Also, I was actually thinking of the Archivist, not Factotum. But I will do neither! We need...like...a skill-monkey, a tank(I rarely consider barbarians tanks), and we have 2 to 3 out of 5 spell casting roles covered, I just don't know what they are. Healer, controller, buffer, blaster, utility. Warmage would be fun to play. I always liked the idea. I can get nice precious Heavy Armor soon in it, too. I do wish Mage Armor stacked with it however.
We've got a Magic Missile wizard. I'm not sure exactly what I want to be...I could be a tankish guy, but I said I'd be a healer...
OHMIGOD STOP IT
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Jeezus



And while those are exaggerations (albeit real screen shots)...TA and RotMG do have major ninja problems.
Idea: Can we present to you our variant ideas for adjusted races and whatnot? I think it'd be fun to play an orc or half-orc, but the uneven ability bonus/penalties...bleh. Barely any racial abilities, either.
If you're going for rulesy stuff in Core, 80-90% of the time you will want to play a human (best bonuses) or a dwarf or elf (most bonuses), although halflings (also a lot of bonuses, plus Small) aren't uncommon.