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Forum Games and Roleplaying / Re: Earth Defense Mecha Forces: defending the earth is serious business(OOC/signups)
« on: November 25, 2013, 04:16:55 pm »You're right, it just melts everything. Or vaporizes, more like.Adamantine is so sharp that it can cut individual atoms. The plasma saber isn't.On a side note, fun consequences of losing mass are:So, like adamantine?
-All your weapons loose mass too, therefore becoming just as effective as if they were made out of Styrofoam. Sharpened, and burning Styrofoam, but still Styrofoam.
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1a. Don't gyroscopic forces depend on mass? Otherwise, spinning atoms would immobilize everything with their spinniness.Quote1. Still wrong. Your Lightsaber is quite pointless if a simple gust of wind can send it flying in your face. Remember, an object with nearly no mass is very easy to move, even if you're using a magnetical field to contain it. In fact, because you're probably containing it by rotating the plasma and attracting it with magnets from the middle, the entire thing would function as a gyroscope. Thereby, preventing the mech from making any sensible movement, as the gyroscopical forces would counteract any movement.A) Still, an energy blade without any kinetic energy backing it up is pretty pointless. Additionally, due to conservation of energy, any shots fired from the pistols during weightlessness would drop out of the air the moment they leave the field.1. Wrong. A lightsaber is a lightsaber, no matter how light. When you're burning material out of the way, density doesn't matter.
s. You are making assumptions; when you manipulate density, you're screwing with physics on a pretty fundamental level. Heck, since lower density at the same volume requires a loss of mass, your weapon already violates conservation of energy!
2. The weapon works by disturbing the Higgs field somehow. (Which is, theoretically impossible). This means that it effectively creates a field within objects have less mass, and a field outside where it does. There's nothing there to suggest that suggest an additional breakage of physics, therefore I'm referring to default rules
1b. That reduces accuracy, but not efficacy!
2a. Not being familiar with higher-level physics, isn't momentum basically a derived thing from mass and velocity? INHO, it would make just as much sense to say that the velocity stays the same as the momentum, so long as it stays constant.
2b. You admit that it's already impossible. Why are you bothering with those laws of physics?
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1. Your point? Also, if it affects the air, then only the air would rise; the air would have lower density as well.QuoteI don't think you understood what I said.QuoteC) Thanks to the fact that the exhaust from the thrusters also hasn't got any mass, you're not going anywhere. Also, thanks to Archimedean lift you'll be floating up into the higher atmosphere. And You'll hurt yourself heavily when coming down.1. He's going exactly as far as he would without the change in density.
2. Not if he fires thrusters downward!
3. Unless your field projects several hundred/thousand feet upward, and is turned off once they reach that point, they would have nothing to worry about. Still might not, depending on mech design.
1. The bubble of air surrounding him has a lower density than the rest of the air. Hence it floats upwards. Speed depends on the original mass of the craft.
2. Doesn't matter in what direction it happens to occur. Action = Reaction, and when the original action has no kinetic energy (m=0), neither does the cou nterreaction.
3. I'm assuming the field is centered around the mech(would be pretty pointless otherwise), also, it's not my field.
2. Wait, this reduces mass to zero? That screws everything up...
3. Definitely affects air, then. Anyways, if he keeps the lowered mass as he descends, his terminal velocity will be miniscule.