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Messages - GreatWyrmGold

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10861
Roll To Dodge / Re: Perpublicon: Publishing the Perplexicon
« on: December 14, 2013, 11:19:08 pm »
I like that idea. Some kind of balancing factor is virtually vital.

10862
Einsteinian Roulette / Re: Einsteinian Roulette Mission 11: OSHA nightmares
« on: December 14, 2013, 11:18:15 pm »
((I vote we rename Grate Napoleon.))
((Why?))

10863
Roll To Dodge / Re: Roll to Go Mad: Turn 20 - Half-Assed Pauper's Grave
« on: December 14, 2013, 11:09:49 pm »
(4) Your head thumps painfully! Ow. Too much magic. You probably shouldn’t do any magic for a little while. EVER. AGAIN. Any magic will result in crippling pain
FTFY!
((...Are you threatening me?))

10864
((I thought DR was using explosive propulsion and Nuriel flew faster?))
((Nuriel was augmenting her flight with fire. Which she got a natural 100 on.))

((And there really should be some kind of bonuses for Nuriel, seeing as she's flown a lot more and has superior Dexterity and Strength. Which is saying darn near squat, but still.))
Nuriel has arrived. Her clothes are scorched and burnt.
"Ugh. That is the last time I race somewhere this flammable."
"Or you could just fly higher and kill your fire before you hit the ground itself?"
"Fire was burning a bit hot for that. Especially since I kinda didn't have a chance to cool off. Did I mention that Japan is really, really flammable? Or that I was going a lot faster than I expected?"

10865
Einsteinian Roulette / Re: Einsteinian Roulette Mission 11: OSHA nightmares
« on: December 14, 2013, 11:00:16 pm »
((Grate would have been working on practical stuff if he hadn't been overcome with inferiority!))

10866
((True, but still...the idea that DR would be able to excel at anything physical when Angel could beat her arm wrestling is kinda absurd.
...We should have DR arm wrestle Angel.))

10867
Roll To Dodge / Re: The First Magic Girls OOC
« on: December 14, 2013, 10:58:11 pm »
It's a bit more nebulous than the others, for reasons related to ARGH next time I run a game like this magic will have been around for long enough that people have figured out how it works so I don't have to make the ignorance a plot point.

*moves the knowledgeable NPC from the background to the foreground*

10868
Roll To Dodge / Re: Special People: GWG vs Mini-boss
« on: December 14, 2013, 10:55:51 pm »
((Sentient couches, though? And ones with wheels? And ones with motorized wheels?))

10869
Einsteinian Roulette / Re: Einsteinian Roulette Mission 11: OSHA nightmares
« on: December 14, 2013, 10:54:06 pm »
((Why are you guys arguing about it when SPESS MAJICK?))
((Because it's spess majick that's screwing with the laws of physics, rather than just ignoring them.))

((Admittedly not the best example, but it was the first thing that came to mind.))
((The problem is, anything not causing fusion when going near c in atmosphere is doing that because it can't interact with the atmosphere. If it can't interact with air, it probably can't interact with the NPC's torso, either.))

((I'd guess either 9 or 13 or something. That or he turns up, only dead.))
((Wait...13? ARE YOU SAYING GRATE IS A TIME LORD NAO?))
((The comparison had occurred to me. Still, Grate's being played by the same actor--I mean, he looks the same each time he regenerates.))

10870
((No overshots, but crits tend to be spectacularly effective.))

((Hence doubles. But sure, I'll just say she's been there waiting for her to show up after she nuked the town.))
((With doubles at full multiplier and assuming no special properties, 480.))
((And there really should be some kind of bonuses for Nuriel, seeing as she's flown a lot more and has superior Dexterity and Strength. Which is saying darn near squat, but still.))

Nuriel has arrived. Her clothes are scorched and burnt.
"Ugh. That is the last time I race somewhere this flammable."

10871
Roll To Dodge / Re: Special People: GWG vs Mini-boss
« on: December 14, 2013, 10:48:03 pm »
((...Since when if that a common household item?))

10872
Roll To Dodge / Re: The First Magic Girls OOC
« on: December 14, 2013, 10:47:35 pm »
EDIT: okay, you did say that she can move again, but her sheet still says she has a broken spine which means her LEGS wouldn't work.
It's in parenthesis...which I suppose I never mentioned meant that it applied to her normal form and not her current one, but it should have set off some kind of alarm.

At least you have a power that's actually got the correct name apparently. How do you instinctively use telepathy or whatever Keith has?
Heck if I know.

10873
Einsteinian Roulette / Re: Einsteinian Roulette Mission 11: OSHA nightmares
« on: December 14, 2013, 10:46:10 pm »
((Still, they wouldn't remain in one piece long enough to do anything. And with a mass of only about 100 meV, compared to nearly a thousand meV for a proton, they don't have much oomph to them; you'd have more effect punching someone with superfast hydrogen.))

10874
Roll To Dodge / Re: Special People: GWG vs Mini-boss
« on: December 14, 2013, 10:44:06 pm »
I don't like that title.



<Guys! There's a weird cyborg monster down here!>

Throw a disk at it, trying to get it angled so it doesn't hit me but does hit it, before sprinting for the nearest cover. Also mind-utter any curse words somehow present in my five-year-old mind's storage.

10875
Einsteinian Roulette / Re: Einsteinian Roulette Mission 11: OSHA nightmares
« on: December 14, 2013, 10:42:00 pm »
((They only last a couple nanoseconds, though. That's not enough time to go even a single meter, even at the speed of light. Moreover, they wouldn't act like normal matter due to only having negative charges; they would dissipate, if they somehow survived long enough to do so. It would make more sense to point out the speed of tachyons or nutrinos.))

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