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Messages - GreatWyrmGold

Pages: 1 ... 982 983 [984] 985 986 ... 3706
14746
Einsteinian Roulette / Re: Einsteinian Roulette Mission 11: He is the One!
« on: November 05, 2013, 08:21:46 am »
Grate continues to pet Lyra until instructed to stop by someone he cares about (ie, Ms. Feyri), until the mission stuff starts, or until they are attacked.

14747
Roll To Dodge / Re: A Storm's Coming Turn 1)
« on: November 05, 2013, 08:13:46 am »
Man, I feel your pain...and should probably stop putting off finishing character sheets for games I want to be in.

14748
Einsteinian Roulette / Re: Einsteinian Roulette Mission 11: He is the One!
« on: November 05, 2013, 08:02:09 am »
Grate squats down and pets Lyra's head for a moment, then stops.
"You don't mind if I pet you, do you?"

14749
Understandable. Still, I worry...no one showed any signs of noticing, and I haven't checked the RtD board yet.

14750
It runs into problems, such as draining resources at an alarming rate and not actually being better than casting your own spells--in fact, if you don't want costs to spiral too out of control, it would be worse.

14751
Forum Games and Roleplaying / Re: You bear...
« on: November 05, 2013, 07:42:01 am »
Weapon. Pair of bearskin-covered metal gauntlets with built-in claws, but the palms are open and you're grasping a metal rod on the gauntlet part. You can use your fingers for delicate tasks or slash / stab with the bear arms.
Come, fellows. Vote for bear arms.
+1 show our enemies the power of Paws and effect.
+1, for we must exercise our rights.
The right to bear bear-arms?
Nice going.

14752
Does Alan possess magic? I assume it cannot speak.
"I'm not sure, but there's gotta be something he can learn, right?"

Victoria wanders off.

"That I cannot conjure, medicinal chemicals only. Preferably ones approved by some sort of authority for medical administration disinfectants don't count."
"That's...arbitrary."

14753
(Because no one seemed to notice, I assume I was being too subtle.)

While RP is good and all, we're going to the RtD subforum when we are actually going to be fighting Naga. It strikes me as easier for the mass combat stuff than d20, and it encourages more people to join.

14754
Forum Games and Roleplaying / Re: You are Dead
« on: November 05, 2013, 07:32:50 am »
Hmmm, so they're using "cheap-ass sleeping powder" to keep the "passengers" subdued...
Flood the hold with seawater, hopefully it'll stop the powder from knocking them out again, and maybe give us data on whether we can drown again, too.
I think it's something different this time...but water should still wash it away. +1

14755
"Well, i didn't watch tv when I was only six inches tall so i'll take your word for it."
((Let it be noted how unusual it is that that sentence makes sense.))

Nuriel continues to pseudosnuggle with Selina while they are stuck in a hug with Maria. Who would probably react. Hint hint.

14756
Roll To Dodge / Re: Naga versus Toronto: Name Pending
« on: November 04, 2013, 11:54:28 pm »
Alright, current players. Post your actions to prepare for preparing for the attack. You have about a minute.

14757
"Look, Naga's coming in...seventy-three seconds, give or take. Shit. EVERYBODY, MOVE OUT! PLACES, PLACES!"

Chaos. People running for doors, teleporters grabbing people and teleporting out, portals appearing and the wrong people stepping through.
It is time. Naga is coming.

14758
Roll To Dodge / Re: Naga versus Toronto: Capes
« on: November 04, 2013, 11:51:19 pm »
Spoiler: Present (click to show/hide)
Spoiler: Incoming! (click to show/hide)
Spoiler: Future (click to show/hide)
Spoiler: Not Capes...Yet (click to show/hide)

14759
Roll To Dodge / Re: Naga versus Toronto: Map
« on: November 04, 2013, 11:50:45 pm »


This is roughly the map displayed on the armbands everyone received. The crooked, uneven lines are because...um, computer glitches. Yeah. That's also why the three squares down the middle were misnamed "F" instead of "H". Dammit multask!
"..."

Anyways, each grid square is about 2-3 miles across. They are divided into 625 smaller sections, incorporating every letter from A to Z except for Q. Hence, one such 500-odd-foot square might be called F6-UI. (This is, incidentally, the location of the PRT headquarters.) Anyone without superspeed or the like can move one minisquare in any direction, including diagonals, every turn (~1 minute) if they walk, or two if they run. Obviously, obstacles like giant floods of water are not accounted for in this.

14760
Roll To Dodge / Naga versus Toronto: Name Pending
« on: November 04, 2013, 11:50:25 pm »
Main thread here.

Greetings, Bay12. As you may know, I am running a roleplay based on wildbow's excellent web serial Worm. It is about superheroes and -villains, and one girl who tries for the first before plunging headlong into the latter. It's worth a read.

Anyways, in that RP, a Terror (AU!Endbringer, basically a kaiju with superpowers for non-Worm-readers) is attacking! As the title indicates, the Terror is Naga, the fifth and final Terror to appear. It is a hydrokinetic serpent sixty feet long. Its most terrifying attack is its ability to ignore the Manton Effect when within around 30 feet, although the exact radius is unknown. Basically, get close enough and your blood gets ripped from your body. Oh, and Naga is also going to be pounding those farther away with blobs of water, and incidentally bludgeoning Toronto with waves of a kind not seen in the Great Lakes since it attacked Chicago, and never before then.

Against this kind of threat, superheroes and -villains from across North America and the world converge to try and drive the beast away before it can kill everyone. Helping this process are a number of massive underground shelters in Toronto and other major cities, but this is not where you come in. Where you come in is as the parahumans attacking Naga or defending the city.

Now, for those of you already in the RP, great! Your prework is done. You can start playing once we start. For the rest: Time to get to creating characters!
The process of creating characters will not be simple...from my end. From yours, it's basically answering some questions.
Character selection will NOT end once the game begins! The fight against Naga will include constant reinforcements from heroes and such around the country showing up late to the "party."
Spoiler: Character Creation (click to show/hide)

Those interested in sticking around in Toronto afterwards (to an extent) have another option: They can create characters, but have them trigger during the attack rather than before. Waitlisters in the main RP, if you want to do this just submit the cape and trigger event (see below), and link to your original submission. There we go--you're ready! If you were not, simply submit a new character sheet.

Spoiler: Application (click to show/hide)

Alright then. This is a lot of stuff. Any questions or issues?

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