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Messages - GreatWyrmGold

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15646
You are already dead.

15647
Oh. I thought Attack added to damage, not that it was damage. This means that duels would be really pathetic.

Is there some way to be able to hurt people without leveling up first?

15648
Forum Games and Roleplaying / Re: D&D 3.5 PbP: River of Death
« on: October 24, 2013, 08:49:03 pm »
It's simple. Throw three times the enemies at them.

15649
The doppelganger holds down Angel by the inner shoulders. Its not doing a very good job of securing Angel's arms.
Angel struggles, trying to free herself.
"I won't hurt you! I won't!"



As good as can be expected. Also, THANK FUCK FOR PERSONALITY BACKUPS! I'M GLAD I THOUGHT OF THAT!
Angel clings even harder to Isaac's leg. He is starting to lose feeling in his foot.

15650
Roll To Dodge / Re: Dodge to Roll - RtD^-1
« on: October 24, 2013, 08:32:51 pm »
Your magical soundiness controls the King and Queen.

15651
"I'm bored."

Head for Murmur Base. Fight and kill someone. Take their loot. Have fun.

15652
Roll To Dodge / Re: Experiments in Magic: A perplexicon Game
« on: October 24, 2013, 08:27:05 pm »
"Probably an adjective...of some sort...maybe..."

Continue reducing Contamination and working on that divine inspiration stuff.

15653
The doppelganger chases Angel. There is no escape from this room. Although, there is a glowing spot on the neck of the doppelganger.
It tries to tackle Angel (DC: 80; AGI)
[24+27]
Angel is tackled. She tries to curl up in a ball.



Angel stares nervously at Jason.

15654
Create a dodge to roll. You must describe an outcome. A dice will then be rolled. Based off of that roll, the action which produced that outcome will be determined. Normal inverse (or inverse normal, depending on how you want to look at it) rolling descriptions apply.
Hm. Anyone up to making an experimental game like that?
I was thinking of creating something somewhat similar last night, but I forget what it was. It wasn't quite this, but it was kinda close.
I remember now. You started at the end of the story, and worked your way backwards.
That reminds me of a game I was running a while back that was exactly that.
And the RtD it was inspired by.
And the fact that that was inspired by "Momento".
Was that the one where you were dead and had to roll to determine how you came to be that way?
Ayup.

15655
Forum Games and Roleplaying / Re: D&D 3.5 PbP: River of Death
« on: October 24, 2013, 08:18:36 pm »
One Stronghold Space is a 20 by 20 square. A kneelboat is 20 wide and 75 long. That's about as much as four 20 by 20 squares, if you fudge things up a little by counting both the piloting shed and the under deck area.
So, you used logic.
Excellent reason to distrust your ruling. :P

Quote
I'm still pondering how much an unlimited use CLW item should be worth.
Fair.

15656
((I wanted to get it on with for now. Retcon fight, go! Also, just a note, you posted that after I went to school. So I didn't really see it :P))
~Retcon fight~
Once Angel approached her doppelganger, it swings at her (DC 80)
((Fair.))
"Ah!"
((Agi, right?))
[54+26]
Angel barely dodges. She then flees.



"What was necessary. Now... Don't mention that to anyone at the school, you hear?"
Jason stands by the group, his hood on his head.
Angel clings harder to Isaac and nods.

15657
Forum Games and Roleplaying / Re: TSG: The Hero's Wife
« on: October 24, 2013, 08:15:56 pm »
...What?

15658
Einsteinian Roulette / Re: Einsteinian Roulette Mission 11: Field Goal
« on: October 24, 2013, 08:14:42 pm »
"Miss Feyri! Can you look down this hole?"

Attempt to get the friendly robot keeping an eye on me to stick one of her metal arms into the hole.

15659
Einsteinian Roulette / Re: Einsteinian Roulette Mission 11: Field Goal
« on: October 24, 2013, 08:13:58 pm »
((Piecewise has a habit of missing Tiruin, it seems. It's as if she's not there.

So, this means Feyri is now a robot ghost. Although it's Simus who can pass through walls. And also Faith is a robot zombie.

We should add a robot ninja and a robot pirate to the group, and then have them all combine into one Ghostly Ninja Pirate Zombie Robot Megazord.))
((They could have a hilarious rivalry!))

...((I'm still alive. Down at the bottom of the Cage. With Grate. Alive. Not posting. Dazed. Following him loosely. My innocent excuse would be I'm busy-I'd be more inclined to say that, but it's not the whole truth--part of which I only mentioned to a few, and even then, most of it is incoherent. Like Caellath and stuff.
I'm not busy.))
((Well, I hope you get over/through with whatever it is. It doesn't sound pleasant.))

((Well if only one person is gonna like your idea, its nice if it turns out to be the GM :P
And as for why I went with the End-heavy build I figured I would need that for the whole "too dumb to register pain" thing. I just kinda thought the Uncon bonus would give him something at least CLOSE to the lethal-hugs until he started leveling up and I could get his stats to truly reflect his strength
((Wouldn't some kind of unarmed-combat skill work better?

Quote
Also I'm glad no-one got offended at me basically making a retard and weaponizing his hugs :P))
((We were too busy pointing out that the design was stupid to worry about the character being stupid.:P
Besides, plenty of HMRC members have much worse/stranger/less realistic disorders.))

((The obvious answer is to have lit the clip board on fire while he's talking.))
((Like I said...))


((Actions next post.))

15660
Roll To Dodge / Re: Dodge to Roll - RtD^-1
« on: October 24, 2013, 08:07:40 pm »
Name: Aiden Perry
Gender: Male
Species: Cro-Magnon

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