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Roll To Dodge / Re: Roll to Go Mad: Turn 1 - Barfight! (8/5)
« on: November 20, 2013, 02:39:15 pm »No, I'm asking what it means that it's there. What makes me different than I would be if I didn't have that little note?I'm referring to [Wind Spell: Alaracity]. What does that mean?Ah. Well. It's nothing all that special at the moment. You can use it to leap up to the second floor of a building, for example, or to run and easily catch up to somebody. Training will hone your reflexes and allow it to increase your dodge/counter ability. For now, your mind can't quite cope with the increased speed enough to make it combat-applicable (Although I guess you could use the jump ability to navigate a battlefield easily. Just don't do it indoors.)
The ultimate form of the alacrity spell is flight. But that's a way off.
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Also, I only gave you one bonus point in a magical skill 'cause your character was described as having mediocre magical power. But since you can have two bonus points (BFEL put both into life, for example) you can select another one to upgrade if you so desire.Could I remove the penalty to life magic?