Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GreatWyrmGold

Pages: 1 ... 966 967 [968] 969 970 ... 3706
14506
Angel's mother moved slowly and carefully around Selina, before grabbing Angel and carefully dragging her away from Selina.
"Alright, now we just need to sort this out. Mind sitting down upstairs, Selina?"

14507
"No, it's prescription medication."
"...Well, ask a stupid question..."

14508
Forum Games and Roleplaying / Re: Gods of Lar 2- The Doing-It-Right-ening!
« on: November 08, 2013, 10:00:58 pm »
Well, let's plan ahead.

Donut was Life, Fire, and I believe Chaos. The other Lar god was Life, Darkness, and Force.
Let's break the mold.

First: No life. Let's do Death instead.
Nextly, Chaos and Darkness, both obscuring stuff. Let's go with Light. This makes a neat contrast with what one might expect off the bat.
Finally, Fire and Force. One of those is destructive, the other powerful. Let's go with something nurturing and seemingly weak--Air, although Water would also be a nice choice if available.

So. A god of Death, Light, and Air. Sounds like a heavenly thing. Maybe The Gatekeeper?

14509
Reducing splash damage makes sense.

Alt-tab to browser, locate a nice 10-hour loop of some good song, hit Play, alt-tab to TF2.

14510
Forum Games and Roleplaying / Re: Gods of Lar- Oh Wait Nevermind
« on: November 08, 2013, 09:52:04 pm »
The god who just kicked our butt seems to be doing fine. We however are not.
Double fallacy.

Quote
Also the villagers wouldn't be the guerrilla fighters, the special stealth troops would fill that role.
Ah.
And how do the villagers stay hidden?

Quote
Fair point. I mean characters can and do change but I suppose plot wise they'd need a good reason. Losing all of one's worshipers and potentially being cast back into the void might be a significant enough reason to bring out a bit of a character change but I won't argue it because it's pretty subjective.
The biggest thing is the abruptness, which I will admit isn't your fault. In an ideal world where suggestion games don't get hiatused for a while, new players could come in and add their influence, while others could drop out, causing a slow change in the character's reactions. Unfortunately...

Quote
The villagers dying, yes. If you think it's discordant with my prior arguments than you probably didn't understand my arguments. I could quote myself multiple times where I said I wanted to change the villagers to save them or failing that at least try and get them to retreat. To me the prior seemed like it had a better chance of working due to them being surrounded as you have yourself pointed out.
Ah. It sounded like you were doing it so we would survive with followers.
If you have to destroy someone to save them, have you done them a favor or not? The villagers have pretty well opposed being turned into monsters.
Which reminds me of another solution: Make them stronger/tougher/etc, without making them monstrous. A little regeneration or some nice tenebrigenesis or personal force fields would do wonders.

Quote
Would they be willing followers? Maybe not initially but it probably wouldn't be that difficult to get them to come around.
I find this hard to believe.

Quote
You seem to have confused transforming them with killing them. The whole point of my arguments is that their preference for death over being changed didn't make sense. I suggested we ignore their wish to die over being transformed and go through with it anyway if it could save them. I'm not going to quote everywhere where I said this stuff. It's only spread out over two pages or whatever and I made the argument in practically every post.
Um, no. I understand that you are saying we should. I'm saying we shouldn't.
People are willing to die for many things--for being "free," whatever that means, or for being ruled from home. Australians fought in World War I because they considered themselves English. If Australians are willing to die for their Englishness, why is it so hard to think that people would be willing to die for their humanity--literally?

Quote
I mean letting them choose death is clearly the moral high road.
If a man wants to die, there is nothing you can do to stop him.
If a man would rather die than be turned into a monster, there is nothing you should do to stop him.

Another consideration is that I don't recall you ever defining what we would be transforming them into. This is a major flaw. Turning them into giant ham-fisted bug-fungus-people would be a much different consideration than turning them into violet-skinned people who can fly, for instance.

Yeah, I think I'm just going to kill this, since it seems a bit resigned at this point, and so much interest is dead.
Oh. Okay.

14511
Forum Games and Roleplaying / Re: we are an evolving creation
« on: November 08, 2013, 09:38:16 pm »
I've got it.

Evolve some "floating evo," basically the ability to quickly change on the fly.

14512
Ricardo shows up, crystalline clozapine sword in hand just in case. "The fuck's going on here?"
"...Is that a crystal sword?"

14513
Oh.

I forgot that I gave him a last name.

14514
Angel takes the cue and [16+whatever] demonstrates pyromancy.
"Um...alright, I--"
"WHAT ARE YOU DOING?!?"
One guess as to who said what.

14515
Forum Games and Roleplaying / Re: 850 A.D. Chapter I: Thrall
« on: November 08, 2013, 09:28:38 pm »
Hm, I was thinking of starting a historical-Europe game. Set several centuries later, though.

I'd go with either C for proximity to lots of fun stuff or F for underdogness. (No offense intended to Ghana, but seriously, your continent got the short end of the historical stick.)

14516
It didn't get along with them, it tried to kill them!

14517
"Huh, it's haunted. Better bring a Rebuker."

14518
Forum Games and Roleplaying / Re: Shadows of the Ancients, take two.
« on: November 08, 2013, 09:18:43 pm »
When would we meet?

14519
Forum Games and Roleplaying / Re: we are an evolving creation
« on: November 08, 2013, 09:16:33 pm »
Evolve another trachea and mouth, complete with vocal chords, with the mouth opening from our back. Also evolve a bladed weapon of some sort. Continue asking while putting the blade to some vital area, maybe the chest or neck.

14520
"Th-the girl here... i-i-is N-nimue... th-this is A-a-angel wh-who has... a-amnesia... N-nimue has... er... s-s-social difficulties..." Selina is really afraid right now.
"...Uh-huh. Don't take this the wrong way, but do you have any, um, proof for--"
Angel's mother bursts into the room and glares at Selina.

Nuriel is a bit uncomfortable with feeling these feelings that aren't hers. Still suspecting Demons Run, she sends her a message.
[To: Demons Run]<What the heaven are you doing?>
<... Nothing. I'm sitting here, in the darkest corner of my own fucking head. Now get thee behind me before I rip your fucking wings off.>
<Oh, I suppose it was some other eldritch entity who hates me that was screwing with my head?>

((OK so I NEED to come up with something for Stella to do, I do not want my interest in this falling off))
((I know. I'm trying to figure out something for Will to do, but he doesn't really mesh with the rest of the group the way Angel and Nuriel do.))

Pages: 1 ... 966 967 [968] 969 970 ... 3706