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Messages - GreatWyrmGold

Pages: 1 ... 727 728 [729] 730 731 ... 3706
10921
Roll To Dodge / Re: Battle for Morukon RTD [Turn 13: Dodge]
« on: December 14, 2013, 06:10:16 pm »
Not much, at least not that I saw.

I got a neat sword, though. And there are three shadowy figures in the Center talking about quests.

10922
Einsteinian Roulette / Re: Einsteinian Roulette Mission 11: OSHA nightmares
« on: December 14, 2013, 06:09:40 pm »
((Well, all-time record until the HMRC gets founded.))

10923
-Snip-
((Avoiding my most critical question though, huh? It seems even your knowledge can't hold up to explaining such a massive upset, or you're going to Alabama for school.))
((Hey now, that was uncalled for. :P
Seriously, though, I don't even know what that last one is.))

10924
Forum Games and Roleplaying / Re: Bay12 Rumble IC
« on: December 14, 2013, 06:01:22 pm »
Angel heads away from the computer, a bit confused but thinking she understands better.

She wanders, trying to find...she's not sure what to look for, actually. What does she want, anyways?
Angel just wanders, trying to think of a goal, a purpose...something. But all that she can think of is the scary place...

10925
Roll To Dodge / Re: The First Magic Girls OOC
« on: December 14, 2013, 05:40:41 pm »
Maybe magic girls draw their power from the Sun, and not destroying them means it will be all used up?

10926
Roll To Dodge / Re: Battle for Morukon RTD [Turn 13: Dodge]
« on: December 14, 2013, 05:39:38 pm »
"Here's a couple fingers to direct you." He points the back of his hand at them before raising his index and middle fingers.
(This gesture is considered rude in some countries, in case you didn't know. I figured it would be classier than just flipping the bird.)

Head to the Plains.

10927
Roll To Dodge / Re: The First Magic Girls OOC
« on: December 14, 2013, 05:33:21 pm »
Maybe everyone would have two characters--a magical girl and her "handler".

10928
Roll To Dodge / Re: The First Magic Girls OOC
« on: December 14, 2013, 05:18:55 pm »
How would that game run anyway? I mean, you can't really blame the Mayans for wanting not to have their civilization face eradication and the magical girls didn't choose to be magical girls.
So?

Quote
But seeing as it is imperative to kill them, I suppose the players would play as the people in the front lines of the conspiracy, hunting down and killing supernatural beings to delay the inevitable, possibly assisted by magical girls who share the same ideals who, they know they have to eventually execute later...

Huh. How the fuck does something that ridiculous sound so compelling, morally ambiguous and possibly emotional?
Because we overthought it to the point that it makes sense?

10929
Roll To Dodge / Re: ANCIENT PRINCESS SACRIFICE HERO TO SUMMON DRAGON. RAWR.
« on: December 14, 2013, 05:15:30 pm »
BE INDIGNANT AT THE LACK OF SHORTENING OF MY NAME
Wonder why IamanElfCollaborator gave himself such a long name if he was going to be angry about people not shortening it.

10930
Roll To Dodge / Re: The First Magic Girls OOC
« on: December 14, 2013, 05:14:24 pm »
Also, GWG, could you put up a list of profiles up on the first page? I'm having some difficulty remembering what name corresponds to what power and player.
Working on it...

And if someone made a magical girl RtD set in the ancient Mayan kingdoms, I would SO play.

10931
Einsteinian Roulette / Re: Einsteinian Roulette Mission 11: OSHA nightmares
« on: December 14, 2013, 05:12:53 pm »
Quote
((Plus, y'know, if I do that I'll have a +4 to Will anyway to ensure maximum safety.))
((You assume that even getting a five every turn would be good. It could also, just diminish the Bad Stuff. Like, getting shot in the chest by a gauss rifle will frak up your day, even if you roll 5 for end. It will lessen the damage by a good amount, but still, you ain't coming out of that stronger.
Also, I believe there are in-game ways to boost certain stats, though it'll cost tokens and might have other bad/unforeseeable effects.))

Quote
((@ GWG: I think you should just keep Grate going the support roll. Go for something aux as a 'main weapon', use a low-end gun and manip in the meantime (you have good enough intel to use manips, though you'll need to invest some points into uncon to make it work. Still, having a manip is great as back-up/support, and otherwise those mind points go unused anyways.)
((I know. I was planning to have Grate invest in...some kind of space magic. But for now, I'm having trouble imagining him being willing to so much as touch a manipulator.
And what do you have in mind for a "something aux"?))

10932
"Maybe they were guarding something...unusual?"

10933
Roll To Dodge / Re: The First Magic Girls OOC
« on: December 14, 2013, 04:52:15 pm »
Heh, just noticed the date this is taking place.
Dem Mayans.
Took long enough.

If my calculations are correct, it's midnight, Mayan time.

10934
"...Oh my."

Help heal!

10935
Roll To Dodge / Re: Battle for Morukon RTD [Turn 13: Dodge]
« on: December 14, 2013, 04:48:49 pm »
((Ironic.))

"Well, why didn't you say...not that, per se, but something less confusing? Alright, I'll see what I can find. By the way, any quests off-limits?"

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