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Forum Games and Roleplaying / Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« on: November 07, 2013, 08:32:23 am »
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(( Oh, and to get the magic discussion further off the rails, I only have one of my favorite quotes to add((Yes, but they work by the sciences of Middle Earth and, um...Metroidland. Those sciences do not work on Earth.))
"Any sufficiently analyzed magic is indistinguishable from science!"
Therefore, not only can Gandalf exist, but so can Samus' suit, as both are simply insufficiently analyzed magic. Much like the anomalies, manipulators, and amplifiers. ))
Leo just watches the interaction between the flesh horror and the rest of the crew, unsure of the goal of Squad 3.((He's not a cyborg.))
"You know, if you wanted to be a bird monster, you should go with Chairman Jack. I suppose you do have more flexability that way."
(( And for everyone's benefit, the link to the drop box, because gods know *I* keep losing it.((Thanks!))
((i never complained with rolling to hit because trying to attack someone has a lot of inherent variables such as my aim and his dodging skill and the sun getting in my eyes, i complained where power functionality was concerned because how powers operate is an immutable fact, they can be strengthened or weakened but how they operate and their operational rules/limitations stay the same.Those are not actual, random variables; if you went through the exact same fight a dozen times in real life, the exact same "random" things would happen in exactly the same way.
I can accept Thalsians power not working on me due to my physiology because it is a valid reason.
i don't like it but i can accept it, because there's a reason beyond "dice say no".))
1. I'm using "started out" to mean when she first got her powers, not when she first went out in costume.Quick point, but you're selling her short. By the time the story started, she'd already trained a fair bit with her ability, and nearly took out Lung by herself, a cape that's significantly more deadly than Leet. I mean, I won't dispute that she becomes FAR more powerful over the course of the story… but comparing her to Leet at any point is selling her short.((Personally when I read "Get stronger at set intervals" that struck me as more of a permanent power increase as I grow to understand my powers and how best to use them. Plus constantly depowering after a fight seems like a downside, which the second part (Changing powers and not knowing how they work immediately) covers to my understanding.))That is my understanding. The way it was phrased reminded me of Skitter, who started as a minor attempted hero who could probably be beaten by Leet, Uber optional, and ended a step from godhood, due in large part to learning how to use her ability better and better.
((Yeah. At that point he was 15 feet tall with four wings, ridiculous speed and agility, and presumably regeneration to match. It felt very anticlimactic for that to go the way it did.))((My question is why Taylor didn't think of that sooner.))
So, I've got two ideas for a character - one would be a guest cape from the next city over, while the other would probably work better as a freshly-triggered local. I think I'll go for the first for now.No. Why would you?
One question - If I wanted to make a 2nd-generation cape, would I have to do the random-power thing twice?
(How exactly does my power work? Do I only come back as a baseline, possibly a crippled one? or might I come back as someone with 3 arms or something? And do I get to choose? Also, what do the three numbers mean in the post that notes my trigger [3,14,6]?)The first number was the trigger event roll. The second roll was for power disadvantages, and the third for advantages.
Still time to sign up?There is always time to sign up.
"The name's Isaac."There is a pause, then one shakes his hand, followed by the other two.
He holds out his hand.
-snip-Which brings me to a question I've been wondering for a while, ever since I considered ways to make TWoOtA easier to update...why do you only ever run illustrated games?
Well... yeah, other than misc. projects, that's it. Art's never come naturally to me, and I've currently stopped drawing entirely to focus on words (or code, or music). Ultimately, nothing will continue until I continue drawing. No ETA on when that'll be.
((Personally when I read "Get stronger at set intervals" that struck me as more of a permanent power increase as I grow to understand my powers and how best to use them. Plus constantly depowering after a fight seems like a downside, which the second part (Changing powers and not knowing how they work immediately) covers to my understanding.))That is my understanding. The way it was phrased reminded me of Skitter, who started as a minor attempted hero who could probably be beaten by Leet, Uber optional, and ended a step from godhood, due in large part to learning how to use her ability better and better.
"Wait, am I a druid or a cat?""Druid."
"Well, I'm the son of a god.""And I'm Asmodeus."
Isaac has a straight face.
((But if he did, and was brought into our universe, etc etc.((Gandalf can't have magic because Gandalf doesn't exist.))((Magic cannot exist in our world. Therefore, Gandalf cannot have magic in our world.((So our universe stays the same, sans the fact that inter-universe travel now exist and works perfectly? Hmm. Plus, Gandalf always has his magic powers, that's not only Canon, but also adhering to the Rule of Cool.))((Wut mate. A random guy couldn't beat up Gandalf because Gandalf doesn't exist. If he did, then magic would, and he'd probably win.))((I am basing it off the assumption that Gandalf is transported from his universe to ours, without any of the laws of our universe changing.))
The metaphor works this way because piecewise wouldn't let something so logic-ignoring into his game.))