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Messages - GreatWyrmGold

Pages: 1 ... 913 914 [915] 916 917 ... 3706
13711
Selina sighs and just thinks for a moment.

"Um... wh-wh-why d-d-d-don't you... um... s-s-say much...?" Selina is a bit confused, but is still following the first Angel.

Another shrug.

13712
You don't need to throw it out, you silly fuck ex dee!

I just think we should all be involved in its creation, as it is a significant part (one of the most significant parts) of the game and setting. I'd like to get Dwarm's (and maybe some player's) opinion(s). After all, he's the man with the plan.

In the end, we should all get an opportunity to alter the city, and add our own shit to it.
Fair enough. Could I see your guys' input? Do you want me to upload the Hexographer file?



I got a bit lost in the details...

Oasis
Spoiler: Map (click to show/hide)
Spoiler: Key (click to show/hide)

Oasism the last bastion of civilization. Surrounded by tainted badlands created by the Terminus War, protected only by the nine ancient druidic totems scattered throughout the city. It was originally a human city, settled in the pleasant area around the Beach Totem. After the Terminus War, refugees from surrounding lands flooded to Oasis--humans, elves, dwarves, gnomes, halflings, even goblinoids and stranger beings. Now, five years hence, Oasis boasts a population estimated around 50,000, with only about 19,000 humans (half of which are refugees).

Spoiler: Demographics (click to show/hide)
Spoiler: Notable Individuals (click to show/hide)
These 50,000 are less than a third of the people who have lived in Oasis since Terminus, the rest having succumbed to starvation, disease, or violence. Nowadays, only the cooperation of Guild of Priests, Druids, and Healers with the Council keep the population from falling further, with hundreds of acolytes and outer-circle druids summoning massive quantities of food to supplement fish, farms, and what little meat can be gained from monsters and what poor animals wander close enough to Oasis.

A number of districts have sprung up, to accommodate these people.
Spoiler: Hightown (click to show/hide)
Spoiler: West Uptown (click to show/hide)
Spoiler: East Uptown (click to show/hide)
Spoiler: Northwood (click to show/hide)
Spoiler: Southwood (click to show/hide)
Spoiler: Farmsvil (click to show/hide)
Spoiler: Fishmine (click to show/hide)
Spoiler: Mineton (click to show/hide)
Spoiler: Hermits (click to show/hide)
Spoiler: Jailscar (click to show/hide)
Spoiler: Nightland (click to show/hide)

I intend to expand on this, but this is quite enough for now. And then some.

13713
She patiently waits for the end of Selina's list, then shrugs.

13714
Hm, I think your map leaves out a few aspects, Wyrm.

Namely, the sprawl of downtown (I took it to mean an entirely different district that houses the majority of sentients, the plebs), and the encircling totems. Though I am a little confused to as to where Dwarm wanted them placed. He said the encircled the city, so does this mean they are only placed around the second wall, as in the place where the original city's boundaries were? The totems are the little... things on the boundary. I thought that some totems are more powerful than the others, and there are 'utility' totems closer to the centre.
"Downtown" is pretty much everywhere not in the nicer parts of Hightown and Uptown.
The totems are there. In the next version of the map, which will be posted once I finish my post describing the districts and a lot of other stuff I got sidetracked on, I will make the totems more obvious.

Quote
What do you guys think? Should we stick with Wyrms map and go from there, or start with this shit I made and make it into a real map? Either way, I think it would be best for every GM to contribute to the map making process, rather than one of us make the whole thing.
I dedicated hours to my map! Please don't just make me throw it out...

13715
She shrugs.

13716
((Actions might be good.))

Work on patching up the armor and, time permitting, setting up camp.

13717
Roll To Dodge / Re: Special People: First Blood
« on: November 17, 2013, 11:05:55 pm »
Angel drops both of her powers and replaces them, aiming for some sort of ability that lets her teleport herself and others. She then examines her own abilities.

13718
Proxxy is a hologram.

13719
Carl nods. He had more to ask Selina, but he didn't want to pry. Or waste time.

13720
She nods.
"Hello?"

13721
Carl keeps an eye on Selina.

"Rough day, huh?"

13722
Roll To Dodge / Re: Naga versus Toronto: Name Pending
« on: November 17, 2013, 10:25:15 pm »
If the water is shallow enough, Delphinium attempts to lift blaster's torso out of the water to allow her to breathe, otherwise call for backup.
The water won't be an issue, no. Has Delphinium been hitting the gym lately, by the way?

13723
The new Angel shrugs.

13724
"You okay, Selina?"

13725
Eep, the page number!

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