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Messages - GreatWyrmGold

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13666
((I feel lucky. I discovered a month or two ago that my wisdom teeth won't be bothering me. My condolences to Wwolin and everyone else who has to deal with that.))

Also, You guys have successfully gotten me addicted to worm. Congratulations, you bastards.
((Bwa ha ha. Where are you?))

13667
Forgot to mention I'm a mind reader too. I know everything about you now.
"Darnos, it's not nice to read people's minds without asking."

"..." Selina's mouth twitches a bit... then she pales considerably. He had just seen everything about her? Her entire mind had been picked through by this man? WHY!?!? (-2000)
Angel and Alex hug Selina comfortingly.

Isaac stands nearby.
"Selina, I take it you want to go back to your home universe?"
"If we can't get anything for her, we should..."

13668
Let's see what you come up with.

13669
Will glances at Marie before Meme speaks.

"...Why?"

13670
Forum Games and Roleplaying / Re: The Hand You're Dealt [5/5]
« on: November 18, 2013, 09:42:40 pm »
((Woo hoo!))

Check myself for wounds. Retrieve the core carefully, then exit the cave.
"I have underestimated this place..."
Head to locate some kind of civilization or whatever to find allies.

13671
A good trick with names isn't just geography, but what may have happened there in the past.  A lot of location names come not from geography, but some prominent historical event or figure, even if it doesn't come up in the story itself; how many stories set in Alexandria feature Alexander himself?  I'm not particularly good with names, either, but here are some possibilities.  I also have absolutely no compunction about stealing from and compounding real locations. ^_^

Fishmine: Bracknell, Brackwash, Irewash, The Fens, Fenmire, Viskmire, Isleng, Milton Keynes
Farmville: Sauheath, Wenlock, Iscwed, Wethersheath, Tannermoors, Oswest Commons, Kettsoak, Mousehold, Mouseheath, Wheatsheaf, Hweteford, Milton Keynes
Mineton: Ironshold, Ironsforge, Merthyrwen, Oaksfell, Oakspike, Isarnfell, Isarnpike, Isarnion, Milton Keynes

Generic: Priestholme, Aylesbur,
Thanks!
One problem I have is figuring out what might have happened, given that most of the areas were settled pretty recently.

Hmmm... Okay, seeing as it seems you GMs have pretty much consolidated the setting now, can I ask if there's anything specific you have in mind for the planetouched, aasimar in particular? I don't want to get started on my background without knowing exactly how rare they are in this setting and how they might be treated beyond the official stance.
There's about 50 planetouched citizens, and perhaps some more unregistered folks. Aasimar are treated well enough; the few tieflings are generally better-off than goblins and the like, but are certainly a step below halflings, dwarves, and the like.

Hmm... in that case, I have to wonder why there isn't more aid coming from good-aligned deities... what's this setting's stance on pantheons, anyway?
I hadn't thought about that...I'll let some other GM consider it, I've been monopolizing the worldbuilding a bit.
One thing to keep in ind is that the druids and clerics don't like each other that much. It's partly that they overlap a bit in what they provide to the community, but more typical causes of religious friction also apply.

About +1 Clothing: Why can't Clothing be enchanted?  I see nothing that specifically says it can't; while Magic Vestments might state a line that Clothing is treated as armour with an AC bonus of +0, Robes (which are also not armour) do have an exception in the Robes of the Archmagi, which provides a +5 armour bonus.  This isn't an attempt at gaming the system; Bracers of Armour are most certainly more effective and would be equivalent in cost, but would not look nearly as symbolic on a character who is going for symbolism (he has 4 skeleton Butlers, while dressed as a courtier (such as someone might when hoping and having the means to become a noble.)
I'm going by memory when I'm saying this...if one of us can find a specific ruling one way or the other, great.

13672
I heard about that murder. It was kinda dumb. It was obviously self-defense, the media overlooked that the "murderer" was half-Hispanic, and they didn't mention the case until weeks afterwards.

Yet another reason America is considered "dumb" by the world and much of itself, I guess.

13673
Septimus volunteers to go track down the horse.
Volunteer.

13674
Roll To Dodge / Re: Special People: First Blood
« on: November 18, 2013, 04:32:10 pm »
((This is...not ideal. Well, I have an idea.))

Wait for powers to charge, then hurry into the room. Figure out which one the director person we need to get is, grab him and say that we need to get out before the fire spreads. Drag him out of the room; once out of sight, grab the cart and start teleporting away, to somewhere I can interrogate him for whatever it is we need.

13675
Roll To Dodge / Re: Metamorphician III: THE ARENA.
« on: November 18, 2013, 04:12:36 pm »
"...This is dumb."

Make self invisible with illusions and locate some cover. Telekinetically lift everyone and prevent them from attacking each other.

13676
Use allies' data to determine where the amper is, then shoot at him, discovering along the way if gauss rifles can shoot through walls.

13677
"Sweet or savory is fine. I wasn't recommending hamburgers, just mentioning them."

13678
Yay, it isn't dead!

Flounder climb up a Ploe, then cut the green material that was used for the hutt to carry some of this breath back to the hutt.
-1, sounds more like something Eyes would think of than Flounder.
On that note...Eyes: Climb a Ploe, take some of the green things to improvise a breathe-carrying device (called a Kateen) to take breathe back to the hutt.
How about eyes think of the design, while flounder did the actual construction? More likely given eyes' tsunderekko tendencies.
That also works.

13679
<Virtue in itself is not a virtue~>
<You can say that again.>

13680
Sell to Katenka Neville.

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