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Messages - GreatWyrmGold

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13726
So I'm currently contemplating a Cleric/Dread Necromancer into True Necromancer for Massive Amounts of Undead (if I can find the feat, I think I'd either have 8xCL worth of Undead or 12xCL, depending on perspective... and availability).  Obviously, that wouldn't sync well with our resident Paladins and other Holier than Thou, so I don't know.
Sounds like fun. Especially if the holies all end up in one party. Hunting-type missions sound fun...

13727
Roll To Dodge / Re: Six-Shooter, a short Arena game
« on: November 17, 2013, 09:47:57 pm »
Ah.

Amusingly, I fixed it before your post.

13728
Roll To Dodge / Re: Six-Shooter, a short Arena game
« on: November 17, 2013, 09:29:17 pm »
Well, if the statistics hold true, then every round, as long as everyone shoots, then 1/3 of the players will be killed unless using cover.
Another third will be injured, and will die if hit again, so every turn after the first, it's over 1/3 that will die.
So if there are ~20, then the odds are that ~7 will die, and ~7 will be wounded on the first turn.
Hm...let's assume everyone shot at by exactly one other person. Easier that way.
In a 20-player game, one would expect every player to be at least wounded by turn 3 or 4, and the game to be over by turn 5, assuming perfectly even wound distribution, which isn't happening.

Edit 2: BROKEN BBCODE = WRECKED QUOTES.

...?

13729
Level 1 sorcerers start with 120 gold, don't they?
If you roll three 4's on 3d4. Or if the GM grants maximum starting wealth.

13730
Angel looks around, confused, before moving onward.

13731
So, first question: What are goblins like in this setting? Normal D&D tribals or something different?
Second question: Are you able to take the craft (alchemy/potion) skill without being a spellcaster?
Goblins (and orcs, and trolls, and gnolls...) who you are going to meet these days would mostly fall into one of three categories:
1. Reformed goblins, or goblins who do their best to play by society's rules. They're still pretty well discriminated against, in no small part for the fact that many of them were pillaging the area a few short years ago.
2. Criminals, which vary from "tribes" (ie gangs) of goblinoids lead by a bossorc to a shady thief-for-hire.
3. Dead. Okay, maybe some are still alive in the waste, but I wouldn't bet on meeting them.

I'm fine with nonspellcasters being alchemists.

13732
Roll To Dodge / Re: Six-Shooter, a short Arena game
« on: November 17, 2013, 08:49:38 pm »
Well, if the statistics hold true, then every round, as long as everyone shoots, then 1/3 of the players will be killed unless using cover.
Another third will be injured, and will die if hit again, so every turn after the first, it's over 1/3 that will die.
So if there are ~20, then the odds are that ~7 will die, and ~7 will be wounded on the first turn.
Hm...let's assume everyone shot at by exactly one other person. Easier that way.
In a 20-player game, one would expect every player to be at least wounded by turn 3 or 4, and the game to be over by turn 5, assuming perfectly even wound distribution, which isn't happening.

EDIT: Criminy, left out gun jamming...yeah, that throws everything out of whack. Even more than the non-totally-fair distribution of getting shot does.

13733
Will tickles Meme in her most ticklish spot. Unless that is somewhere he would deserve to be slapped for touching, in which case he goes for her next-most ticklish spot.

13734
The parties are probably going to level up at different speeds anyways. We're all different GMs, GMing differently.

13735
((That's what they've been summoned to do and that's what they'll do. Besides, they don't need rest, and if it takes 1 minute or so to do each place...))
((...as there are ~300,000 hospitals in the entire world, they could get to every hospital from here to Rwanda in less than seven months! Call it 27 weeks. Assuming they don't eat, sleep, or anything.))

13736
Thanks! The map looks nice, although the circular "biomes" are a bit odd. Wouldn't a slightly more realistic style be better for immersion?
That's a map of one city. Doesn't having a swamp almost literally within spitting distance of a desert seem a bit odd?
It's magic, yo.

13737
Roll To Dodge / Re: Naga versus Toronto: Hey, An Update!
« on: November 17, 2013, 08:24:03 pm »
Did you forget this gold?
I was working on figuring out what all Naga's waves did--ie, the last step--when you posted this.
Even "simplified," this takes a while.



Capes from Detroit, Montreal, and Chicago arrive.

The Archers fire! Energy blasts, rubber strands, chunks of rubble, and even arrows are slung at Naga. [1] Oh dear, friendly fire. Donnerhammer gets taken down by Electric, thanks to the fickle nature of electrical conductivity, before the former can even reach Naga, although Naga swiftly crushes the not-so-invulnerable white supremacist. Chlococannon's gas kills several of Replican's duplicates. String-Em-Up entangles Mechanus.

Hopefully, the Bastion team won't screw up so badly. [4+1v5] They moderate the damage, all the more easily now that they have a pair of notable hydrokinetics, but Naga keeps trying. [v]Vlad decides to try and slow the largest of the waves, discovering that he is controlling "streams" of water in midair, like giant worms or something.

Animus's request has been partly met. He exits the ground, a chunk of concrete and asphalt, and advances towards Naga.[/u]

Bullet, Merrow, Molehill Mountain, Phantasm, Silver Hand, and Vinesnake engage Naga, with MM and Vinesnake trying to impede Naga's movement.
[5v4 overall; Toughness 6,1]
Bullet remains as intact as his invulnerability would indicate, but Molehill Mountain and Vinesnake suffer acute dehydration, followed by exsanguination for MM and regeneration for Vinesnake. The latter slows Naga a bit.
Kinetics dumps her civilian on Bullhit before running towards Naga, who turns its head towards her...

Red Cross gets to healing. Other healers are sent out via Doorlady.
Delphinium is sent to heal Blaster. Thalsian also helps people as best as he can.

Doorlady distributes teleportation devices, some just assembled by Chopper and others, some brought in by Leadfist, are distributed to Evac capes, with instructions to use them to transport civilians to a secure location further inland. Sam helps! Specifically, she takes some people she sees panicking in the street near damaged or destroyed shelters away from the streets and more inland.

Naga continues the assault. [Direct: 2; Waves: 5-2] Naga doesn't manage to do much harm, but it does flatten a few people. Aside from what has been mentioned, it lobs blobs of water at Bloody Maria and Kinetics, although a combination of hydrokinesis and their respective defensive powers makes this trivial.

Spoiler: Capes (click to show/hide)
Announcements:
"More capes have arrived."
"Donnerhammer down, G7. Donnerhammer deceased, G7. Vinesnake down, G7."
"Mechanus down, G7. Molehill Mountain deceased, G7."
"Vinesnake up, G7."
"Prefab up, G8. Mover up, F7. Bloody Maria up, G8. Nada up, G7."
"Replican deceased, G7. Replican deceased, G7. Replican deceased, G7. Replican deceased, G7. Replican deceased, G7. Replican deceased, G7. Replican deceased, G7. Replican deceased, G6. Replican deceased, G6."
"False alarm. The original Replican is still alive."
"Wave hit. Calculating damages."
"L6 shelter destroyed. J7 shelter damaged. Sectors D0, E9-0, H8, I7-9, J-K6-7, L5-7, M4-5, and N-O4 show severe water damage. No cape casualties."
"That could have gone much, much worse. Good job, Aquarius, Michigan Man, and the nonhydrokinetic Bastion capes. You should be proud."





Well then.

I included some supers from a previous superhero RtD. How many (other than Leadfist, he's easy) can you recognize?

13738
I feel slightly snubbed...

Anyways, list.
At least three days ago, we had this list...

Quote
Players:
Stated
We have me, a tiny-sized sorcerer (Gilgamesh)
Zako who probs do a rogue
Harbingerjm: Kobold Rogue or Artificer
Culise: Knight/Crusader
Remuthra: Paladin
sjm9876: Druid
Deep Waters: Paladin

Not stated
Patrick Hunt will no doubt do a dual wielding melee character
lawastooshort
mastahcheese
TealNinja?

DMs
Dwarmin
GreatWyrmGold?
thatkid?

13739
That's a very diplomatic response.
I try.

Quote
I actually have no problem with it. However, there might be an issue if parties mix, run across each other, and so on.
Two possible solutions:
1. Level up the lower-level party faster for the first bit.
2. Run separate plots. This is just about every definition of the city of adventure.

13740
((Eventually the man is just going to go to the source of the head injuries. Theres no way you guys can cover the whole world.))
((Is that a challenge?))

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