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Messages - GreatWyrmGold

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14536
Angel looks around curiously.

14537
Because his response is to force me to turn around, which makes me look at him, which makes me lose the game. And possibly die.

14538
Roll To Dodge / Re: Special People: An RTD
« on: November 07, 2013, 11:40:20 pm »
Well, it's not overpowered, if that's what you mean, but only because it has some ridiculous disadvantages. I mean, weakness to cooper? Nearly everything has cooper nowdays. Even in ancient times people had cooper. You'd have to go to a pretty strange place to be away from all cooper. And then Toaster can just summon a piece of wire and make you normal again. Not to mention the spirit that gives me a carte blanche to mess with your character whenever she fails a will roll when use your abilities. And the random ability that can turn things bad for you the moment the dice go wrong. And the danger all the above things pose to any potential allies. Frankly, I don't see you winning any matches with that character unless you play really well and/or are incredibly lucky and/or find someone to work with that helps you manage your power. Are you sure you don't want to reconsider? Submit a boy that's half dragon or something? Or at least tone down her abilities and weaknesses, make her less of a glass Nitroglycerin cannon?

Unless I misunderstood something about her powers.
Alright. Remove/Alter cuprous weakness, tone down the lack of control.

EDIT: Done.

14539
On the other hand, it turns out that backing into him is not much appreciated either.

14540
The police pull up to Angel's house and try to figure out where the girls went.
"...Did you stick something into our coffee again?"
"Hey, that was one time! And it's not my fault someone put the evidence right next to the sugar!"

14541
Forum Games and Roleplaying / Re: Gods of Lar- Oh Wait Nevermind
« on: November 07, 2013, 11:36:32 pm »
Fallacy.
There are non-turn-everyone-into-monsters-against-their-will solutions.
You say that but I'm not seeing you referencing nor suggesting any of those supposed alternatives. The last suggestion post I see from you is:
Wall: At least TRY to suck some of that bloody water into your roots.
"Bloody tides, sweepin' away the defenses stoppin' that army o' wankers from killing everyone an' ruinin' tea time."

Seriously though, we should give 'em the best we've got. In the words of Enjolras, Combeferre, and Courferac: "Let us die facing our foes, make them bleed while we can. Make 'em pay through the nose, make 'em pay for every man!" With the addendum of "And every godly monstrosity as well."
Now I could be wrong but to me that seems like a suicidal charge to the death type of suggestion which runs contrary to my stated objective of getting at least some survivors out alive. I'm all ears if you or anyone else has a suggestion that accomplishes that. My idea was simply the first thing that came to mind.
Now of course, I am completely human and it's always possible there was just such a suggestion. If that were the case, then I missed it and apologize profusely. I suppose Javier had at least a decent overall strategy going on but judging from the prior post by GM, a straight up fight seems rather destined to lose. A tactical retreat or clever manipulation of our followers however might yield better results hence my suggestion.
I was busy trying to split my time between Bay12 and homework. Yes, it was dumb.
Other possibilities: We are a god of force, life, and darkness, are we not? We could create a force field to shield our people, or shroud the town in darkness to let them escape, or summon short-lived but flesh-eating bacteria to enter the enemy's troops, or whatever as easily as make a bunch of monsters.

[quotr]
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And I'm tired of people who are so pragmatic that they come of as unrealistically cold. Which comes up a lot. The Last Night Troll, The Heroe's Wife, even TWoOtA (one of the greatest suggestion games in all of Bay12's history) have all had us be uncharacteristically, pragmatically callous...and most had us suffer for it.
Both can be annoying depending on the circumstances. I suppose which you see more of and get sick of sooner depends on which forum games you frequent. In all honesty I'm only familiar with "The Last Night Troll" but I disagree with your argument that we suffered from our acts of cruelty. As I recall the game crashed due to the GM getting bored with it and it also probably had a lot to do with the absurd amount of back and forth arguing among the players. We were cruel to our enemies and nice to our allies for the most part. Overall we were pretty successful too, although I'm sure one could point out areas where cruelty hurt us just as one could also point out areas where kindness hurt us. Both are useful depending on the situation. I just think it's harmful to adhere to either end of the spectrum without regard to what's currently going on. Right now I think acting heedlessly nice at the expense of our followers lives and our worship base is silly.
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We didn't have a chance to suffer for skimping on Alice's Gift, or from antagonizing the elves, or anything like that.

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True dilemma.
:D
Alright, let me rephrase that.
Fallacy.
There. I didn't try to be amusing.


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This is dying from:
I'm sorry. The tide got a nineteen to your three :(. I'm not even sure you can win this anymore. If you want, I can either deus ex machina or sequel, though.
Along with a lack of resources and soldiers on our side. We've already lost the battle, I simply wish to salvage it. I offered a suggestion and others to my knowledge have not really offered any other suggestions that appear to offer a better chance of survival. All I'm seeing are attacks on my suggestions for being too "mean" or "evil" or "pragmatically callous" :P.
If we have, quote, "already lost the battle," by definition we cannot salvage it...
Besides, I find the kinds of "salvaging" you suggest to either fall into the category of "winning" ("impossible," by your suggestion) or that of "will soon lead to guerrilla warfare without any equipment or much training in anything useful against a god with a wide variety of troops who can bust guerrilla warfare".

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Again I'm all for better solutions should one be provided. It's just that from what I can see you were all just about ready to let this game die and then when I try and breathe some life back into it via a suggestion that might save some people, you all suddenly spring back to life to assault the idea for it not being nice enough.
Trying to breathe life into a game by making the protagonist act out of character is not good. (GreatWyrmGold is not eloquent this late.)
And do you really think that this will come back to life if we somehow got a few people out?

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Also slow updates don't necessarily kill a game. They do often cause a loss of player interest which kills the game and they are often a symptom of GM disinterest but as long as the game is updating, it's all good in my opinion. I've tried running a forum game before and I definitely understand that things can get hectic and that even when you might want to update, sometimes you can't or just don't have the energy to do so for a while.
Besides, what I've seen from JUST reading through this, is a lot of the GM bumping the thread because he/she wants to update but doesn't have enough suggestions. That blame falls directly on the players so I struggle to feel that it's purely a result of inactive GM updating that is causing this game to start choking on its own blood. Not to mention the speed with which the GM just responded to my suggestions informs me that said GM has at least a mildly vested interest in this.
...Which supports the idea of "This game is dying because we were too nice!", how?

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I apologize if it seemed like I was boasting. It wasn't my intention. That was more of an aim at demonstrating that sometimes actions that seem cruel may actually end up resulting in good things. Perhaps it was a poor example but I can only try.
No one is doubting that. We are merely doubting that they are the best solution.

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Regarding the "same fallacy," I'll be waiting for the better suggestion to be proposed. By better, I mean one that leaves us with the most leftover followers/resources and a still running forum game. When such a suggestion is brought to my attention, it would be my pleasure to +1 it.
Considering that turning all of our followers into monsters unwillingly will leave us with no followers...

14542
No response.

...

Huh. There seems to be a police car approaching.
<Um...>

14543
Forum Games and Roleplaying / Re: Blackspace, (a space combat simulation)
« on: November 07, 2013, 11:23:17 pm »
Commander Drake of Dragon Army
Corvette: S.C Red Egg
Crew 1: Andrew Wiggin
Crew 2: Petra Arkanian

14544
She cannot hear you. In fact, the door is still closed.

14545
Oh.

That guy is much creepier to me now that I've played the game.

14546
Forum Games and Roleplaying / Re: Super academy IC (Name pending)
« on: November 07, 2013, 11:12:15 pm »
Godammnit brain, why won't I stop laughing? I've only read the introduction and I'm laughing like a madman for no apparent reason
What introduction? Do you mean Gestation 1.1?

14547
Roll To Dodge / Re: Naga versus Toronto: Name Pending
« on: November 07, 2013, 11:10:52 pm »
5?

14548
"...One moment."

14549
Forum Games and Roleplaying / Re: Super academy IC (Name pending)
« on: November 07, 2013, 11:01:01 pm »
((Yep. I'm just rather busy this weekend with homework and stuff. Mind if I blatantly copy the supers from Name Pending for this fight?))
No problem. Just be sure to give them slightly altered names, costumes, and sometimes powers.

14550
Roll To Dodge / Re: Metamorphician III: Return of the meta!
« on: November 07, 2013, 10:58:51 pm »
Name: Angel
Gender: Female
Inventory: Book (above the expected reading level), Doll, Dress (green), Shoes, Socks (white), Shirt (teal), Glasses (prescription)

Question: What time zone are you in?

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