A good trick with names isn't just geography, but what may have happened there in the past. A lot of location names come not from geography, but some prominent historical event or figure, even if it doesn't come up in the story itself; how many stories set in Alexandria feature Alexander himself? I'm not particularly good with names, either, but here are some possibilities. I also have absolutely no compunction about stealing from and compounding real locations. ^_^
Fishmine: Bracknell, Brackwash, Irewash, The Fens, Fenmire, Viskmire, Isleng, Milton Keynes
Farmville: Sauheath, Wenlock, Iscwed, Wethersheath, Tannermoors, Oswest Commons, Kettsoak, Mousehold, Mouseheath, Wheatsheaf, Hweteford, Milton Keynes
Mineton: Ironshold, Ironsforge, Merthyrwen, Oaksfell, Oakspike, Isarnfell, Isarnpike, Isarnion, Milton Keynes
Generic: Priestholme, Aylesbur,
Thanks!
One problem I have is figuring out what might have happened, given that most of the areas were settled pretty recently.
Hmmm... Okay, seeing as it seems you GMs have pretty much consolidated the setting now, can I ask if there's anything specific you have in mind for the planetouched, aasimar in particular? I don't want to get started on my background without knowing exactly how rare they are in this setting and how they might be treated beyond the official stance.
There's about 50 planetouched citizens, and perhaps some more unregistered folks. Aasimar are treated well enough; the few tieflings are generally better-off than goblins and the like, but are certainly a step below halflings, dwarves, and the like.
Hmm... in that case, I have to wonder why there isn't more aid coming from good-aligned deities... what's this setting's stance on pantheons, anyway?
I hadn't thought about that...I'll let some other GM consider it, I've been monopolizing the worldbuilding a bit.
One thing to keep in ind is that the druids and clerics don't like each other that much. It's partly that they overlap a bit in what they provide to the community, but more typical causes of religious friction also apply.
About +1 Clothing: Why can't Clothing be enchanted? I see nothing that specifically says it can't; while Magic Vestments might state a line that Clothing is treated as armour with an AC bonus of +0, Robes (which are also not armour) do have an exception in the Robes of the Archmagi, which provides a +5 armour bonus. This isn't an attempt at gaming the system; Bracers of Armour are most certainly more effective and would be equivalent in cost, but would not look nearly as symbolic on a character who is going for symbolism (he has 4 skeleton Butlers, while dressed as a courtier (such as someone might when hoping and having the means to become a noble.)
I'm going by memory when I'm saying this...if one of us can find a specific ruling one way or the other, great.