites Claudia along.

10297
Roll To Dodge / Re: The First Magic Girls OOC
« on: December 19, 2013, 11:13:22 pm »
Yeah, somehow I expected that.

10298
Forum Games and Roleplaying / Re: ◄•The Never Ending Dungeon•►
« on: December 19, 2013, 11:12:55 pm »
"All the more reason not to get a character slot. And I'd rather go on adventures that we felt like than adventures to pay off the latest damage. And who knows what other stuff is in the upgrade?"
GreatWyrmGold thinks.
"Right now, the extra ally and ship upgrade options seem to be most popular. Why not combine them?"

10299
Roll To Dodge / Re: The First Magic Girls OOC
« on: December 19, 2013, 11:11:16 pm »
Technically, she is dead. But give it a little time.

10300
<Yeah, we tried to teleport back. We're...not in Northsdale.>
<You seem to be somewhere in the Pacific ocean. Pretty sure there isn't an island there.>

The people react to half a dozen weird people appearing.

10301
Einsteinian Roulette / Re: Einsteinian Roulette: Repair and Rescue
« on: December 19, 2013, 11:04:03 pm »
((Hey, TCM, can you retroactively introduce some people to the HMRC?))
((Who are you thinking of?))
((I dunno. Honestly, I'm thinking of Psycho Gecko from the Worm comments, who was about ten times as crazy as you and introduced newcomers to the comment section.))

10302
Roll To Dodge / Re: The First Magic Girls OOC
« on: December 19, 2013, 11:02:31 pm »
Hey, at least you haven't been lying on the goddamn floor with a broken spine because the GM hasn't done anything.

Hint hint nudge nudge.
Alright, I'll handle it now instead of next turn.

So... what happens now?
Let me put it this way.
I assigned each PC a number of points I would spend on GURPS advantages. More would be gained by having disadvantages, like Claudia's impending madness and Williamina's nausea.
There are remarkably few charm-related advantages.

10303
This is a suggestion game, then?

Go to the tool room.

10304
Forum Games and Roleplaying / Re: Mayan Magic: A magic girl game. IC
« on: December 19, 2013, 10:58:59 pm »
Kyle gets up and mumbles something in English before walking back to the entrance.
"If there is anything you need of me I'll be here. Watching. Waiting."
Chac grips her daughter's shoulder protectively, eyeing Kyle strangely.
"Another Easterner we can't trust."

10305
Well. That works into my hands.

They appear on a dock, next to a town that looks like something out of a fantasy novel. The people crowded at the dock look more like you might find at a Renaissance fair, with a mixture of medieval and modern garb. There is a large ship at the dock, an actual wooden sailing ship. And you can't help but notice that some of the people on the ship and in the crowd are odd. Like that one guy on the ship, who must be seven feet tall. Or that other guy on the ship, who is a sort of teal color.

Oh, and by "on" the dock, I mean "several feet above the dock".

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