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Messages - GreatWyrmGold

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13486
So I was reading through the wondrous items lists, and now I can't stop thinking: what standard would best represent a fleet of Apparati of Kwalish?
How about a rampant lobster on a silver background?

13487
Roll To Dodge / Re: Metamorphician III: THE ARENA.
« on: November 20, 2013, 08:28:08 pm »
((What do you mean?))

13488
Roll To Dodge / Re: Special People: Rec Room Inferno
« on: November 20, 2013, 08:23:32 pm »
((So. It's not selective.
...What happens to everything in the meter-wide sphere Angel teleports stuff into?))
((It's got to do with the way the power works, since it's not actually teleportation in the sense of "magically pop from one place to another", but something that looks a lot like it. But, as I described in the turn, the material that was already there was pushed outwards. Hence why you're now standing on a pile of rubble and a piece of floor that's barely stable.
You're lucky, my original idea was to have the intersecting material explode into shrapnel, but I thought it would a) probably kill you or severely wound you the first time you used it and b) too overpowered if you learned how to use it.))
((Ah...I would have just had the two spheres switch places.))

13489
Possibly not. What if we don't have enough health left after exploring and we need a quick escape? What if there's a narrow landing so we can't do the throw-down-object-to-next-person thing? What if those objects are too complicated to bloodshape?
1. Has that ever been an issue before? And before you answer, consider that the objections have been long-term--e.g, "This lowers our MHP too much to be worth it," and also consider that we will once more have access to healing magic.
2. We carry the people.
3. Oh come on. We've made laser knives before, a simple jetpack is positively simple in comparison.

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I really think we shouldn't use the Drop unless we really have no other options, which we do at this point. We can use various tactics to kill the dragon,
None of which are at all promising.

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we can switch to Riltia, (might be interesting, could shed light on her secrets, but returning could be difficult) we could maybe switch to Proxxy, (I forget if we can switch to her or not)
You assume in both cases. What if other Siblings can't be switched to, or if wherever Rilitia is she can't be switched to, or if whatever took her separated her from our Astral Influx list, or if we lost contact with the AI switching list after dunking in the water (that time everyone forgot about us and wandered off), or something like that?

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or we could think of another option entirely.
I can't help but notice that no one has.

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Also, we can't leave this floor before we find Cool Crab. We just can't.
...
We haven't seen CC in ages, man. He's not likely to be here. Ask Cherish about Cool Crab if you must know. He was last seen with her and Proxxy.
...I wonder if they just got a hankering for seafood.

13490
Forum Games and Roleplaying / Re: Titans of Gaea (God Game)
« on: November 20, 2013, 08:12:27 pm »
Wait...did I read that table right? It's easier to make life out of whole cloth than to make it from some old life?

13491
((By the way, Cado, since Selina went through the portal shouldn't she return to this thread?))

13492
Roll To Dodge / Re: Naga versus Toronto: Name Pending
« on: November 20, 2013, 07:53:14 pm »
Spoiler (click to show/hide)

13493
-1 to shaft

I hate sequence breaking on the first playthrough
Um...you're playing the wrong game. We were breaking the sequence from the moment we recruited Rilitia.
No no no I don't mean that kinda of sequence breaking :P I mean purposefully skipping parts of the story/loot/gameplay. And stuff.
Again, we can easily return upward if we just bloodshape a jetpack or wings or something.

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More rationally, I agree strongly on the "Everything down there will be two orders of magnitude stronger than we're prepared for"
Was everything on this level that strong?

13494
One junkie, ah ah ah.
Angel glares at him.

13495
Roll To Dodge / Re: Special People: Rec Room Inferno
« on: November 20, 2013, 07:34:04 pm »
((So. It's not selective.
...What happens to everything in the meter-wide sphere Angel teleports stuff into?))

Angel is about to answer, but she glances backwards, noticing the carnage she accidentally left in her wake. It takes her a moment to speak.
"I'm...I work for...um..."
She tries to think of an answer.

Let go of my powers. Get...something else. Telepathy? Some sort of stealthy ability? Maybe something that could let her help those people she accidentally maimed?

13496
Roll To Dodge / Re: Naga versus Toronto: Name Pending
« on: November 20, 2013, 07:26:04 pm »
Spoiler (click to show/hide)

((As far as I can tell. And if they didn't I assume they were continuing their previous actions such as healing or buffing people.))
Oh.
Um.
Tomorrow, maybe?

13497
Roll To Dodge / Re: Roll To Medium: The Unlife is Not Fair [Chapter One]
« on: November 20, 2013, 07:23:20 pm »
"Existential."

13498
Roll To Dodge / Re: Roll to Go Mad: Turn 1 - Barfight! (8/5)
« on: November 20, 2013, 07:21:20 pm »
Yup.

Anyways, before I post an action, let me see if I understand.

I can do (or at least attempt) any basic manipulation of any magical element or something like that, but more complex stuff requires knowledge of an appropriate spell?

13499
Roll To Dodge / Re: Metamorphician III: THE ARENA.
« on: November 20, 2013, 07:19:24 pm »
Wonder why everyone else got mutations and not me.

"Time to play mean, I guess..."

Use illusions and light control to render myself invisible.
Wait for a demon to come through the portal. Telekinetically sever several vital arteries, nerves, and such. Use its body to block part of the portal. Repeat.

13500
Ironclaw hops atop the corpse.

"We have felled greater beasts than you. This is our kill, and unless you want to join it, you are the one who should leave."

If she attacks, or if someone else decides that trying to warn it off isn't worth it and attacks, hurry to a flanking position.

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