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Messages - GreatWyrmGold

Pages: 1 ... 970 971 [972] 973 974 ... 3706
14566
Yeah, TWoOtA wouldn't have been the same if it wasn't illustrated.

And for me, at least, I find that text-based games inspire me more per unit effort. My attempted ISG did not end well.
I find that with a text game I can get a turn out with very little effort, but the ISG barrier for me is uploading and linking everything. If there were a hosting site I could use that would just let me drag a file from my computer into the browser window, upload in the background, but immediately give me a highlighted URL for the image for when it's ready - that would be acceptable. And I mean exactly zero other steps. Where I drop it would determine where it goes in the hosting site's file structure, etc. Don't even ask me to click an "upload" button. Don't reload the page. Don't load a million ads. It just gets to be too much hassle.
For me, the barrier is a combination of time and skill. By which I mean, "I barely have time for text games!" and "I suck at drawing, especially on computers".

Yep. It's the reduction problem. Adding complexity to a game is very easy, but removing it (without discrepancies) is very hard.
If you really need to reduce complex stuff, it's okay. We'll understand, and a stick-figure TWoOtA is better than TWoOtA.

14567
I'm slowly working on a new app.

Very slowly given RL stuff argh.

14568
((I don't have a fraction as much time online as I'd like, and several times more homework and technical issues.))
Selina hugs the two gently again before turning to Nuriel.

"Um... c-can you l-l-let Angel out...? S-so we can f-f-fix this this t-time...?" Selina seems nervous.

Nuriel gives Selina a big hug and turns into Angel. Angel is hanging off of Selina's shoulders, her arms wrapped around the side of her neck.

14569
Forum Games and Roleplaying / Re: Birth of Oblivion- 3.5e D&D PbP
« on: November 07, 2013, 10:18:10 pm »
While I can't find anyone willing to give a damn straight answer as to how time spent accelerating affects the Newton equation...
F=ma. a=Δv/Δt. Twice as much time means half as much acceleration means half as much force. Clear?
OK, do you mean Δv is change of velocity and Δt is change in time?
Yes.

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The formula I found was N=1kg * (m/s2), which is just sticking units into the general F=ma. In the Newtons formula, I think m/s2 is a. Based on what you said, m is Δv and s2 is Δt.
It's a bit more complicated. s stands for seconds, like m stands for meters and kg stands for kilograms. One of the seconds...es is from velocity (measures in m/s), the other is from the changing (measured in s). Trying to put it in words makes it seem more complex than it is...

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-snip-
No. That is the acceleration caused by gravity. If you fall for one second, you will accelerate to about 9.8 meters per second. After six seconds, your velocity is 9.8*6=58.8 m/s2.

I think this all stems from a slightly different interpretation of how the rules work compared to how they're meant to work. It doesn't actually say 8000 lbs. of force; it justs says it can support 8000 lbs. this whole argument is probably invalid anyway, really, because we're interpreting the rules in our own way. I'm guessing a ship can make a DC 30 Strength check.
We are using the rules we have to guess how this would work, by combining them with real-world physics. Which may be amistake, but it is still fun.
And technically the ship cannot make a Strength check, because it is an inanimate object.

However, I must also disagree with you about the harness of your body 'striking' the harness of your armor. You will be touching your armor. It is simply about the rate of decelleration, at least in reality, that and the area in which the force caused by the decelleration is spread out. Sure, if you had on a breastplate, poorly made, simple, or otherwise just a few pieces of armor essentially hanging on you, that would be the case. But if you were wearing full plate or half plate, or even chaimail? The straps distribute the weight over your body, thusly also distributing the force. With chainmail. You would likely come to hang around the rod, as the chains are more elastic as a whole than plate. It would also affect the entire region in which chain was able to touch you. Of course, more likely, the chains would simply snap and you would keep falling, depending on your speed.
It would depend heavily on the harness and such.

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Although, I must also question my own proposal of them retaining the same velocity, acceleration, or jerk, for, presumably, if you were to activate it whilst falling, it should keep falling with you were you to do that, which it almost certainly does not.
I also question it, as it makes no sense, either with the RAW, intent, or most forms of common sense.

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I feel like an actual mage debating with fellow mages about magical interactions as compare to physics. :3
Fun, isn't it?

14570
Forum Games and Roleplaying / Re: Delinquent Players Help
« on: November 07, 2013, 10:06:55 pm »
...What?

14571
Forum Games and Roleplaying / Re: Super academy IC (Name pending)
« on: November 07, 2013, 10:00:36 pm »
"Ahem. I believe my abilities would be useful in countering...Maldevious, I'm going to guess."

14572
Roll To Dodge / Re: a totally normal RTD
« on: November 07, 2013, 09:53:13 pm »
Avoid being thrown. Use cuteness to avoid being-throwedness.

14573
Roll To Dodge / Re: Dino Arena - R2 Turn 4
« on: November 07, 2013, 09:52:45 pm »
Continue the chase! Attempt to attack it, ideally hitting a leg!

14574
Roll To Dodge / Re: Buy Kitchen Traps In Market [DUMB MINIMALIST]
« on: November 07, 2013, 09:51:49 pm »
Determine if this is single-character or multiplayer.

14575
Roll To Dodge / Re: ROLL TO REBOOT THE LAW (Dragon Edition)
« on: November 07, 2013, 09:49:51 pm »
Bugs have wings. Dragons have wings. Therefore, dragon=bug. Kill all the dragons (except myself)
Bats aren't bugs! I mean um, dragons aren't bugs!

14576
Roll To Dodge / Re: Metamorphican Madness II: Turn 32
« on: November 07, 2013, 09:49:12 pm »

14577
Roll To Dodge / Re: ROLL TO REBOOT THE LAW (Dragon Edition)
« on: November 07, 2013, 09:46:50 pm »
Point out that I am innocent.

14578
Roll To Dodge / Re: Roll to Spelunk: Another Cave Adventure (Waitlist)
« on: November 07, 2013, 09:44:53 pm »
Also, I have now mapped out pretty much the whole cave, or at least the parts I expect you to access.
...
Time to make the GM map some more.

I really don't think you'll be able to access the one area I haven't mapped yet.
But if you do, things will be really interesting.
I have a pickaxe.

14579
Roll To Dodge / Re: Go Fish to Dodge: Golem Gladiators!
« on: November 07, 2013, 09:43:11 pm »
So. Who chooses first?

14580
Roll To Dodge / Re: Roll to Spelunk: Another Cave Adventure (Waitlist)
« on: November 07, 2013, 09:14:13 pm »
Also, I have now mapped out pretty much the whole cave, or at least the parts I expect you to access.
...
Time to make the GM map some more.

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