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Messages - GreatWyrmGold

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1486
Alright. Let's try that KAS thing.

First, we design a ship. A neat little thing, really. First, I spend a lot of time trying to design a neat little rocket with a detachable fuel tank up front and an engine in back, for the return from Minmus, but fuel lines were...problematic. So, instead, I just remove the "detachable" requirement and go nuts.


The Kasper RRV, which is capable of landing on and returning from either the Mun or Minmus thanks to its 2.6+ km/s of Δv. I intend to use this 5-ton craft in future missions.

Shame I can't save it as a subassembly.


I discover that, contrary to what Councilor Mark Afkerman claimed, you can't put landing legs in these containers.


Lies...LIES!

But then I notice a couple of other things I could add.
Click. Click. Yup. All I need is available. It should help the thing turn over, if nothing else. And if it fails...send another mission. You know how much I like not telling you my plans, so let's just skip to the final rocket design.

It's a simple rocket, really. A Skipper, to get us to space; a Poodle, to get us to orbit and Minmus; and the Kasper, to get us back.
Bill's flying this mission, being the mechanical brains of the trio. Jeb tries very hard, managing to slip in after I'm sure I ordered Bill to go, but in the end Bill gets his chance.


He is clearly considering his career choices.

It's a pretty simple little rocket, really.


The Skipper runs through half its fuel in the first minute and 18 seconds, getting us over four kilometers up. Starting to think I should have added another fuel tank, or maybe some boosters. Still, we're rising pretty darn fast...but it wouldn't hurt to turn the throttle down just a little, right? Keep the velocity at a barely-rising ~100 m/s. It jumps up to 125 when I take my attention off the throttle for a bit, but that's no biggie. Still well below the 200 m/s are-you-insane mark. Once we hit the gravity turn, at about 20% fuel, we need to up the throttle to keep our time-to-apoapsis high enough.
The Skipper ran out of fuel at to km ASL, but our apoapsis was at almost 29 km--pretty good, for that early in the flight. Even better, thanks to a little fuel tank and such, the Poodle had a TWR of almost 1.4. Between the efficiency of the Poodle and the boost given by the Skipper, we easily get to a nice little coasting thing, apoapsis above 70 km.
By burning, oh, 64% of the "to-Minmus" stage's fuel.

...

Simulation!

Sticking another semi-jumbo fuel tank on the rocket brings its surface TWR below 1. More importantly, I remember we have real Jumbos now. So, after fiddling with fuel, I need to add boosters. Three Kerbodyne liquid fuel boosters, to be precise, giving the craft a massive 3.25 initial TWR. (It could have been 3.26, but I added nose cones.)


And who wouldn't?

It amazes me just how much oomph these things have. Throttle down to half, and we've still got 0-100 m/s in well under 15 seconds. For those interested, that's over 200 mph, and about as fast as nerve impulses go. That's right--this rocket is moving at the speed of thought. It's rolling, however, at the speed of ignorance. Luckily, it pitches faster.
Keeping the rocket from wasting fuel on the sound barrier is harder than it sounds. Thankfully, that isn't so important once you get out of the lower atmosphere. By the time we do so, enough fuel has been shed to give us a TWR of over 5.5, so it's time to let 'er rip! The TWR shoots past 6 (I miss the eventual value) and the apoapsis jumps past 30 km by the time those boosters die at 17 km. I hear some explosions, probably from the boosters hitting each other, as I fiddle with pitch to get a more optimal ascent. I then notice that the boosters are still attached. Why do they always do that? Why is it so hard to get the bigger fuel tanks positioned on the frigging decouplers? I even used the truss ones, which should have been--never mind. Point is, thanks in large part to those boosters, our TWR is terrible. 0.75. I need to go vertical for a while to avoid losing too much vertical velocity. Luckily, it begins rising soon enough. Yay!
I push the craft into orbit, then drag the periapsis out of the ground, discarding the booster stage fairly early on in the second task. Unsurprisingly, apoapsis comes and goes before we can complete it, even though (thanks to the first boosters not falling off) TWR actually increased when we switched to the Poodle (and the tiny spacecraft that it propels). I get into a 155-55 orbit (mere moments before re-entering the atmosphere), and while you'll note that 55 km is still inside the atmosphere, have no fear! I have a plan. It's called "maneuver node at apoapsis". Bill seems to like it.


SONUVAKITSCH, that's terrifying.


On an unrelated note, the rocket looks really sciency when you turn it around.


The apoapsis drops by 25 kilometers, down to 130, by the time we leave atmosphere. Eh. Plan a maneuver node (estimated burn time: 3 seconds), wait ten minutes to get there, circular orbit.


The waiting is the prettiest part.

Having managed that, the rest of the mission can wait a bit. I've had enough issues for right now, and need to leave soon anyways.

1487
They will improve it by 1 or 2 points per city. If you have the gold, allying with city states is a good start as well as they will provide bonus happiness for the resources in their borders.
The only city-state I've met has a one-tile island and no resources it's bothering to pick up. Not even the fish. Stupid Singapore.
...Stupid imaginary Singapore, I should clarify. I'm sure real Singapore is a lot smarter than that.

1488
After Arthur and Will enter the car, it speeds away. And thus begins Will's training as a squire. Will would soon need to make a choice of does he want to become an Aria Caster, A knight, or a Dragoon (a fire arm specialist). ((For info on what each class does, Just ask.))
Hm...I'd like a bit more detail on aria casters and dragoons.
Is it fair to assume that knights are melee?
((Aria caster is a user who uses scripture to cast effects onto targets. Dragoon uses firearms and weapon boosting effects to deal ranged damage and Crowd control. Knights are melee. Higher ranking knights are able to cast spells to increase speed and increase damage.))
((Hm. Let's go with...aria caster.))

1489
This game is supposed to be fun. Thus, I support fun actions.
So do I.
"Waste MHP or even MMP on silly weapons" is not fun to me.

...Two? I must be forgetting something fierce, but I recall one of them using a tool, and that was the nunchaku. Which is technically just speculated at being used as a farming implement. I don't really see why it would, a sickle would probably be a lot easier.
Well, since katana are obviously weapons through and through, it's obvious that the other one mist either be Raphael's sai or Donatello's bo staff. Since sai are not, IRL, sharp, it's possible that those were what he was talking about. There's probably some farm-ey stuff you can do with sticks, too.

I wasn't arguing the effectiveness, just that because something is considered a tool doesn't mean that it isn't a weapon. (In fact now that I think about it, by the loosest definition of what a tool is, all weapons are tools.)
And just because something is a weapon doesn't mean it's a good weapon.

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And I'm not citing TMNT. I used it as an (silly) example, not as proof. I briefly considered Jackie Chan and his tendency to use what ever is close at hand to defend himself (as a slightly sillier example) in his movies instead.
If it's supposed to help prove your point, it's proof.

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Also though I wouldn't knock some silly suggestions, because we never know what might turn out to be a good weapon in the Warrens. We had a laser-firing dagger, so the more silly ideas might become more useful depending on what abilities they get. Somehow I think creativity will pay off in the long run... granted that doesn't necessarily extend to the ridiculous.
And I'd call drill-whips, swordchucks, and the like "ridiculous".

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I think you just need to quit categorizing everything as either logical or flat-out retarded. We have got plenty of room for middle ground.
It's less "A or B" and more "close enough to A that I can agree with it" or "close enough to B that I don't agree with it".

A... A parrying dagger used as a pitchfork? I... Guess I can see that, due to its shape, but I highly doubt that. Its more akin to a main gauche or a sword breaker due to it being used as a companion weapon, held in the off hand.
One thing to note: They weren't sharp.

A pitch fork's prongs are much too long however, as the Sais are brought low and wide in order to catch and redirect assaults with a parry more easily. I don't understand why they'd sacrifice range and cut off the length instead of making it a military fork either. In mass combat, its polearms that win the day because its easier to both make and train people with.
EDIT: I guess they could shorten or remove the other two prongs, thinking on it.
They could have also have started with something unlike European pitchforks.

1490
Well, that would be the obvious way out.

1491
That would be hilarious. Especially since I can't imagine how one would sever your whole body.

1492
Roll To Dodge / Re: Special People: Wisdom of the Crowd
« on: April 26, 2014, 07:28:02 am »
True enough. Of course, I'd say the self-repair capabilities would make it qualify as "hard to take down" by all practical definitions, but eh.

1493
((Elf won't be on for another 20 minutes at the least, but more likely in about an hour))
((I won't be on in 20 minutes or an hour. Still, might as well fish a bit before bed.))

After Arthur and Will enter the car, it speeds away. And thus begins Will's training as a squire. Will would soon need to make a choice of does he want to become an Aria Caster, A knight, or a Dragoon (a fire arm specialist). ((For info on what each class does, Just ask.))
Hm...I'd like a bit more detail on aria casters and dragoons.
Is it fair to assume that knights are melee?

1494
I would suggest having 1 fortified in each city as they lower unhappiness by 2... Or atleast 1. But yes, your cities may start going rogue as well. Just gotta get those colloseums up.
Garrisoned units improve unhappiness?
Well, at least I only disbanded triremes. And a caravel. But then, I didn't have much of a land-army after their freaking Yorkish longbowmen killed my last archers...

I'm not the one running that, GWG. You're thinking of PrivateNomad Sanure.
Whatever.
I sense a tone of annoyance or hate in that...
More "eh, the point stands".

1495
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: April 25, 2014, 11:22:58 pm »
Come to think of it, would everyone know what a vuvuzela sounds like?  Or does the ship's crew think they're being attacked by a swarm of demonic bees?
I've got a vague idea, OOC.
IC? "What the heck--Why is there--What is--I give up."

Everyone already knows the story of noah, so only devout and often fanatical christians go to see it. And when it doesn't live up to their particular, very specific idea of what it should depict, they throw a hissy fit, for lack of a better term.
Brilliant business decision!

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Not to mention Noah, at one point, actually recounts the story of creation, 7 days and all, but it's set to visuals that show the big bang, evolution, the scientific theory for planets and stars condensing from gas and dust in space, hell, even the fact that the moon was created by a massive impact in earth's early history.
Sounds better every sentence.

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METHUSELAH IS PLAYED BY THE SAME ACTOR WHO DID HANNIBAL LECHTER AND IS DEPICTED AS A BEING ABOVE HUMAN WITH STRANGE AND ALMOST FRIGHTENING POWERS!
Okay, that's weird.

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Really, they need to do this shit more often. Abrahamic religions have some really neat shit in them, especially in the apocrypha and various cut texts. I want a movie that portrays angels as the bizarre, ineffable, engines of divine might that they are. Ever seen a motherfucking Throne angel?
Indeed. It's like they only have one or two pictures of that thing...
It would be nice if people knew why angels always told people not to be afraid.

Really? I've seen at least a few that didn't criticize it. By which I mean the review was overall very positive, not that they didn't find any fault with the movie.
I haven't exactly been searching for reviews on the movie.

1496
Roll To Dodge / Re: Special People: Wisdom of the Crowd
« on: April 25, 2014, 11:18:36 pm »
I like the new game mode. Guessing that Coolrune would be the Attacker, and he would kill Angel early on.

Also, the BETA is reminding me of something from Worm. Anyone who's read it and doesn't recognize it: Bitch's Dragon suit. There, that should remind you while confusing everyone else.

1497
I played Harald once.

Took over the entire world.
First, I need to take over...um...something related to happiness.

So uh... Gold? Half your military will be going rogue soon, then your cities will begin going rogue as well unless you fix the unhappiness... It really sucked when that happened to me after taking out Mongolia.
My military can't go rogue if I disband them first!
Also, that's a feature I wasn't aware of. Possibly for the aforementioned my-happiness-has-never-sucked-that-much reason.

1498
Angel attempts to contact Alistair via bracelet.

1499
What we obviously need is a DRILLWHIPCHAKUSWORD-LAUNCHER

That's so insane, it just might work! It will confuse the enemy so much he/she won't know what to do!
Definitely +1, preemptive not-joke-GWG-so-don't--1-it +1, it's an actual +1.
Actual -1, seriously what's wrong with you people.

can we bloodshape a fucking ladder already
LordSlowpoke speaks reason.
The end of days is approaching.
I suppose.
+1

The drill isn't a weapon, it's a tool. 
... Yeah, and two of the Ninja Turtles carry around farm tools to fight with.
Anything is a weapon in the hands of someone who can use it.
A few things to consider.
1. Said farming tools are only weapons because the people who originally wielded them couldn't have actual weapons, because swords were inexplicably illegal.
2. The ninja turtles don't wield farm tools, they wield weapons that--unbeknownst to most fans and most likely the creators, were originally farm tools IRL.
3. Seriously, you're citing TMNT?
4. Overall...improvised weapons are improvised for a reason: They suck compared to normal weapons, and are only used because they have no access to them. We don't have that problem.

1500
I'm not the one running that, GWG. You're thinking of PrivateNomad Sanure.
Whatever.

I have not responded to GWG yet due to having my hands full with my nephew. Little tyke can run a person dead. Way to much energy...
I've been there. Well, not there exactly, but close enough. Sorry to hear that.
Bit of a pain that that couldn't coincide with when I was absent, but eh.


Been playing Civ V as Harald Bluetooth Grimson, who is of course a ViKing. I invaded England, the only player ahead of me (or the one right behind me) with a couple berserkers, some archers, and a fleet of ships. After a dozen turns or so, and a couple captured cities (one annexed, Nottingham puppetted), I was digging in to try and deal with unhappiness (which I just discovered really sucks when you go below 10--this was the first game I ever went below 0), I received an excellent surrender: A good amount of gold and resources, plus a bunch of English cities!
One guess as to what happened next.
30 Unhappiness, a whole puppet nation, and nothing to control unhappiness with but coliseums.

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