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Roll To Dodge / Re: Roll to Go Mad: Turn 1 - Barfight! (8/5)
« on: November 21, 2013, 09:25:16 pm »
"Alright, break it up."
Use wind magic to fling the two combatants apart...or at least separate them.
Use wind magic to fling the two combatants apart...or at least separate them.