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Messages - GreatWyrmGold

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13696
Charizard. He hasn't failed me yet...at least, not more than everyone else on the team. Assuming he's not fighting Water-types.

13697
I like making adorable characters and its easier to make female adorable characters! ...Which is apparently why Projeck and Twi think i'm adorable... or its because I'm Canadian...
Canada is such an adorable country, thinking it's a major world power when it would be a backwater if its water wasn't all frozen. :P

...Well, how did you expect that statement would be taken?

13698
Glad to help.

13699
Roll To Dodge / Re: Naga versus Toronto: Name Pending
« on: November 18, 2013, 09:15:45 am »
((Quick! Get a tinker to make a 1000 singing turrets!))
((Cara bel, cara mia bella. Mia bambina, a tra che la stima che la stima...))

13700
Roll To Dodge / Re: Six-Shooter, a short Arena game
« on: November 18, 2013, 09:12:54 am »
Of course this all assumes that none gets targeted by multiple people.
What part of "assuming perfectly even wound distribution, which isn't happening" did you not understand?"



Time for tactics.

Kick up the table as cover, crouch behind it.
((Are there cover bonuses? Or dual-wielding penalties?))

13701
((I would also be interested in the dead guy's amps. Since my only armament is currently one (1) pill machine, one (1) borrowed gauss rifle, and two (2) puny fists, I think I need a manipulator more than anyone else.))

13702
Roll To Dodge / Re: The Avatar and the Authorities
« on: November 18, 2013, 09:08:02 am »
Both cars hurtle off of a cliff, landing safely on top of an office building.

13704

13705
How tall, heavy and old should an average dwarf be?
There are tables in the PHB. On the reasonable chance that you're using only the SRD...
For a dwarven rogue, starting age is 3d6+40 years (about 40-60), although you can certainly be older.
A male dwarf is typically 2d4 inches over 3'9", or 3'11" to 4'5". Weight is a little more complex; you multiply what you got/assigned for the 2d4 by 2d6, and then add that to 130 to get the weight in pounds. A 4-foot-exactly-tall dwarf would be [130+3(2d6)] or 136-166 lbs. Across heights, dwarves can be anywhere from 134 to 226 lbs.

Make sense?

13706
Stella is embarrassed when her tummy rumbles

I'm going to grab something to eat, what do you guys want

oh, and meme you should tell mum what happened

"Food is good, I'm usually not picky. Not like the local cuisine will have more than a vague similarity to what we're familiar with. Their hamburgers are made from cows, not pigs, for instance."

13707
Well, we definitely need a cemetary complex, which would need to be fairly elaborate if the area outside the city has been hostile for sentients (as well as heavily consecrated if a Lichlord is resident).  I would also suggest a naturally occurring vine that produces winterberries, which can be good food, wine or poison, depending on preparation and season.  Would have helped the city be a major trading post before (both for exotic goods and as a niche for black market dealings).
Noted.

Hm.
I have a few problems with this direction, but most of all I think it lacks the danger implied in Dwarm's description. I mean, a yearly election? Where are the shantytowns? The gangs? The chaos? From your descriptions of the districts, this seems to be a healthy, industrious, safe haven, whereas Dwarm's descriptions implied internal strife pressured by external evils.
Cults, monsters, organized crime, these are the things from which Heroes are born. Not safety and contentment.
I'll answer these things one by one, freely admitting that I didn't make them clear (due in part to my time being spent on diversions like government--things I wanted to include and avoid forgetting).
The "real" shantytowns are the poorer areas of Hightown, but most of the settled areas would also qualify. We're not talking castles and stuff in Northwood, Fishmine, and Mineton, nor the outskirts of the Upton areas.
The gangs were mentioned in passing, I believe. Some are in the poorer areas of Hightown, but the military usually keeps those down. The criminals in Mineton aren't that organized, but they're there. Southwood is patrolled by the druids, Fishmine probably has significant gangs, and Upton and Northwood might as well. (I'll freely admit I haven't thought this all the way through. They definitely have gangs, though. The only places there aren't are in the areas firmly controlled by the Assembly, druids, or lichlord.)
The chaos is there, but most people try to ignore it. That being said, between racial issues, poverty, rampant criminals, competing factions, monsters, and general hopelessness, there's a lot of chaos. I just didn't focus on it. Also, I'm imagining a heavy-fisted regime trying to keep order in at least the nicer parts of town.
Yes, pretty much none of this was there. I put the blame for that firmly on myself.
Also note that yearly elections do not really imply order. Look at poorer, overcrowded voting districts, or at the 2000 US presidential election. All that yearly elections imply is yearly elections. Polling places are set up, and usually guarded, but that doesn't mean that there will be any kind of order at the places themselves. Or that many people would vote.
There probably aren't many big cults, what with the clerics and druids doing so much for the community and the general iron-fistedness, but I'd imagine there could be some small ones in the desert, polar, or swamp regions, or maybe the outskirts of the more-populated areas. Monsters...they're there, I just haven't always mentioned them. Crime isn't anything near organized for the most part, I'm imagining, but there's probably some. And you left out stuff. Dictators, gangs, undead armies, unforgiving wastelands (filled with monsters, admittedly) and the like can also be heroic obstacles.
And who said that heroes were an ideal? The setting as Dwarmin described seemed pretty dystopic already; I just fiddled with that a bit.

I'm not a GM and I definitely don't plan to be (no matter how much i love worldbuilding), but... that sounds way too organized for just a few years after an apocalypse. Shouldn't there be a lot more fighting? Fragmentation? this level of civilization and industry shouldn't come about for decades, at least.
I was imagining a combination of desperation and swords (and magic and stuff) would have forced some sort of organization. Mostly because I'm having trouble imagining a scenario where total anarchy for a few years leads to anything but total ruin.
As noted, there is more fighting and fragmentation than I explicitly stated, though I tried to imply it.
Besides, Dwarmin described upper-class areas, and you can't have those without order and an upper class, which also pretty much requires order.

I would imagine GwG's stuff as the tourist brochure...come to sunny Oasis, you'll never want to leave, or even be able to. :P

It just lends some much needed solid background to the setting, imo. You don't see urban decay on the map-it's in the world, suffering so oft writ upon the faces of the hopeless and damned.
Oddly enough, that was much my idea. The officials rarely admit to, and those living in different districts rarely know, the problems that exist across the city.

Here we go.

I'm hoping there's no problems with it?
You can't enchant normal clothes with AC bonuses, last I checked. Have you considered Bracers of Armor?

Maybe one of the other GM's will run a more 'evil-friendly' campaign, but mine personally will be more neutral or good aligned. Maybe I could allow a lawful evil, well written. But I dislike what amounts to forced player conflict via the alignment system.

Since being CE by itself is usually just an excuse to troll the other players, IMO. You're so worried about screwing everyone over you forgot to RP, oops.
My campaign will be perfectly fine with evil characters who aren't Stupid Evil.

13709
Shall we start working on a list of Pokemon allowed each round? For instance, are we allowed any generation's starters in Round 1 or just Gen 1's?

13710
Yay, it isn't dead!

Flounder climb up a Ploe, then cut the green material that was used for the hutt to carry some of this breath back to the hutt.
-1, sounds more like something Eyes would think of than Flounder.
On that note...Eyes: Climb a Ploe, take some of the green things to improvise a breathe-carrying device (called a Kateen) to take breathe back to the hutt.

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