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Messages - GreatWyrmGold

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14971
Roll To Dodge / Re: ROLL TO REBOOT THE LAW (Dragon Edition)
« on: November 02, 2013, 01:57:02 pm »
Have the Mafia  http://tvtropes.org/pmwiki/pmwiki.php/Main/HeelFaceTurn.
You screwed up the link.
Indeed. You forgot a closing bracket. You might want to preview your posts and/or make it so that you return to your post rather than the topic list.
His screwups are even worse and more confusing, actually.
Code: [Select]
[url=http://Heel Face Turn]http://tvtropes.org/pmwiki/pmwiki.php/Main/HeelFaceTurn[/url]

14972
Nuriel wraps her other arm around Selina and kisses back.

14973
Forum Games and Roleplaying / Re: Birth of Oblivion- 3.5e D&D PbP
« on: November 02, 2013, 01:45:28 pm »

14974
Ah.

Well, remember how I compared my explanation of your power to Tattletale's explanation of Night's power? It's not literally true. The biggest bit is that your "ethereal body" has to be inside non-gaseous matter (and even liquids are a bit...odd). The short of this is that you cannot move entirely into or through items smaller than you (although you can go partway, and the rest of the way around...assuming no force fields or whatever are in your way). Moreover, that force field would probably still stop your non-body if it could exit solid matter.

14975
Einsteinian Roulette / Re: Einsteinian Roulette Mission 11: He is the One!
« on: November 02, 2013, 01:40:09 pm »
"Hmm. Problem is your life support systems. Can't really fuck around with those so there's gonna be a pretty big chunk of your body that we can't change. And we probably want to keep some armor around it too...You're basically gonna be a skateboard with a big fat torso in the center of it."
((Hm...unless you made the skateboard big enough that the "big fat torso" didn't stand out that much...))



Grate watches the little animal skitter around.
"Okay, little guy, I'm putting you back in the box now. I promise I'll find a better arrangement for you soon!"

Recapture the little mutant and put it in the box. Try to think of a good name. (Would this be an Intuition roll, an Intelligence roll, or what?)
Search the ship for a box large enough to fit them all in comfortably, but small enough that it can fit in the locker (or some other storage that I can be fairly certain won't be sabotaged by a marauding teammate/accidentally vented into space/searched by a janiorbot/etc).
Stop by the cafeteria and grab a variety of foodstuffs, including meat, plants, and if available at least one kind of fungus. Bring the box and the food to the place where I left the little guys.

Transfer them to the larger box. Make sure they're doing well, then feed them the food and see what they eat. Also how.

Finish off this terrarium-creating stuff by grabbing a dish, filling it with water, placing it into the box, and finally sticking some chunks of scrap metal or something into the box so they can feel safe.

14976
Obtain, at least, is a regular verb.

14977
Selina nods and lies next to her, holding Nuriels hand softly. This was nice, listening to the waves gently in the background while lying next to someone she loved. (1800)
Nuriel clasped Selina's hand, relaxing...she wishes they could go further, but doesn't intentionally or obviously indicate such.

14978
"B-but... y-your m-m-much better a-at history..."
[E]xisting for over a thousand years does have its benefits.

14979
My biggest concern is that I barely have any idea what you're trying to do.

14981
Present, Accounted for.

14982
Forum Games and Roleplaying / Re: Birth of Oblivion- 3.5e D&D PbP
« on: November 02, 2013, 01:20:19 pm »
Reusable, over and over again. I can just dive in real quick ahead of the ship, set them, let them wreck it(good luck turning fast enough) then get them again once we've looted the bastards(in the name of Bahamut, of course, or whatever this setting's version of him is). If we're lucky, the immovable rods will even keep it from sinking long enough for us to grab all the gold. Or, you know, we can dive down ourselves what with magic and all to get it.
The immovable rod would punch through the hull (if the ship was moving fast enough), but it would be a small hole and take a while to set up. Overall, it's probably not worth the effort and cost to not just shoot them with cannons.

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You certainly can. Whole section in the DMG for it. It'd cost 10,000 gold pieces for a +10 to UMD checks. He can make it, if nothing else.
The player cannot just make up magic items for his warlock to make. Those rules are for DMs, not players, no matter what their UMD bonus.
And if you wanted to do that, just make an Amulet of True Striking.

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And UMD states nowhere that magic items can't give you a bonus to it.
Hm, could have sworn it did.

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And yes, there's going to be a decently high EXP cost, but nothing like what you seem to think. Luckily for Warlocks everywhere, minimum caster level for epic spells is merely 21, and spell level is only ever considered 10th. So all you need as a warlock is +15 to UMD and you can get Epic spells, since none of them are specifically divine. +24 and you can get any and all divine spells to boot. To cost it might be a different matter, since it has a 41 DC for scrolls to cast epic spells(or possibly 32, if you go with the idea that the warlock is only caster level 12). But, that's fixed easily enough.
Scrolls cost 25 gold per caster level per spell level. Assume that the GM goes by the RAW and lets you make a scroll, counting the spell as 10th level and castable at CL 21 rather than setting higher numbers or laughing in your face at the attempted cheese. That is still 25*21*10 or 5,250 gp per scroll. This breaks down to 2675 gp and...huh, I remembered the XP costs beind higher, 210 XP. (Noticed afterwards that you calculated it. Incorrectly.) Assuming a level-equivalent encounter at level 12 with four people and only one scroll for each, the warlock is throwing away close to a third of his XP just to cast epic-level spells. In addition, the treasure doled out is typically around 9800 gold; divide by four, and the warlock only gets 2450 gold. He's spending more treasure than he's getting on this tactic!
Come Level 15, and these encounters cost "merely" a fifth of his XP and half of his treasure. Level 20? He's still spending a seventh of his XP and a quarter of his treasure. A quarter of his Level 20 treasure! That's nearly the price of a +5 vorpal axe or a Ring of Elemental Command, greater than an Iron Flask or one of those +5 Ability books. And assuming he used one such scroll per encounter, 13 encounters per level, he would have spent nearly 22,000 XP, over a tenth of his total. This ain't cheap.

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Plus, hire a bunch of commoners, give them half decent weapons, give them a potion and tell them it will make them super-strong and skilled and they can keep a quarter of the dragon's treasure for themselves. Tell them to drink it only once you've left(bullshit a reason; you'll beat their sense motive check easy). It turns out to be a potion of Lord of Nightmares. Best part is, they'll probably even survive, if the dragon doesn't. And the dream larva doesn't suspend himself over lava or something.
Several problems with this, starting with the fact that potions can't be made with higher than 3rd level spells.

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Edit: I'd like to see Kre!aqil take me on in an aerial fight. 10 gold pieces says I can fly faster than you.
10 gold says that it doesn't matter, because A. water provides cover and B. your scenario involves swimming around underwater, not flying 15 feet above it.

14983
Oh, because you havent tried to conjugate Spanish verbs. They are going to blow your head. I actually know a fair bunch of "educated" (they went to school and all) people here that still use them wrong. Mix it with a quite particular dialect that affects a third of the persons and you have a recipe for regular grammar mistakes.
I've taken Spanish classes, and let me tell you: Conjugating Spanish verbs may be complicated, but it doesn't have nearly as many exceptions as English.
Well, that's a good point. The "exceptions" in Spanish are all simmilar to another, if not working the exact way. I don't find a pattern between English exceptions, or at least not one that is useful as a rule of thumb or simmilar.
And even rules of thumb are suspect.
To paraphrase Taylor Herbert, the "i before e except after c" rule has more exceptions than it has words that follow it.

14984
((Well, I might be able to give a lesson with THE in several hours. Anyone interested?))
((That reminds me...))

Angel leads Alan to the Headmistress's office and knocks on the door. Alan joins in after a moment, not smashing on the door like he did to Selina and Victoria's but still knocking rather harder than most people would.

14985
((You're assuming anyone's tracking down CIRO. More likely they'll be looking out for Maria, or anyone who was back in Northsdale, really.

So Richard, Maria.....holy crap. Only Selina, Richard and Maria were even AT Northsdale now.))
((Um...Isn't Northsdale where the game started? And wasn't Angel not only there, but the first character posted in the first OOC thread?))

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