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Messages - GreatWyrmGold

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1052
another server you can try is irc.redwolfs.net
Well, I got somewhere, but not somewhere that's working well enough for me to chat.
Could we possibly schedule stuff on freenode?

((appearantly Sanure insists that plasma is electric and thus unresisted))
((burns still would not happen rgardless, they are due to heat caused by the electricity so Stella would still not get a burn even if the plasma is electricity (plasma is so a heat weapon)))
Electricity does other things, you know. Things that, with less energy spent scorching Stella, can do other things. And consider two things:
1. The electricity is magical.
2. Stella's fire resistance is probably also magical.
I daresay that the fire resistance wouldn't have much effect.

lightning bolts cause more heat based damage, they fry and melt and vaporize the grease on your skin and the fat layers (I watched a documentary about lightning strikes a couple of years ago) , which makes it heat anyway, and i don't care HOW the plasma is made plasma is hot and would deal the damage as heat, maybe not all of it but most
Electricity also has other malignant effects on the body, and plasma...well...it's hot enough that your proteins are going to be falling apart. Resistance to normal fire, especially of the mundane variety (and see above if the resistance is magical), probably wouldn't cover that kind of stuff. It's like trying to convince a sales rep that since water damage is covered by warranty, you should get reimbursed for when you took whatever it was a hundred meters below the surface.

1053
on a note, several of the made suggestions do fall into my plot, or rather the whole plotline. If you guys really want, I can also ramp up the difficulty to a level where you have really superior foes
Good luck with that.

Do they have to be girls?
No, but...well...in our organization, if we implemented affirmative action, we'd be hiring guys. And minorities. (The normal kind.)

1054
well, since I have seen you on the rotmg irc before, I trust you know how to work the client. the server is irc.newnet.net, #botg
In theory. In practice...
Access Denied -
Sorry, but you may not use the servers IP address or un-associated domain name to access this web-server

((appearantly Sanure insists that plasma is electric and thus unresisted))
He said that they fired lightning bolts, and then tried to explain how lightning bolts create plasma and all that.

1055
Um, what? I don't think we can research things. We can occasionally spontaneously know things if we get a high enough roll, but otherwise we need to ask the hint person.
Precisely.

-1 to any generic "research".

1056
Where the heck is the IRC channel, anyways? netnet.net, www.newnet.net, and irc.newnet.net never seem to lead anywhere helpful.

1057
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: May 11, 2014, 03:28:49 pm »
So it would probably work somewhat like this: compress M mass units of matter into a black hole, attach it to a container and then fling it at the enemy and have the container stop working at the appropriate time.
Wait, why do we need a container?

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The operation of the antimatter equivalent could be simplified as the following: Load a standard coilgun shell at the ship's normal cannon. Attach an antimatter converter automanipulator on it. Fire the slug and then convert it to antimatter as soon as it exits  the barrel of the coilgun (or if it's cheaper, have the coilgun be a vacuum and convert it before firing it, since it will presumably retain the same physical properties).
It would be cheaper, because we wouldn't be firing automanips with each shot.
Assuming that you can turn matter into antimatter with automanips; nothing like this has been done with ANY space magic, ever. Moving things around? That's easy. We've never seen anyone turn it into antimatter, though.

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So in the first case, assuming the black hole converts its entire mass to energy, we have M mass units equivalent amount of energy released somewhere near or on the enemy ship...
Not all energy is energy we want, you know.

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...and it is likely that not all of the antimatter will react with matter, bringing the amount of energy released somewhere below but still close to 2M mass unit equivalent amount of energy.
Not particularly close, since after the first "layer" or so of antimatter the rest would be blown away from the ship from the force of the explosion.

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That is, assuming the act of converting a shell into antimatter and compressing a shell into a black hole require a roughly equally priced automanipulator.
Price could become a factor once you start weighing in that you could create antimatter conventionally, without the use of automanipulators, so then it would become a question of whether or not it is preferable (read cheaper and easier) to create automanipulators or antimatter and whether or not the risk of storing antimatter is greater than the risk of storing automanipulators.
First off, remember that we don't have any clue if automanips can turn matter into antimatter. There's been nothing to suggest it's possible.
Second off, well...creating antimatter in ANY quantity requires a lot of energy for a little bit of antimatter. Separating it from the corresponding matter before they annihilate each other is a non-trivial task, as is storing it. Then you need to transport it...and then you have limited ammunition.

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Don't forget, automanips can be as dangerous as antimatter. Who's to say that a stray shot hitting your automanipulator storage won't cause an overload that would cause your entire ship or even nearby ships to collapse into a temporary black hole or have your entire fleet ripped apart by gravity distortions?
Automanips can destroy the single ship, but it's not likely that they'd affect anything else. Remember, space is big, really big. Even the biggest space magic problems we've had haven't extended more than a couple hundred meters or so from the originator, and with the kind of ship that we'd be using this on, that might not even cover the entire ship. Yeah, it gets bigger with bigger manips, but if the ships are flying in halfway-intelligent formations, they'd be far enough that the only effect they'd experience would be "pretty lights". And remember, when piecewise was questioned on matters relating to formation distance, his reply was less "well, things aren't like that" and more "things are like that, but we're ignoring that in favor of what the dice say". So neither's going to destroy more than the singular ship.
As to which is more likely to malfunction...well...you need to hit an automanip directly to damage it, but antimatter containment can fail fairly easily (in comparison). There's a lot of important parts to even the simplest. PRetty much the best idea we've got at present is an electromagnetic containment unit, which would need to be holding (say) anti-H+. But if the particles weren't 100% protons or 100% electrons, there would probably be some that lost or gained enough electrons to no longer be charged...and you only need one atom to drift into the protective equipment to detonate strongly enough to screw it up, which leads to containment issues.

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Both are stupidly dangerous and should be used with caution, if at all.
Ships already have automanips for their weapon systems, so no they wouldn't be more dangerous for relying on automanips.

Also, the shell is not a solid unbreakable sphere. Yes, some of the energy will cause some of the antimatter to stop or be repelled but the shell is fired at insane seeds and will crumple and shatter on impact, ensuring more of it hits the target.
And only a fraction of any bit would hit the ship.
Incidentally, this means that "buckshot" would make the overall thing worse.

1058
How about this: Spend a whole turn researching Bloodshaping.
Researching can't hurt too much, we might even be able too Task Goombess with said research.
-1 unless you specify what we'd be doing better, or for how long.

1059
That was really because I had no idea of the balance of this game, I had never really been in a fight before and didn't know what stats would make him tough.
Regardless, we just can't make a halfway-threatening plot without invoking the Powers That Be or else just cheating.

And why does everyone keep thinking IRIS intentionally makes deadly things?
Because they skim the surface of the lore to get the gist of it, then ignore the rest as it fits their preconceptions, plots, and petty desires.
*glares at Hell again*

1060
Pfft, those missiles aren't even ICBM!
They probably could reach other continents, actually.

Anyways. MechJeb seems to be working better now, yay. I'm working on a massive cannon, just because. It's a massive, 3.75-meter KW rocketry orange tank, connected to a Griffon XX and some legs. The thing is tilted at a 30 degree angle and includes two large kethane storage/conversion units, plus a crapton of life support stuff. I also tried to incorporate a neat sliding lift with Infernal Robotics, but that failed. Is IR still borked, or do I just not understand how to use it?
It's still in the "make sure everything's gonna work" stage, sadly. I intend to teleport a model to the Mun once I complete that stage, to see what all I can do with it...

So i'm considering doing a KSP LP, any suggestions on how would be a fun community dynamic?
Update regularly. Don't spread a mission out over several days. Do stuff you enjoy doing.

1061
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: May 11, 2014, 01:43:44 pm »
Still seems like an awfully expensive way to build a high yield bomb. Wouldn't it be cheaper to use antimatter? Have a few particle accelerators create it and then some magnetic bottles to hold it?

I guess it all depends on the price of automanipulators and whether or not it's cheaper to store superdense matter instead of dense antimatter.
You don't need superdense matter. In fact, small black holes would evaporate more rapidly, giving a more acute dosage.
And antimatter relies a lot more on non-automanips, while the black hole gun only needs them. Creating and storing a lot of antimatter, for months or years on end, before flinging at enemy ships...or packing a couple automanips and picking up some asteroidal debris every so often?

1062
You can post it here. Whoever runs it is probably going to be making changes anyways.

1063
Mafia / Re: Beginner's Mafia Sprint: College of Cardinals (D1)
« on: May 11, 2014, 01:39:49 pm »
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Is that all anyone cares about here in Mafia? Victory, however boring it is? Even if you don't participate in it?
No, but you should always help your team win, even if it makes the game somewhat less fun for you.
And how does this tie to the original issue, which was based on "your team can win even if your die"?

I think you're taking this a bit too seriously. We can't all get gold stars for participation. Someone has to eventually get lynched, night-killed, or what-have-you. If it happens to be you, well, tough luck. It's a learning experience and, for some of us, it's the part that's fun and exciting.
Someone has to be lynched, but it's perfectly reasonable for someone to not want it to be them, so that isn't any kind of proof that such a person is a Mafia.

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Again, context of the game. A cigar is never just a cigar within Mafia. Even if it is.
And you say I'm taking things too seriously. You're taking the game so seriously that it's going to screw with your ability to play the game!

So, GWG, what do you think of the no-nights system?
It's...a system. I'm not sure how it's different than normal Mafia. I guess there's less of a delay between turns?
This is my first Mafia game.



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"Heresy! Everyone knows the chickens came first from the ground. Now I have my eye on you, Elephant Parade."
"Chickens did not come from the ground, they came from God."

My thoughts exactly. Also, there were non-chicken eggs before chickens.
"Eggs from what, praytell? The fishes and fowl were the first living things God created."

1064
I'm aware I've suggested something along these lines, but...well...RotMG was a lot more fun when it was a much smaller number of close friends fighting against a superior foe. The scapheap days.

Nowadays, there's dozens of characters, and we can take down gods pretty easily. It's just not...you know...exciting. Challenging. Interesting. Fun.

1065
well, the jet is probably rather fast and so is Kyle, at such speeds misjudging meeting points or the jet simply dodging are entirely possible, so kyle missing may be a thing
So what you're saying is that it wasn't Kyle's fist that missed the plane, but Kyle himself?

Hey Kansa, Sanure and/or Cado, even GWG, dota?
So I'm your last choice?
If you're still interested (and explain how to find you) when I've finished checking the threads, I'd be interested.

((GWG, Bite me))
I believe there is a misunderstanding.
Regardless of how you tried to explain it, lightning is an electricity attack, not a fire one.

((I don't dehydrate. And I do remember being asked to go out drinking...))
1. Everyone dehydrates, it's just a question of how good you are at avoiding it. I, for instance, am bad at avoiding it, because I ignore the initial symptoms until I've got a serious headache or something.
2. You must have had quite a bit to drink, then.

So. Any chance of continuing Will's thing?

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