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Messages - GreatWyrmGold

Pages: 1 ... 928 929 [930] 931 932 ... 3706
13936
And Selina doesn't seem to really blame Angel at all, more is just really worried what might happen.
((Since when has blame had anything to do with guilt?))

13937
Strike foe with fireworks.

13938
((Who is all in the temple?))
((Angerus the spess mureen, Darnos the psychopath, Selina the Selina, Isaac the demigod, Angel the cute little vampire, and Alan the Mannequin-expy.))

"I don't see why you just didn't let me fix it properly...?"
"I do."

Angel looks ashamed and embarrassed when the topic of Selina's addiction comes up.

13939
Forum Games and Roleplaying / Re: ◄•The Never Ending Dungeon•►
« on: November 14, 2013, 09:56:13 pm »
"Seems they copied someone competent."

"Everyone please buckle up. We will be at the fishmart soon, and there is no need to go killing things before then. That is all."
"Idiot."

Get up, get behind cover, snipe.

13940
Culise: Knight/Crusader
Remuthra: Paladin
Deep Waters: Paladin
We should have enough holy warriors for three GMs.

The impression I've got so far is that for melee bigger is better, but I don't know as much rulebook-fu as you all.
In general, big characters can cover more ground, use bigger weapons, and are stronger and tougher. So, typically yes. Big characters are usually best at melee, even if not all melee builds are best with a big character.

gestalt is incredibly broken from what i've heard/seen
Is playing a Troubleshooter broken? Gestalt is intended for completely separate use from normal campaigns.

13941
Of course, I rerolled Charisma 9 times at least to get above 15 and rerolled Wis once, but apart from that, no problem.
...
Am I allowed to reroll my mediocre stats?

13942
Roll To Dodge / Re: Special People: In Soviet Russia, mission starts you!
« on: November 14, 2013, 09:21:51 pm »
You get two. Just one of them is not up to you to decide. And you rolled two on that so you got a fairly useless power, ie being the best in janitoring.
((Noted. Watch me make use of it!))

13943
Roll To Dodge / Re: Special People: In Soviet Russia, mission starts you!
« on: November 14, 2013, 08:57:33 pm »
Powers: Telepathy (including the presence, location, and type of thoughts), Teleportation
((You can only choose one, remember?))
((Current sheet says two. In other words: No, I didn't remember.
Just the telepathy, then.))

Let my power "spin up".
Take the cart with Irene to some kind of elevator.

13944
"Well, here goes nothing."

Man, you should really think about this.

"Nah, man, I got it, it's in the bag."

I walk over to GreatWyrm, "Need some help?"
((I assume you mean my character?
...Trying to remember what I'm doing.))

13945
Roll To Dodge / Re: a totally normal RTD
« on: November 14, 2013, 08:48:42 pm »
Sacrifice self to the Great Golden Dragon to revert everything to how it was one year ago.
Aid action.

13946
Einsteinian Roulette / Re: Einsteinian Roulette mission 11: MAYDAY
« on: November 14, 2013, 08:48:12 pm »
Peer into hole. Fire at the ground, to test if my gun works.
((Wrong tread))
((Good. That could have been...amusing.))

13947
Einsteinian Roulette / Re: Einsteinian Roulette mission 11: MAYDAY
« on: November 14, 2013, 03:22:22 pm »
((I'm on Steam, but if it costs you money to gift it, don't bother.))

13948
Angel shrugs.
"I heard there was something you needed me to do?"

13949
"Hi! I'm Angel. How are you?"

13950
"Nah. I heard the screaming about a block over when I was going out to buy some snacks."
"Yes, but how did you get in without...never mind."

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